Duelist

Latharien "Lefty" Setiva's page

600 posts. Alias of Dave Young 992.


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M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I am disappoint. :(


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Looks like our GM bailed. Who still wants to play?


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

For his turn, Lefty casts Haste, affecting up to 18 people. The party, naturally, and any other people nearby who want to fight, or run away.

+30 speed, +1 to hit and AC, +1 extra attack on a full attack.

That should help, he mutters. Looks like these guys have things under control.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I was really hoping to play this game. What's going on?


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Yes.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Your name should be Rosa Lumin-bad-ass!


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

You can. Just c&p it to here.


My most fun character was Lothorian Sativa, a high elf living in Waterdeep in A 2e game, decades ago. He was a Magic User 11/Thief 13 when the campaign ended. The only arcane caster or thief in the party. That gave him a lot of face time.

Now, I play a lot of arcane tricksters, as a tribute to the original. Even wrote a guide.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Yup. 42 damage w/ a single arrow. Wow! 'Lil's turn.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Init.: 1d20 + 13 ⇒ (8) + 13 = 21

local: 1d20 + 16 ⇒ (5) + 16 = 21


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

This will be interesting. ^


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

We've got company, people!

The elf draws his rapier, then becomes invisible (ring).


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I'm a spellcaster, primarily. An evoker with quite a few potent blasts ready to go.

On his last mission, Lefty wasn't the main wizard-type. He knows the spells to play that role, but he may need a day to prep Haste, Displacement, etc.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Lefty snickers at 'Lil's comment.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Lefty sips the tea, and listens.

nature: 1d20 + 30 ⇒ (7) + 30 = 37


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

My intro was a little awkward.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

"Panty sniffer."LOL!

Seeing the tall tiefling and another elf, Lefty figures they're adventurers from the look of them. He walks right up and introduces himself.

He's a fairly typical looking elf. Tall, with blond hair. He wears a cloak with a star-covered robe.

Greetings! I just got here and I'm curious as to what in the hells happened to this place. You folks look like you might know. The name's Latharien, but you can call me Lefty, he says, the rapier on his right hip suggesting that he's aptly nicknamed.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Arriving in Sandpoint:
Latharien checked and double checked his gear, making sure he had all he needed. Having only heard that something was going down in Sandpoint, but not knowing what it was, he needed to be ready for anything.

He put on his spell component and dagger belt, then his baldric, which held his favorite new item; his rapier, named "Hornet," a gift from Queen Telandia Edasseril herself.

Finally, he donned his haversack and cloak to complete his traveling ensemble.

Please be sure to water the plants, he said to his housekeeper, Idra. Not sure when I'll be coming back. Bye!

Good bye, sir, and good luck, she responded.

The young wizard first cast Mind Blank on himself. No need to attract any enemies while he's out.

Lefty then used his ring to make himself invisible, then cast a spell, a single word of power, that instantly teleported him from the veranda of his modest lakeside villa in Erages to the outskirts of Sandpoint, sight unseen.

So this is Sandpoint, he muttered, to no one in particular. The recent destruction hadn't been cleaned up, yet. It was pretty torn up.

The queen's orders were simple: Find out what's causing all the tumult, see if it could negatively affect Kyonin in any way, and deal with it if necessary.

Business as usual, he sighed. He then made himself visible and walked into town, looking for a tavern and hopefully a bottle of good wine.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Yes. We're all very powerful. Any one of us can trivialize an encounter with some lucky rolls. We should work as a team.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I'm bringing Lefty down from his earlier highest level and higher stats. If it looks like he's got too much skill points, treasure, etc., I'm just not done adjusting it.

I sorta like the idea that we don't know each other, though we've probably heard of each other and may have shared a few adventures in the past, given our level.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Sorry I'm late. Thanks for picking me, and I'll do my best to play well and post regularly.

Looks like a strong group! Good luck everyone!


questions:

What would you rather play: A slightly modified high level module like WarWitch legacy or the Moonscar, a modified end of an Adventure path such as Rise of the Runelords, or a short original adventure written by a guy that you have no idea if he is any good at that sort of thing or not?
I'd go for Moonscar or the homebrew, since I'm not familiar at all with either.

Your character walks into a bar. What is the first thing they do? He'd order a bottle of the best wine in the house and a glass. Lefty's a bit of a wine snob.

Your character learns that an evil wizard is gathering power to try and invade the country that is the enemy of your native homeland. No one else seems to notice or care. What do you do? He'd tell Queen Telandia. She knows him well, and she'd listen.

Your ally is on the ground unconscious and bleeding out. Standing 5 ft behind their body is a Gargantuan Great Wyrm Black Dragon. You are 35 ft away, and it is your turn. What do you do (with rolls please!) He'd already be invisible, and most likely flying.

Lefty would cast Time Stop, pick up his friend, and use his Robe of Stars to whisk her/him away into the astral plane. There, he would use his wand of CLW to get the friend conscious and able to fight. Then, they'd plot their revenge.

