M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Sorry for missing the discussion updates. I'm traveling for biz. Congrats, Seren! And thanks a heap for running, Yours. Some of the finest PbP GMing I've had the pleasure of encountering.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"The doctor, while a font of information, truly excels at spewing useless hectoring utterances that actually inflict harm on the success of pathfinder missions. We found him bound and gagged while wearing a woman's kimono. One can only assume he ended up there through some stupid or ignorant comment he made while he first attempted to secure the manual. And that resulted in our having to risk our very lives to make up for his stupidity. And even worse, almost resulted in the Aspis Consortium getting their hands on the volume. Although I must admit, I was a bit vexed, for there were several Aspis agents that I managed to subdue, only to have them die when their leader unleashed cones of cold in our direction. But it wasn't for my lack of trying. Perhaps if Dr. Bestah hadn't been cowering in some corner, and would've tried moving a subdued enemy or 2 to safety, some of them might have survived. But the simple fact of the matter is we were sent to recover the book and the scholar. We did both. The Doctor failed at his mission, and we bailed him out. The fact that he's ungrateful is no surprise, and of little consequence." Take ten diplo=22
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Let's heal up and get out of here. We have what we came for. The only question is whether we head out this back way and face unknown guardians that might be out there, or head back the way we came in. Maybe those fish-guys will take umbrage now that we have what we came for, but I still think it might be the wiser course to head back out through the house. What say you all?"
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
reflex:1d20 + 16 + 2 + 3 ⇒ (4) + 16 + 2 + 3 = 25 Another 5 temp HP for dropping alchemist, and panache back to full.. "Just can't let any of your fallen comrades live, eh? Well, I guess just need to take you alive, if we can." Lathlo moves up to potentially provide Gaj with flank and takes a swing.
Red line indicates path. Should be 50' movement
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Reflex Save:1d20 + 16 + 2 + 3 ⇒ (14) + 16 + 2 + 3 = 35
Lathlo deftly evades the cone of bone-chilling cold as he leaps down from the bookshelf and heads out the door.
"Now that wasn't very nice, milady. Killing your own compatriots when I'm attempting to show mercy. You see that, Master Alchemist? I think your life means nothing to her. Perhaps you should see the err of your ways and repent? Perhaps just a taste of Sarenrae's ire will knock a little sense into you."
Lathlo moves to the north and goes between the alchemist and the house, hoping to provoke an attack to parry. Once he reaches the far side of the alchemist, he'll attack.
Can't fail the acro check to jump down. Has 50' movement.
Raging Power Att for NONLETHAL dmg:1d20 + 17 - 3 + 2 + 2 + 3 ⇒ (9) + 17 - 3 + 2 + 2 + 3 = 30(includes +3 Aspis Revealed) magic adam&c.i.&silver Good NONLETHAL dmg:1d6 + 10 + 5 + 6 + 2 + 2 + 3 + 1 + 2 ⇒ (6) + 10 + 5 + 6 + 2 + 2 + 3 + 1 + 2 = 37(includes 5 precise dmg & +3 Aspis Revealed) Shock dmg:1d6 ⇒ 2 Enforcer Intimidate check:1d20 + 19 ⇒ (10) + 19 = 29 NOT INCLUDING: +2 if Aspis, +2 if foe is evil, v DC=10+HD+Wis Mod, +5 if second attempt. If successful and already frightened, the shaken for # of rounds= to damage dealt+1, and sickened for 1 round.
P.S. Lathlo picked up 5 temp HP when he knocked blue unconscious (Cruel weapon), which were blown away by the bomb, though Lathlo is effectively at 68hp. Not sure it'll matter, but one never knows what evil lurks in the garden of evil...
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo flairs his left nostril and arches an eyebrow, entering a state of Controlled Bloodrage.
As he moves into the room, Lathlo pulls out his wand of Long Arm, then attempts to leap up on top of the middle bookcase.
Acrobatic High Jump:1d20 + 14 + 2 + 4 + 4 ⇒ (7) + 14 + 2 + 4 + 4 = 31
His jump appears to be just a little short, but with a dash of panache, he tumbles in the air and barely manages to stick the landing before offering a lopsided maniacal grin.
