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Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17
Hey you people with charisma, get in here! Oof nvm looks like I can talk to people sometimes!... Or at least sense their motives while they talk at me.
She can see this is a subject Bearjaw did not care to bring up, and matches his low tone with a similar one.
"A special group of hobgoblins? That sounds like a good lead for us. Is there any information you could tell us about the mountains? Ruins, Caves, maybe just stories? Anything could help."She gestures to the rest of her group, "We are a fairly capable company and if we find these hobgoblins we could very well find what we are looking for. In that case, we could make these mountains much safer for the town as well."
She gives her fellow pathfinders a questioning look, asking their thoughts into this.
Anything else to add guys?