You are given 30,000G. However with it you can only buy 1 non magical thing from Ultimate Equipment. You simply get 30,000G worth of that thing. What do you choose? Easy. Wine! He'd go for the finest available, and put 2000 bottles of it in his wine cellar. He should live long enough to drink it all, if he paces himself.


Dot. Thanks for taking up the job of GM.


Hoga here, again. Here's one. Stats for a level 20 game, so I need to revise him. I'll have him ready soon.


Me, too. Got 'em all, though a sleazy dentist did try to get me to let him remove them when I was young.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Meh.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Is it magical darkness? She's got Darkvision up.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Flori will try to get up. Lefty will look around.

percep: 1d20 + 11 ⇒ (7) + 11 = 18


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

They go in, Flori first, then Lefty. Shadow will go only if he can see.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Test away, the elf says.

He casts Mage Armor on himself.

Flori and Shadow creep forward.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Flori and Lefty each take a side, and slowly close on the source of the voice.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

That took a lot of spells, Flori. Hopefully, we can find some clue or other and get out of here.

They both examine the area closely, looking for any hint that could lead them to the culprit.

percep: 1d20 + 12 ⇒ (1) + 12 = 13
percep: 1d20 + 11 ⇒ (17) + 11 = 28

Flori will track, if there are tracks.

Surv: 1d20 + 15 ⇒ (18) + 15 = 33


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Or maybe it will.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Yeah, for you, maybe.

Flori and Shadow get out of there, drawing the swarm closer to Lefty.

Once they're in the clear, the elf casts Burning hands, a cone of scorching hot flame, to dispatch the dangerous swarm.

fire: 5d4 + 2 ⇒ (2, 1, 1, 4, 3) + 2 = 13

DC 17 Reflex for half.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Lefty catches the thing flatfooted with a Scorching Ray.

ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17

fire: 4d6 + 2d6 ⇒ (5, 2, 6, 3) + (3, 1) = 20

Flori closes in with her falchion.

melee: 1d20 + 11 ⇒ (5) + 11 = 16

dmg: 2d4 + 7 ⇒ (2, 1) + 7 = 10

Shadow flanks Flori and attacks.

bite: 1d20 + 11 ⇒ (20) + 11 = 31

confirm crit: 1d20 + 11 ⇒ (14) + 11 = 25

dmg: 2d6 + 6 ⇒ (5, 1) + 6 = 12 plus trip.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

FI: 1d20 + 8 ⇒ (15) + 8 = 23
LI: 1d20 + 9 ⇒ (16) + 9 = 25
ShI: 1d20 + 5 ⇒ (16) + 5 = 21

Lathatrian tries to discern what it is before he acts.

knowledge (any): 1d20 + 10 ⇒ (8) + 10 = 18


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Sometimes ya just gotta roll the dice... ;)


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I know you may have some question about what's too hard or too easy for these two. So do I. Just give it what you think might work and we'll see. They're both pretty tough.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Probably not. We'll see!

They carefully enter the dark, forbidding warehouse.

check for traps: 1d20 + 12 ⇒ (16) + 12 = 28
check for traps: 1d20 + 12 ⇒ (6) + 12 = 18

Latharien approaches the spot where he knows the illusion hides the secrete entrance, to show it to Flori.

Right here, he says.

He reaches through the illusion magic and slightly opens the door.

You try it.

Flori goes to try it, too.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Sorry so late to the party.

In spite of any rumors you may have heard, Elves can't live on just air! Telsyn jokes.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Same to you, GM! :)


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

No worries.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

OK. They'll come back with other spells prepared. Lefty's handy that way. Give me a few.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

While he's still invisible, the elf will get a good look around and note the location of the place, and anything else of note.

percep: 1d20 + 11 ⇒ (19) + 11 = 30

Then he'll go tell Flori.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

He'll try the door, disabling any locks from a distance.

d.device: 1d20 + 9 ⇒ (11) + 9 = 20

Or not.

He'll go invisible and gaseous, and go up through the cracks, and see what's on the upside.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Lefty will attempt to disbelieve the illusion. Is it a glamer?


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Latharien backs off 30' and casts Detect Magic. It should go through the wood, no problem.

He'll give it some rounds before deciding what to do next.

Scary! :) It was smart to not bring Flori. If he dies, I still have a character! lol

He also tries to determine more about the tunnel. Is it specifically built to connect 2 points, or is it a more organic marriage of old sewers and such?

dungeoneering: 1d20 + 10 ⇒ (12) + 10 = 22
engineering: 1d20 + 10 ⇒ (7) + 10 = 17


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

OK.

Lefty will have to do another solo recon. He just doesn't have the spells to bring Flori along yet.

He'll start with Darkvision (6 hours), then go invisible before entering the bar (6 minutes).

He'll then cast Gaseous Form (repetitive, I know) and get as far as he can into the secret tunnel and find out where it goes.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Upcoming!

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