Derring-do to increase acro check:1d6 ⇒ 1
Then he uses his wand of Long Arm and drops it to the ground, before flicking his Blue Scarf in a dismissive menacing fashion toward the goons below him before tucking it under his nose as if to block a foul smell. "Anyone else smell the stench of an Aspis goon?"
Free Action: Controlled Bloodrage: +4 to Dex
Free Action: Check both boxes on ASPIS REVEALED boon (+3 insight bonus to attack, dmg and saves--these guys better be Aspis! lol)
Jump 8'x4= DC:32; modifiers (already included): bloodrage, speed 50'
Long Arm: increase reach by 5'
Blue Scarf: Swift action to increase reach by another 5', not spending panache
Current Reach = 15'
AoOs for any provocation within 15' reach:
AoO#1: Raging Power Att for NONLETHAL dmg:1d20 + 17 - 3 + 2 + 2 + 3 ⇒ (9) + 17 - 3 + 2 + 2 + 3 = 30 magic adam&c.i.&silver Good NONLETHAL dmg:1d6 + 10 + 5 + 6 + 2 + 2 + 3 + 1 ⇒ (2) + 10 + 5 + 6 + 2 + 2 + 3 + 1 = 31 (includes 5 precise dmg & +3 Apspis Revealed)
Enforcer Intimidate check:1d20 + 19 ⇒ (10) + 19 = 29 NOT INCLUDING: +2 if Aspis, +2 if foe is evil, v DC=10+HD+Wis Mod. If successful, will make foe frightened for 1 round. AoO#2: Raging Power Att for NONLETHAL dmg:1d20 + 17 - 3 + 2 + 2 + 3 ⇒ (3) + 17 - 3 + 2 + 2 + 3 = 24 magic adam&c.i.&silver Good NONLETHAL dmg:1d6 + 10 + 5 + 6 + 2 + 2 + 3 + 1 ⇒ (3) + 10 + 5 + 6 + 2 + 2 + 3 + 1 = 32 (includes 5 precise dmg & +3 Apspis Revealed)
Enforcer Intimidate check:1d20 + 19 ⇒ (7) + 19 = 26 NOT INCLUDING: +2 if Aspis, +2 if foe is evil, v DC=10+HD+Wis Mod. If successful, will make foe frightened for 1 round. AoO#3: Raging Power Att for NONLETHAL dmg:1d20 + 17 - 3 + 2 + 2 + 3 ⇒ (7) + 17 - 3 + 2 + 2 + 3 = 28 magic adam&c.i.&silver Good NONLETHAL dmg:1d6 + 10 + 5 + 6 + 2 + 2 + 3 + 1 ⇒ (3) + 10 + 5 + 6 + 2 + 2 + 3 + 1 = 32 (includes 5 precise dmg & +3 Apspis Revealed)
Enforcer Intimidate check:1d20 + 19 ⇒ (11) + 19 = 30 NOT INCLUDING: +2 if Aspis, +2 if foe is evil, v DC=10+HD+Wis Mod. If successful, will make foe frightened for 1 round.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
While dabbing at his sweaty forehead with his blue scarf, Lathlo will casually stroll over behind the good doctor while Gajutal places himself between the doctor and Chak.
Non-chalance check:1d20 ⇒ 10 If Bluff is appropriate +10, Stealth or Sleight of Hand +8
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
While Chak puts a few scrolls to use, Lathlo attempts to put a few of his more recalcitrant wands to use:
UMD Heightened Awareness:1d20 + 10 ⇒ (16) + 10 = 26 UMD Longstrider:1d20 + 10 ⇒ (6) + 10 = 16 UMD Longstrider:1d20 + 10 ⇒ (13) + 10 = 23
Then Lathlo gratefully accepts Petrok's aid in searching the library with a gracious bow. They begin with the northernmost lectern, then the other 2 lecterns. If that turns up nothing, then the rest of the room
Take ten+Aid = 31
Quote:
"On the Symphony Of Elysian Heart by Lila Andrea Salomé and Geography and Wildlife of the Mwangi Expanse by Rogar "Bronze" Bogslagsun.
