Character class you had the most fun with?


Pathfinder First Edition General Discussion

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Investigator in the zeitgeist gears of war adventure path.


Bards and paladins. My favorite PF character was a former Sczarni bard (dawnflower dervish)/paladin. Such roleplay. Very backstory. I miss that guy.

Protip: Never start Carrion Crown with a PC you give a damn about.


The character class I've had the absolutely most fun with (and still am, considering we haven't done too many sessions and he's only 5th level) is a Strix 2-handed throwing Soul Knife from Dreamscarred Press. She flies around with absolute nuts 20 strength and 22 dex, whipping an Earth Breaker shaped mindblade at people. Her charisma is heavily lacking, as is her wisdom.

Beyond that, I decided that her lifelong passion wasn't combat and grievous brain trauma, but a career in linguistics, including code-breaking and ciphering. Most of my level up options have been put toward this instead of her combat capabilities as she's already one of the heaviest DPR characters in the party.

This is furthered by our campaign, being a Cheliax rebellion against the empire.


Inquisitor. When our DM was running Second Darkness, I was playing a falcata-using half-elf inquisitor of Desna. Spontaneous casting, power attack, bane ability and inventive uses of slippers of spider climbing. Good times.


Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If I had to choose one class, it would have to be sorcerer. It's simple to play, has fun built-in themes, and it's damned difficult for anyone or anything to take away your powers/class abilities or otherwise make you feel anything less than very powerful.

A close second would be a wizard with the Pathfinder Savant/Adventuring Savant prestige class. The ability to be a master of magic that can poach spells from any spell list is absolutely phenomenal.

The Exchange

Ravingdork wrote:

If I had to choose one class, it would have to be sorcerer. It's simple to play, has fun built-in themes, and it's damned difficult for anyone or anything to take away your powers/class abilities or otherwise make you feel anything less than very powerful.

A close second would be a wizard with the Pathfinder Savant/Adventuring Savant prestige class. The ability to be a master of magic that can poach spells from any spell list is absolutely phenomenal.

I have to agree with your summation of the sorcerer here. Such a great class to run magic with for its simplicity (no choice paralysis) and cool thematic options. It just makes them a really great class for all levels of player experience. And no spell book for mean DMs to destroy or steal.

Paizo Employee Senior Designer

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From Paizo only, the Hunter. I love the teamwork synergy with its pet and getting to play a character who can put together so many cool combos, all supported by solid proficiencies and a spell list that has a significant amount of punch.

Out of all the Pathfinder materials I own, including 3pp? Probably the Luchador, which I wrote for Drop Dead studios. Getting to play a grappler who has a secret identity and can suplex dragons is too fun.


Ssalarn wrote:

From Paizo only, the Hunter. I love the teamwork synergy with its pet and getting to play a character who can put together so many cool combos, all supported by solid proficiencies and a spell list that has a significant amount of punch.

Out of all the Pathfinder materials I own, including 3pp? Probably the Luchador, which I wrote for Drop Dead studios. Getting to play a grappler who has a secret identity and can suplex dragons is too fun.

I'm profoundly eager to play an elf hunter on a giant elk with a branched spear weapon. I've got a box of These i've been sitting on for a year to make that character with.


Those are really nice!

The Exchange

They are such nice models. Sadly out of my price range now days though :(


I can certainly understand that.


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Yeah, GW's games are epically mediocre right now but their models still manage to be pretty on point for rpg use.


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Pathfinder Adventure, Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

Hands-down my diviner wizard, whose constant battling against the forces of Chaos ( he was the only survivor of two near-TPKs) caused him to slowly shift from Lawful Good to Lawful Neutral. What a great campaign. I've never cared much for being the most powerful or min-maxed, but he did turn out to be pretty darn efficient.


My most fun character was Lothorian Sativa, a high elf living in Waterdeep in A 2e game, decades ago. He was a Magic User 11/Thief 13 when the campaign ended. The only arcane caster or thief in the party. That gave him a lot of face time.

Now, I play a lot of arcane tricksters, as a tribute to the original. Even wrote a guide.


Kineticists always tend to blow other options out of the water when I try playing them. Tons of fun.

More recently, I got Dreamscarred's Ultimate Psionics and am having lots of fun with my first manifester: A vitalist. I'm sure part of that is novelty, but it's definitely a well-put-together class.


