Jadrenka the Maiden

Laylee's page

4 posts. Organized Play character for Neva-Lady.


About Laylee

PFS # 274843 - 2
Experience 0 of 3
Faction Scarab Sages
Wealth 4195 GP, 6 Fame
Patron Deception
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Laylee
Witch 1
CN Medium humanoid (Elf)
Init +5; Senses Perc +9, SM +3,

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Defense
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AC 13, touch 13, flat-footed 10
HP 17/17
Fort +1, Ref +4, Will +3

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Offense
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Speed 30 ft.
Melee
Dagger
|Attack Bonus | 0 | Critical | 19-20/x2 | Type | P/S | Range | 10 ft | Damage | 1d4 |

Cestus
|Attack Bonus | 0 | Critical | 19-20/x2 | Type | B/P | Range | - | Damage | 1d4 |
Ranged
-
Space 5 ft.; Reach 5 ft.
Special Attacks
-
Spell-Like Abilities
-

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Statistics
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Str 8, Dex 16, Con 10, Int 20, Wis 12, Cha 7
Base Atk +1; CMB +0; CMD 13
Feats
Extra Hex
Extra Hex
Traits
Reactionary
Attuned to the Ancestors
Racial:
Low Light Vision
Elven Immunities
Keen Senses
Elven Magic

Languages Common, Elven, Goblin, Gnoll, Gnome, Orc, Sylvan
SQ
-
Skills

Spoiler:
Acrobatics +3
Appraise +5
Bluff -2
Climb -1
Craft (Art) +9
Diplomacy -2
Disguise -2
Escape Artist +3
Fly +6
Heal +1
Intimidate -2
Knowledge (Arcana) +9
Knowledge (History) +9
Knowledge (Nature) +9
Knowledge (Planes) +9
Perception +9
Perform -2
Ride +3
Sense Motive +3
Spellcraft +11
Stealth +5
Survival +1
Swim -1
Use Magic Device -2

Combat Gear
-
Other Gear
Scholars Outfit
Backpack
Spoiler:

Scroll Case
Spell Component Pouch
Ink
Inkpen
Earplugs
Candles x4
Waterskin
Chalk x5
Soap
Parchment x5

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Special Abilities
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Healing (SU)

A witch can soothe the wounds of those she touches.

Effect: This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Evil Eye (SU)

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.

Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.

This is a mind-affecting effect. At 8th level the penalty increases to –4.

Note: As long as you apply a different penalty with each use of the hex you can have multiple penalties on the same target. Applying the same hex penalty to a target just resets the duration to the most recent use of the hex.

Cackle (SU)

A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Fortune (SU)

The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.