Doffs his cap. Well played, Monsieur GM. Well played.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Does someone want to strip the body of its valuables while the rest of us search for a secret entrance? There must be a rear door around here somewhere. By my reckoning, it's probably along one of these inner walls--there seems to be a gap between the bedroom and the study...I'll start in the atrium." Taking Ten shouldn't take too long. If that doesn't find the entrance, we can try a take 20, unless someone else has something up their sleeve for finding secret doors? Lathlo starts searching for secret doors in Atrium along Western wall, starting on the North end. If nothing there, he'll follow along northern wall of the study, from East to West, and after that, the northern wall of Sentinel room. Take-ten Perception= 29
Unless folks think we should just rush back out the front door and come around outside? Might be quicker, and Lathlo is certainly willing to do whatever the party decides. Don't know if there's a clock running on this and the Aspis are going to get away if we don't intercept them...
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Perception:1d20 + 19 ⇒ (20) + 19 = 39
Lathlo sweeps his professional gaze over the mess inside the panic room.
"Clearly, there was a struggle inside this room. Note the curly brown hair in the clenched fist of the demolished construct. Clearly, the Aspis agents have already found this room, defeated its guardian and claimed whatever valuables could be found. I fear we may already be too late to recover the Manual. We must hurry, in case they are still on the grounds." Lathlo gathers up the hair, then quickly leads the way back to the door and opening? in the master bedroom. He moves to the opening first.
Clarification on the map: Are those openings or windows on either side of the gray circle in the Atrium? If so, Lathlo will check those out first.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Chak picked 2 locks to get through the initial door to the safe. Then there's an additional delicate mesh door made of brass.
GM wrote:
Chak finds bypassing both locks quite easy (by taking 10). However, the second lock is definitely of higher quality than the first.
Inside the heavy, double-locked iron door is a delicate mesh door of stylized interwoven brass filigree.
From his spot where he's guarding the secret door, Lathlo attempts to quietly suggest "Maybe someone should check the inside of the safe for magic now that the outer door is open. Maybe that brass is there to blast a would-be thief with electricity or something?"
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"That's interesting, Gaj, but while I'm loathe to say it, the good doctor is right. If it isn't the manual, it's just window dressing. Good luck with the safe, Chak. Hopefully we'll find what we're looking for inside it..."
Lathlo moves in front of the open secret door to keep watch.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"As if that hideous creature could've told us where the manual might be, my good doctor." Lathlo does his best to make that last word sound as insulting as possible. "Could you make yourself useful and tell us if there's any way to easily discern the Mutani Manual? Does it have a particular magical dweomer that our more magically inclined compatriots might use to quickly spot among the shelves? Or at the very least, are there any particular characteristics that would make it easier to spot--you did see the thing. Describe it for us..."
When the party is ready to enter the study, he'll use another charge of his long arm wand.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Unfortunately, my methods of healing are more...infernal in nature. If nobody is able to use your wand, let me know. I certainly have a bit a knack when it comes to Using Magical Devices...though that's hardly the ideal method. But I'm betting our good friend Petrok can be of great assistance with that wand. In the meantime, I'm wondering if there's any way we can ascertain whether the contents of this pack belongs to the household, of if it could be...put to use on behalf of the Society. Let's bring it along and ask Rhyna."
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Surprised at his ability to intimidate the creature, Lathlo arches an eyebrow and flares his nostrils, entering an urbane, controlled form of bloodrage. He then moves up and lashes at the beast.
40' movement, 15' reach Attack for nonlethal damage:1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 magic adamantine/c.i./silver Good NONLETHAL dmg:1d6 + 10 + 5 + 2 + 2 + 1 ⇒ (3) + 10 + 5 + 2 + 2 + 1 = 23 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (1) + 19 = 20 +2 if foe is evil, v DC=10+HD+Wis Mod+5. If successful, make him frightened. (nat 1 not autofail on a skill check, but I'm betting that didn't work. lol).
Parry & Riposte and AoO:
if attacked Parry:1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33 if Parry exceeds attack roll, Riposte:1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 NONLETHAL dmg:1d6 + 10 + 5 + 2 + 2 + 1 ⇒ (3) + 10 + 5 + 2 + 2 + 1 = 23 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (12) + 19 = 31+2 if foe is evil, v DC=10+HD+Wis Mod +10. If succeeds, make him frightened again If frightened, AoO (15' reach): AoO:1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 Ugh, welcome to Nat1-ville.