Aasimar Huntmaster Cavalier in Serpent Skull was a lot of fun. Was able to give all my hunting dogs the Celestial template. Things got really complicated at high levels though. Lots of little buffs from feats, teamwork feats, order bonuses and other little things that played off each other. Things kept changing round by round depending on which dog was where and what we were attacking.

On the other hand 3 Smite Evil Puppies on a headless Snake God

Alchemist Crypt Breaker for Mummy's mask was fun but we died in volume 1.


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One of my favorites was a verminous hunter from before the worm nerf. He ran without the companion. When you first met him, he looked like a normal sword and board fighter. Until you noticed his eyes. His multifaceted eyes.

He called upon the insect world to grant him his powers. The spells he took were all insect based (ant haul, longstrider, jump and so on). The GM allowed me to take the purify food and drink cantrip as personal only, which allowed him to eat rotten carrion safely. He kept having conversations with the bugs that lived on him.

In combat, he usually ran beetle, which combined with his armor and heavy shield made him almost untouchable. When he did get injured, thousands of tiny worms appeared in the wound and knit the flesh back together.

There was a reason why he had a charisma of 7.


The most fun I had was probably when I played my psion, the Lord of the Wub Wub Cannon. I was a lvl 10 psion with Concussive Onslaught in an area full of rooms with only one exit. Put onslaught in a room, stack dwarf fighter on the door and close it. Ten rounds later, open the door, the room is powder.

In general I love playing characters that are really good at dealing lots of damage, but I prefer those characters to also have a decent amount of versatility. I get bored of straight martials easily due to the lack of many interesting combat options beyond "hit it really hard"


Dilvias wrote:

One of my favorites was a verminous hunter from before the worm nerf. He ran without the companion. When you first met him, he looked like a normal sword and board fighter. Until you noticed his eyes. His multifaceted eyes.

He called upon the insect world to grant him his powers. The spells he took were all insect based (ant haul, longstrider, jump and so on). The GM allowed me to take the purify food and drink cantrip as personal only, which allowed him to eat rotten carrion safely. He kept having conversations with the bugs that lived on him.

In combat, he usually ran beetle, which combined with his armor and heavy shield made him almost untouchable. When he did get injured, thousands of tiny worms appeared in the wound and knit the flesh back together.

There was a reason why he had a charisma of 7.

I have to ask: Worm nerf?


I have enjoyed all my classes so far but I have my pfs brawler the longest for a single class.


blahpers wrote:
Dilvias wrote:

One of my favorites was a verminous hunter from before the worm nerf. He ran without the companion. When you first met him, he looked like a normal sword and board fighter. Until you noticed his eyes. His multifaceted eyes.

{. . .}
I have to ask: Worm nerf?

I haven't heard of this, but after seeing people post builds in which you go Verminous Hunter just so you can kill your Vermin Companion to get Fast Healing, it seems like something needed to be done. Let me know if you figure out if anything actually was done, although since the www.d20pfsrd.com Verminous Hunter entry has Fast Healing for the Worm aspect while the the Archives of Nethys Verminous Hunter entry and the Paizo PRD Verminous entry don't, I'm going to guess that is what changed.


In terms of flavor, Witches are, to me, exactly what spellcasting should be.

I also like Paladins, especially when you have a GM who really gives you the ability to interpret Lawful Good through the lens of who your character is. What I really want to do is the Andorran Paladin. Somebody who grew up under democracy, and views lawful good in the context of that set of ideals, reaching the interpretation that the problem with Monarchy, and to a lesser degree Andorran's own government, is that the law is not equally applied to the leaders, nor do the leaders routinely carry out their obligations to their citizens (And so the whole point of democracy is that the people are supposed to be able to chuck those bad leaders out peacefully, although she has found theory and practice to have a notable gap). Essentially, the Establishment vexes her to no end, but it's them that are not Lawful enough, not her. When you can do stuff like that, Paladin is an amazing class. I love creating new personal political and moral philosophies that fit within a given alignment code without typifying it. When you have to stick to one rigid interpretation of what the Code means and what a Lawful Good character does and feels, it's not so fun.


