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Got quiet out there...


I keep seeing everyone rave about color spray (and I understand why), and it is currently on my list with grease, but how do you get around the 15ft range? Seems dangerous especially since I don't currently have room for Mage Armor.

Which spells scale best and thus get the most use out of Loreseeker? I am trying to be an all around caster rather than blaster or summoner focused as I am the only arcane user in the party.


They are not same. One is magical, MM is regional.


P.S. Forgot to add that between Compo familiar and dex I already have +7 to init already (if it makes a diff to the thought process)


Ok, so I am playing a sorc in RoR and our DM has decided to allow 3 traits total. I am taking Magical Heritage (of course), he is allowing traits from anything published for PF (within reason), so I am also taking Metamagic Master. For the third I am having a hard time deciding. I am looking at either Reactionary (+2 init) or the campaign trait Outlander> Loreseeker. Which do you guys suggest and if it is Loreseeker, which 3 spells do you think it would work best with?


Ah ok. Thx. That always puzzled me...


Ok, I have to ask, cause it has bothered me for a while...how do you do ANY damage on a 1d3-4? (Or any other roll like that for that matter?) I don't think familiars have enough Str to have + to dmg do they?


@Quandry What is the name of that feat? Maybe I can get my GM to homebrew one similar. I'll have to figure out a fluff reason for it maybe. Though other than a loud mouthed braggart or something, I am not sure what the fluff concept would be...have to ponder that one.


One more passing thought, 3.5 used to have a metamagic feat that would let you change the energy type of spells...energy substitution I think it was...on the few occasions I played an arcane toon, I liked using it to make everything sonic based. Is there anything like that in PF? I have not been able to find anything so far.


I had not thought about bard. They have always seemed rather gimped in the past. So I have never even looked at in PF. Will take a gander at it. But the "jack of all trades" would seem to be outshined by all of the "experts" in our party. Rog, tracker, melee, etc. I don't mind using metamagic, though I will have to research and see how to use them to best effect. I really liked TM's wizard guide as it pointed out several ways of doing things with MM's that I had never considered before. (I do wish he had gotten around to updating it beyond core though.) But I do think a focused arcane is probably better to fill the arcane hole. I'll look though.

@Pedagast I thought about Mystic Theurge, but as nice as they may be at higher levels, they seem like they are pretty gimp (not useless, just gimp) until mid teens at least I would think, thanks to the 3/3 (4/4 for Ora/Sorc). Or am I missing something important there?

Side question: Just out of curiosity, do familiars get a "Boon Companion" style feat? (Or some other inherent way to improve their survival chances?) Or just the Improved Familiar?


@LazarX: When I first started writing this post I thought I was going to be kind of light on front line melee (I don't consider typical rog front line, but I keep forgetting about the ranger and the cleric with the heavy armor can do it in a pinch.) But I did not remember/think about all of that until I was typing out who we had above. My only real question about one vs the other would be if the magus would be worth taking simply because he has a wider spell selection than the sorc by advent of a spellbook. Though I suppose that if that is my thought process, I might as well just go full bore wizzy, even though the Magus gets to cast 1 more spell per level per day. (Apologies for the rambling, I am think out loud as I type.)

That being said, I assume that Arcane Bloodline is still the best one for a well-rounded Sorc? I want to be versatile, though mostly battlefield control and blasting I suppose. A bit limited in spells known to do it all (do it well anyway). Buffs would run a close 2nd to BC though. Other than the pet, the Sylvan doesn't seem to be suited for that? Thought about going heavy on summoning, but now it seems like that would also be adding more melee where it is not necessarily needed. (I am used to playing a rog not a caster. But with 2 already in the party, that seemed a waste.)


Greetings all. I am new to PF so learning this as I go. (Not to D&D, just out of the loop for a few years.) We have a group starting up soon and I am trying to decide exactly which way to go here. Currently AFAIK, we have a kender rog, another rog, a vanilla cleric, a ranger and a tank type. Unfortunately I am not quite sure of details on most of them at this point. Tank will likely be a pally or fighter. In any case as you can see we are severely arcane light. I don't care for wizards as I hate having to try and pick and choose what spells to mem for each day. Not to mention a severe lack of slots at each level to cast them. I prefer the "on the fly" versatility of a sorcerer. However, since they are limited in spell selection, I am not sure if a sorc could fill the arcane slot of the party effectively. I was seriously considering taking a Sylvan variant to add another decent melee/tank(ish) toon by way of Boon Companion + Enlarge person + pet, but the Magus/Bladebound looks like a viable alternative as well, (though not quite as tankable). (And as I sit here and type this I realize I have more melee in the party than I thought. Not sure if an "Enlarged" pet would be of great benefit?) In any case, I was hoping to garner some opinions or alternate viewpoints on the problem.

My 2nd question is trait suggestions for the above toons. I have seen plenty of guides mentioning feats/spell selections, but very few seem to touch on the traits. We will be playing "Rise of the Runelords" if it helps at all.

Thanks in advance for any advice.