Current buffs:
Evasion, Halo (Light), Vermin Repellent, Alch Grease, Antiplague, Antitoxin, Shield 5rds, Long Arm 6rds, Blue Scarf Reach: 8rds, Controlled Bloodrage
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lacking the necessary knowledge skills to identify this thing--whether it be a bizarre animated object or a thinking beast--Lathlo applies an old-fashioned test: see if it can be demoralized via intimidate!
As a swift action, Lathlo waves his blue scarf in a threatening manner (adding 5' to reach for 1 minute). He then takes a 5' step toward the creature and as a standard action, attempts to demoralize it.
[dice=Intimidate check]1d20+19[/dice]+2 if creature is evil, no penalty for size differential.
This is a standard intimidate check, though Thug means if successful, add 1 round to duration, and IF check beats DC by 10 or more, that makes it 4+ rounds, and instead of making it shaken, Lathlo will frighten it for 1 round. (DC=10+HD+Wis mod) Obviously, if it's immune to mind effecting (object, aberration), this check does nothing. And Lathlo knows to it's immune to Sarenrae's...charms.
AoO (Lathlo has 15' reach) & Parry & Riposte:
AoO from movement:1d20 + 17 ⇒ (18) + 17 = 35 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (2) + 10 + 5 + 1 = 18 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (13) + 19 = 32+2 if foe is evil, v DC=10+HD+Wis Mod+5. Parry:1d20 + 17 ⇒ (17) + 17 = 34 if Parry exceeds his attack roll, RIPOSTE:1d20 + 17 ⇒ (6) + 17 = 23 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (6) + 10 + 5 + 1 = 22 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (2) + 19 = 21+2 on intimidate if foe is evil. DC is either +5 or +10 (adds 5 at each attempt) If he's immune to mind-effecting, not using nonlethal and enforcer, reduce damage by 1 on each dmg roll and ignore Intimidate checks.
If Intimidate checks succeed:
1st attempt: shaken (or Frightened if exceeded dc by 10)
2nd attempt: if already frightened for 1 round: now shaken for rest of combat+ AND sickened for 1 round. If already only shaken, NOW frightened 1 round and sickened 1 round. Otherwise, frightened 1 round.
3rd attempt: same as 2nd attempt, none of which stacks, only just applies if any condition not already in place.
And boy I'm never playing Lathlo PbP again. Sorry about all this text. Didn't think this through...
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo will cast shield and then long arm from his wands before cautiously approaching the statues, keeping an eye on them and the animated object sculpture.
Perception:1d20 + 19 ⇒ (19) + 19 = 38-5 if not sight based. Approaching along south wall, keeping to the edge of the room.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"That is indeed a noble pursuit, milady, and we wouldn't think of mentioning it to your husband, nor your employer. Indeed, many Pathfinders are involved in similar activities, as you probably are aware. If there's anything we can do to help, let us know."
After confirming the book is not the Manual and learning from Petrok it's not under some magical dweomer to misrepresent or hide its contents, Lathlo offers a bow to the lady and makes ready to move on.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Nothing to be alarmed about, darlin'," Lathlo says, casually moving forward in the hopes of getting a better look at the tome without seeming to. "Glad to see you've also recovered from that tea. If you'll pardon the personal question, are ya safe in this house? If you're in need of assistance, you couldn't ask for a more worthy ally than the Pathfinder Society."