UnArcaneElection wrote:
blahpers wrote:
Dilvias wrote:

One of my favorites was a verminous hunter from before the worm nerf. He ran without the companion. When you first met him, he looked like a normal sword and board fighter. Until you noticed his eyes. His multifaceted eyes.

{. . .}
I have to ask: Worm nerf?

I haven't heard of this, but after seeing people post builds in which you go Verminous Hunter just so you can kill your Vermin Companion to get Fast Healing, it seems like something needed to be done. Let me know if you figure out if anything actually was done, although since the www.d20pfsrd.com Verminous Hunter entry has Fast Healing for the Worm aspect while the the Archives of Nethys Verminous Hunter entry and the Paizo PRD Verminous entry don't, I'm going to guess that is what changed.

Yep, they got rid of fast healing. The main issue was people taking 1 level then moving on to another class. If you stayed in Verminous Hunter, the unlimited fast healing was limited by the fact that you lose many of the class features in trade. By switching to another class you got all the benefit with little drawback.

I could still do the concept again, I just would have to take Cure light wounds as one of my spells instead. Would probably ask the GM if I could combine verminous with feral in some way.

RPG Superstar 2013 Top 32

I really enjoyed playing my last synthesist summoner, for mostly thematic reasons. In 10 levels, I don't think I ever got to really cut loose more than once or twice with all the mayhem a s/s can bring to bear, but it was fun. Sorry that campaign ended.

And I made my last druid a Saurial Shaman, which was great. His velociraptor companion Mok'Lor (that means "Clever Girl" in Polyglot) was killed in SS with a monkey-man's coup de grace, so he reincarnated her as a T-Rex. So much biting.

Both characters and classes I would love to go back to.


Dilvias wrote:
UnArcaneElection wrote:
blahpers wrote:
Dilvias wrote:

One of my favorites was a verminous hunter from before the worm nerf. He ran without the companion. When you first met him, he looked like a normal sword and board fighter. Until you noticed his eyes. His multifaceted eyes.

{. . .}
I have to ask: Worm nerf?

I haven't heard of this, but after seeing people post builds in which you go Verminous Hunter just so you can kill your Vermin Companion to get Fast Healing, it seems like something needed to be done. Let me know if you figure out if anything actually was done, although since the www.d20pfsrd.com Verminous Hunter entry has Fast Healing for the Worm aspect while the the Archives of Nethys Verminous Hunter entry and the Paizo PRD Verminous entry don't, I'm going to guess that is what changed.

Ah, k. Couldn't find it in the ACG FAQ, but didn't check the printing notes.

Yep, they got rid of fast healing. The main issue was people taking 1 level then moving on to another class. If you stayed in Verminous Hunter, the unlimited fast healing was limited by the fact that you lose many of the class features in trade. By switching to another class you got all the benefit with little drawback.

I could still do the concept again, I just would have to take Cure light wounds as one of my spells instead. Would probably ask the GM if I could combine verminous with feral in some way.


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Inquisitor, it was by far the most rewarding class I've played. Lots of skills, lots of utility through spells, lots of damage capability through spells and class abilities.

I think Inquisitor my be the best class in the game in terms of being well rounded and good at nearly everything without being overpowered.


Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Claxon wrote:

Inquisitor, it was by far the most rewarding class I've played. Lots of skills, lots of utility through spells, lots of damage capability through spells and class abilities.

I think Inquisitor my be the best class in the game in terms of being well rounded and good at nearly everything without being overpowered.

Though it's not my favorite class, I can absolutely agree with your observations. A very well made class indeed.


Druid! Loved the versitlity, always felt like I had something to contribute.

Sczarni

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The 3rd party class: the Talented Rogue, from Rogue Genius Games. I was so satisfied with having a build-your-own rogue, even though I nuked my combat powers. But all my many funny rogue talents and the ability to pick up any talent I needed at the expense of ki truly made my character seem "powerful".

Though I really only used the ability to have my opponent roll their perception check before I stole from them. At 10th level, my non-combat rogue was thought to be "over-powered" by my DM, though the 10th level witch killed everything by themselves. It's because my DM has no idea about skills and at a certain level, you auto-succeed.

But my character had the most class, the most personality, and the funniest of moments in that adventure. Truly, he was on his way to stealing an empire from under an emperor's nose. He already stole a house and was working on building up this massive economy stimulus plan. It was so beautiful.

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