Osirionologist

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Organized Play Member. 8 posts (9 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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Does the print edition come with a free PDF?


Awesome, thanks!


Have you considered making your Starfinder files available to the D20Pro community? I am sure they would be greatly appreciated and we all would be grateful of your work, Stonesnake.


Ok, we'll thanks for the duration answer. It sounds like social skills are up to individual interpretation and there is no standard or default usage of them.

I see social skills differently than sword swings or disarm checks. And this is why, perhaps, there is no answer from Paizo on this or widespread consensus on how to rule on these.


I agree that any role playing should be applauded in a roleplaying game. However, when using social skills, I cannot agree that anything you say or do should not impact what is going on, whether in combat or not. The kind of threat you make or the lie you tell has to be adjudicated for bonuses and penalties to the skill check, no?


1) If a character uses the demoralize option and their check is successful for multiple rounds but dies or is knocked unconscious before those rounds expire, is the demoralized creature still shaken for the duration of the initial check?

2) Secondly, in general, when using the intimidate/bluff/diplomacy skills, should the character announce which skill he is trying to use and that be the default skill check or should the GM interpret which skill the PC is using according to the words/actions the player said/performed?

My example happened in a combat where a PC inquisitor said to some town militia, "If you guys attack us the guards are going to come get you." This was clearly a lie but the inquisitor wanted it to be an intimidate check.

I fully understand where these two skills could overlap but, in general, what should be the default method for determining which skill to use, GM interpretation or PC preference?


Thank you for your answers.


When an opponent provokes an attack of opportunity by moving out of an adjacent threatened square, does that attack (aoo) hit in the square that the opponent is moving out of (immediately adjacent, 5' away) or in the square that the opponent is moving into (10' away)?

Depending on the answer, if the attack (aoo) is in the immediately adjacent square, and the aoo brings the opponent to 0 health, would moving to the next square, 10' away, cause the opponent to lose a hit point?