Diplomacy:1d20 + 12 ⇒ (11) + 12 = 23 attempt to avoid being observed trying to see the book:1d20 + 8 ⇒ (3) + 8 = 11same mod for Stealth & Sleight of Hand. If it'd be Bluff, add 2 more to result Perception:1d20 + 19 ⇒ (3) + 19 = 22
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Hope the party'll forgive the wanton use of Intimidate to influence attitude. Often too risky to break it out when Diplomacy might do the trick, but seemed low risk here. Not like he's going to complain to local authorities and get us in trouble, and Venture Captains are used to his griping anyway...okay, perhaps Lathlo finds the thought of the VCs getting an extra helping of gripe from Bestah a bit amusing... (And if it messes up any secondary success, Lathlo is Grand Lodge and can fix it for the party)
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Well, Doctor Bestah, first allow me to say You're WELCOME. As for pants, you're welcome to wear these," Lathlo says, as he draws out his cold weather outfit from his handy extradimensional space. Sure, his warm weather gear might be more appropriate to this climate, but it wouldn't be as amusing... "I imagine your irritable disposition is what landed you in such a ridiculous position in the first place, so might I suggest you lose the attitude and thank your would-be rescuers? If not, we could just take your silly kimono and my good friend Chak here could re-set the trap and we could leave you here for safekeeping until we find 'that accursed book'." Intimidate:1d20 + 19 ⇒ (16) + 19 = 35+2 if he's evil... "And while we're discussing the book, what makes you think the book 'has got to be' here somewhere in this building, especially since you don't even seem to know where you are?"
Sense Motive:1d20 + 4 ⇒ (9) + 4 = 13 To be clear, that was Intimidate to make friendly, Intimidate skillduration:1d6 ⇒ 4x10 minutes
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo will indeed hustle along anyone trying to "take 20," reminding them of the urgency of their mission, and that the Aspis goons have a headstart.
taking ten and detect spells will have to make do.
At Chak's words, Lathlo retreats to a far wall. "Best of luck to ya, lad. May Sarenrae's grace be upon ya."
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"So only those three are real?" Lathlo asks, pointing to gold, green and darker purple (the larger icons).
Will Save:1d20 + 8 ⇒ (11) + 8 = 19 "Perhaps we should wait until our friend Petrok moves closer to us before opening the door, just in case the beasts have been ordered to wait until we open a door before they attack. Petrok, would you care to join us?"
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo cautiously moves toward the closest door (to his left). He'll parry and riposte the first foe to attack him (and stop moving at that point).
Red-dotted lines indicate Lathlo's path--GM: feel free to delete lines and/or move Lathlo once you've determined results...
Parry & Riposte:
Parry attempt:1d20 + 17 ⇒ (17) + 17 = 34 If Parry exceeds attack, Riposte:1d20 + 17 ⇒ (19) + 17 = 36 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (6) + 10 + 5 + 1 = 22 (includes 5 precise dmg)
crit confirm?:1d20 + 17 ⇒ (9) + 17 = 26 crit NL dmg:1d6 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Enforcer Intimidate check:1d20 + 19 ⇒ (19) + 19 = 38+2 on Intimidate if foe is evil, v DC=10+HD+Wis Mod. If crit confirmed, and intimidate succeeds, foe's frightened for 1 round, and shaken for number of rounds = to damage dealt. If crit not confirmed, but intimidate successful, frightened for 1 round.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Sense Motive (especially for evidence of mind control):1d20 + 4 ⇒ (9) + 4 = 13 "Easy there, fellas. We're just looking to pass through without any trouble. If you'd rather we go another way, just say so..."
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
lathlo goes through the previously detailed prep before party opens the door
"Salutations, my fine...fellows? The name be Lathlo, and we apologize for disturbing your repast. Unless one of you is the transmorgrified Master Bestah, or any of you happen to be in possession of the Mutani Manual of Martial Mastery, we wish to merely pass in peace. If you've been tasked by the master of this house to waylay us, perhaps we could begin as civilized...men. Perhaps I could offer you a drink? I have recently come into possession of some very fine tea I would be delighted to share with you."
Diplomacy:1d20 + 12 ⇒ (11) + 12 = 23 if you think that's more of a bluff, then shave 2 off the result. He would have his scimitar in hand, since we were entering "the gauntlet."
