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Whenever you use the attack action or an attack of opportunity to attack or disarm a creature, you deal an additional 1 point of bleed damage to the target on a successful attempt, +1 for every 4 points of base attack bonus you possess; this stacks with any other bleed damage you are capable of dealing. Practitioners of the Duelist sphere never provoke attacks of opportunity when attempting combat maneuvers against a target currently taking bleed damage.

It means instant damage&bleed effect?

For example, if duelist(bab +1) hits an enemy in round 1 and round 2, first attack deals 1 damage, and the enemy takes 1 damage on it's turn, and second attack deals 1 damage, and the enemy takes 2 damage on it turn. Is it right?


1. Shove
As a move action, you may move up to half your speed and make a melee touch attack against a creature. If successful, the target takes bludgeoning damage equal to your Strength modifier (or whichever attribute was used to make the check) and gains the battered condition until the end of your next turn.

You may perform a shove in place of the attack granted by a charge, although this does not grant the extra movement. When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), you may apply the effect of one (manhandle) talent you know to that creature. (Manhandle) talents cannot be applied to maneuvers performed as a free action.

Question is, this touch attack can be enhanced by flaming or other weapon special abilities given by aomf? I think so because touch spell attack does.

2. Counterpunch
There are several triggers can be selected. List is
1. A hostile creature making an attack roll
2. A hostile creature attempting a combat maneuver
3. A hostile creature moving from their square
4. A hostile creature using a spell or a spell-like ability
5. A hostile creature drawing a weapon
6. A hostile creature speaking
But attempting combat maneuver is actually attack roll. So 2. is meaningless.

Is there errata or something?


Wounding weapon: A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns.

Bleeding Attack(and other 'bleeds'): This attack causes the target to take 1 additional point of damage each round

I think wounding weapon deals damage on hit, and let them bleed. Bleeding attack just let them bleed. Is it right?


For general skills(not specific one).
"Handy" means:
1. Long duration(at least min/level): Skill checks may take a long time.
2. Low spell level: Moment of Prescience is most powerful skill boosting, but not available in most game.
I found...

1.Bestow Insight(Human Racial): +2~+6 bonus and reroll, min/level
2.Heroism: Most basic one. +2 bonus, 10min/level.
3.Moment of Greatness: With heroism, it gives +2 bonus. min/levl
4.Paragon Surge(Half-Elf Racial): It can give skill focus or other skill boost feat. +2~+6, min/level

Are there any others I am missing?