if they move to attack, combat reflexes 3 AoOs...just in case:
If Lathlo spends time for the full diplomacy/bluff check, then shield & long arm won't be in effect (takes 1 minute). If they attack right away, then perhaps? In which case he has 10' reach. AoO#1 for nonlethal damage:1d20 + 17 ⇒ (20) + 17 = 37 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (4) + 10 + 5 + 1 = 20 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (19) + 19 = 38+2 on Intimidate more if foe is evil, v DC=10+HD+Wis Mod. crit confirm?:1d20 + 17 ⇒ (3) + 17 = 20 crit NONLETHAL dmg:1d6 + 10 + 1 ⇒ (5) + 10 + 1 = 16If confirmed, and intimidate succeeds, he's frightened for 1 round, and shaken for number of rounds = to damage dealt. If crit not confirmed, but intimidate successful, frightened for 1 round. AoO#2 for NL damage:1d20 + 17 ⇒ (19) + 17 = 36 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (5) + 10 + 5 + 1 = 21 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (13) + 19 = 32+2 on intimidate if foe is evil. crit confirm#2:1d20 + 17 ⇒ (15) + 17 = 32 crit NONLETHAL dmg:1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Same as above for applying Enforcer. AoO#3 for NL damage:1d20 + 17 ⇒ (9) + 17 = 26 magic adamantine NONLETHAL dmg:1d6 + 10 + 5 + 1 ⇒ (1) + 10 + 5 + 1 = 17 (includes 5 precise dmg)
Enforcer Intimidate check:1d20 + 19 ⇒ (6) + 19 = 25 +2 more if foe is evil, v DC=10+HD+Wis Mod. If intimidate works, frightened for 1 round.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
All except Gajutai:
"Might we offer assistance in moving your wife to a safer locale? Just lead us onward...And if I may, what exactly were you supposed to do to us if we all drank the tea and succumbed to its effects?" Anticipating a refusal on the assistance, and certainly not looking to press the matter:
Lathlo empties one of his waterskins and does his best to collect the remaining tea inside it. "In case I have trouble falling asleep tonight," he says with a smile. "Of if any Aspis Agents are looking for something to drink. Does anyone have a way to rouse our friend? And if we can't, do we wait for our friend to rouse himself? The Aspis pigs already have a head start on us. Perhaps we should move on, leaving a trail for our friend to follow?"
If the party decides to proceed, Lathlo will apply vermin repellent, alchemical grease, and take a dose of both antitoxin and antiplague. "Pardon the smell, but I do prefer to make some small preparations."
And just before he'll use wands of Shield and Long Arm. And if the party is waiting, he'll do the same after Gajutal is conscious.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"It never hurts--well, it rarely hurts--to ask, and some times the solution is the most obvious one. And speaking of obvious solutions, would there be any stables on the premises? Or perhaps a dank basement? Or perhaps you could merely share the location of the privies?" Lathlo asks, pondering where he might stash a rude guest where he would be 'most appreciated.'
"Oh, and is there anything more you can tell us of the challenges of this gauntlet? What type of guardians or traps we might expect? Is your master fond of any particular kind of creatures, magicks or . . . poisons?"
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"The pleasure is all ours, Madame Po. We were hoping to have a few moments of your time. As for questions, I have many, but let us begin with the obvious: are you expecting more participants? We were led to believe there were just the two interested parties, the Pathfinders and the hideously unscrupulous Aspis Consortium. Then, of course, the two most obvious questions: would you be so kind as to hand over the Manual of Mutani? And if you've finished with your ambassadorial lessons for Dr Bestah, could we take him with us as well?"
Lathlo offers her a winning smile.
take the better roll (Honeyed Tongue)
Diplomacy:1d20 + 12 ⇒ (5) + 12 = 17 Diplomacy:1d20 + 12 ⇒ (2) + 12 = 14 sigh...
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo further inquires: "Would you object to my using a few magic wands? Mostly I'm trying to make myself more presentable for your wife, but I wouldn't want to be rude..." If he objects, then Lathlo won't use the wands. If no objections, Lathlo first attempts to use wand of heightened awareness and then Honeyed Tongue
UMD:1d20 + 10 ⇒ (11) + 10 = 21 UMD:1d20 + 10 ⇒ (2) + 10 = 12 UMD:1d20 + 10 ⇒ (3) + 10 = 13 UMD:1d20 + 10 ⇒ (15) + 10 = 25
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
After introducing himself with a bow and a flourish, Lathlo follows along, taking in the opulence, keeping an eye out for anything else that is amiss...as well as keeping an eye on Seren, especially when near any valuables of small girth.
"Indeed, as my fellow pathfinder Chak says, we are here for the book, and would prefer to proceed to this gauntlet. The uninvited guest should never overstay his welcome--though your offer of hospitality is appreciated. You mentioned your wife having information for us. If you could be so kind as to make introductions, we would be most obliged."
After a brief pause, Lathlo adds, almost as an afterthought.
"oh, and speaking of this gauntlet, are you and/or your wife part of the gauntlet, or merely carefakers of the manor?"
Diplomacy:1d20 + 12 ⇒ (2) + 12 = 14 Oopsie. Shoulda took ten. Perhaps Lathlo was being too blunt. lol
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
As the party heads for the boat, Lathlo says, "While I dabble in disabling mechanical devices, unfortunately I can do little for any traps that are magical in nature. Perhaps our friend Chak can handle such things?" "If we do find the book but find it difficult to take with us, could any of you prepare either Scrivener's Chant or Memorize Page? It might afford us the opportunity to retrieve at least some of the knowledge even if we cannot take the book with us."
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Only my sincerest gratitude, and fondest desire to speedily return to your glorious presence with both the manual and Bestah intact." With a bow, Lathlo heads out the door.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Aspis, you say? Most excellent. It has been too long since any of those dastardly dogs has felt the slap of my blade and the keen bite of my sharp tongue." Lathlo pauses a moment before respectfully inquiring, "I don't suppose there's enough information about the manual for divination magic such as locate object to be of use? Is the manual made of any particular substance or have any unique properties that might aid locating it? Could you give us a physical description? And, of course, the same applies for Master Bestah. Beyond a physical description, do you have any information we could use to confirm his identity? Even better, any unique item or attribute that could be used to locate him? Barring that, at least some personal details we could use to confirm his identity?"
Just an FYI for GM: Lathlo has a number of Aspis boons, and indeed any relevant boon he might have is now posted in profile. My job to remember them, of course.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Though he left his life as a comedic performer long ago, Lathlo feels a wistful itch at the notion of having an audience much larger than what is typically available on a pathfinder mission. He smiles and nods at each pathfinder in turn, saving Seren for last, to whom he nods eight times, each slightly more to the right than the previous nod.
He turns to Yuul and offers a traditional Qadiran greeting before asking, "So, what is this one item you would like us to acquire... and would it be by any means necessary? Just how important is this item?"
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Indeed I'll spoiler Parry & Riposte at end of normal combat post for potential use if something has the gall to attack him.
And I'll specify details on all the crazy conditions he may be applying, etc. (Next level he adds rogue's debilitating strike to the mix....yum, but not your headache this scenario.)
Yours is mined wrote:
OK, Lathlo looks to be built around reducing melee enemies to blubbering, frightened messes, seriously in need of rethinking their life choices.
I have played with a highish-level inquisitor of Sarenrae with a similar concept, but Lathlo is like that guy TURNED UP TO ELEVEN!! ;)
During combat, can you please indicate the condition Lathlo is applying to the baddies, DC to avoid it and duration of the effect?
How do you plan to handle your parry/riposte rolls during combat?
The swashbucklers in Riptide & Antonella’s In Wrath’s Shadow game placed theirs under a spoiler tag, which seemed to work quite well.
But if you have a better way – no worries!
Lathlo wrote:
Lathlo has a boon that allows him to ignore size penalty when making Intimidate checks. Can PM a pdf scan of the chronicle--let me know.
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
"Greetings, fellow pathfinders! Well met!" An aasimar dressed in Qadiran fashion carrying a couple of scimitars and a bow offers a sweeping bow with a flourish and a thousand-candle smile. "My name be Lathlo, and before you go asking, indeed, I be that Lathlo: Lathlo the Flatulent at your service. It's been many a year since I walked the boards plying the fine art of the whoopee cushion, but still, such a name persists. These days, I fancy myself more Sarenrae's Privateer, in the service of the Society of Pathfinders." He returns his feathered cap to his head before continuing.
"There be something you should know: while each person must follow their own conscience, I share my dear lady Sarenrae's firm belief that light can be found in even the darkest of hearts. So I prefer to use nonlethal methods to attempt to subdue my foes. While I wouldn't be so presumptuous as to ask my companions to do the same, I would ask that your refrain from slaughtering the helpless. In other words, if I've knocked someone unconscious, I would appreciate your restraint. Perhaps I'll be able to help them see the error of their ways."
Lathlo then nods his head to each of you, offers a bright smile, then gives you a thumbs up, at which point a bright halo surrounds his head, which almost seems to radiate an air of goodness...
You get the idea...
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Lathlo’s combat posts might be a bit long and complicated, but I’ll use spoilers to cover conditionals to keep it as clean & short as possible. And I’ll begin spoiler efforts with this long post
Beating out the goodness:
Like his goddess Sarenrae, Lathlo believes you can find goodness in even the darkest of hearts, though sometimes you have to knock some sense (& fear) into them in order to bring out their goodness.
So his default attack is to swing for nonlethal damage and attempt a free intimidate check via Enforcer feat. Relevant links to explain shenanigans:
Blade of Mercy trait removes penalty for swinging nonlethal with lethal weapon. Adds +1 to nonlethal dmg
Enforcer Feat Allows free intimidate check when striking for nonlethal. If successful, target is shaken for # of rounds=nonlethal dmg
Thug (Rogue Archetype) Thug has 2 relevant class abilities: Frightening which increases rounds shaken by 1 and allows to give target frightened condition instead of shaken if you intimidate them for 4 or more rounds (i.e. pretty much any time intimidate is successful with Enforcer),
Brutal Beating:can forgo 1d6 of sneak dmg to apply Sickened condition: CANNOT be used with Enforcer (no sneak dice can apply when striking for nonlethal with lethal weapon)
Intimidate Skill DC of intimidate check=10+HD+Wisdom Modifier (NOT Will save, WIS mod)
- Also, Lathlo has a boon that allows him to ignore size penalty when making Intimidate checks. Can PM a pdf scan of the chronicle--let me know.
- Lastly, there’s swashbuckler Menacing Swordplay (i.e. make intimidate check as a swift action if damage foe). This can be used when doing lethal damage, though that’s a normal check (i.e. Enforcer doesn’t apply, so need to hit DC +10 to be able to Frighten)
Other stuff
- Controlled Bloodrage (just boosts one stat +4, usually Dex. No Will Save boost, no AC nerf, can still use mental skills, etc)
- Celestial Bloodline: when raging, weapons are considered good aligned.
- Swashbuckler stuff: Parry and Riposte (and combat reflexes, of course), Dodging Panache, Kipup, does +5 Precise dmg
- EVASION
+2d6 sneak dmg
- his adamantine scimitar is both furious and Cruel
M Re-roll used. | Swashbuckler 5/Rogue 3/Bloodrager 1 | HP: 68+5/78+5 | Current AC: 27+2/ 18+2 Tch/ 20+2 FF | Current CMB: +9, CMD: 27(+5 v grapple) | F: +9(+5 v Poison/Disease), R: +16+2, W: +8 | Init: +9 | Perc: +19, SM: +4 | Speed 40+10ft | Charmed Life 3/3 | Rage: 8/12 | Panache 3/3 |
Active Conditions:
Evasion, Halo (Light), Vermin Repel, AlchGrease, Antiplague, Antitoxin, Lonstrider, Controlled bloodrage, Long Arm & Blue Scarf reach 6rds
Checking in. Extensive character background is in profile. Need to get the rest input.
Player: Jim M (Uktar)
Character: Lathlo the Flatulent, Sarenrae's Privateer
Aasimar Whirling Dervish (swashbuckler arch) 5 / Thug (rogue arch) 3 / Urban Bloodrager 1 (celestial bloodline, of course)
(The character history might seem a bit weird: Lathlo started career as street-legal Aasimar Dawnflower Dervish bard, but languished unused once Advanced Class Guide came out and I could make dex builds without the bard stuff. Then Advanced Class Origins showed up and Lathlo retrained into Whirling Dervish swashbuckler and got back to adventuring...)
I love an active game, and constantly monitor for posts (don't tell my boss...). Check out Lathlo's Character History if you'd like an idea of the flavor I try and bring to a game. (or Aer'o's for that matter)
I can bring
Lathlo the Flatulent: lvl 9.0 (Whirling Dervish 5, Thug (Rogue) 3, Bloodrager 1) He fancies himself Sarenrae's Privateer.