So I developed this in 3.5 and haven't had a chance to try it out in PF but it should work just as well. When I run a game I make it so that the Cha Modifier Effects the cost of items from NPC's I've played around with it adjusting how much but I found that if you apply the inverse of the mod to every 1000 gp in value its enough to add interest but not breaking. It makes sure the party has at least one face (something my players used to just do without) and since most purchases go though the face at the table I can monitor what the players have and they end up discussing the synergy between what they get a lot more. Also, our games are pretty hack and slash and this gives players a bit of encouragement to step out into the RP arena. Just to make sure it's clear if an item cost 1000gp base and a pc with a +5 cha was buying it it would cost them 955. If they have a -2 cha it would cost 1002. If they sold it back they would get 502.5 and 499 respectively. Works for me. May or may not work for you. That's why it's a house rule.
Red-Assassin wrote: Last, Item creation builds rarely make it into guides. Mainly due to the feat cost, versus gold cost. Generally thought is it cost 50% less with the feats that you could do for something else, though custom made magic item creation is great for a home game. I just wanted to throw it out there as this guide seems to going for a more comprehensive view of the class.
One build I haven't seen at all yet, I may make on later if I'm not to lazy, is the item creator cleric, Some items can't be created by wizards. Also, for the guide you could expand on the mention of using items to say that it's best to use scrolls/wand for spells which have non level dependent, effects. As in unless you need bless to last the extra amount of time just get a wand and cast the stuff that permit saves or better better effects with higher caster level yourself.
I realized the error in my post after putting it up but I view it differently than you do you can use the hand you did the somatic with to do the touch since the touch comes after the cast but I see nothing that would allow you to violate that the hand doing the somatic must be empty. If a ruling says the DF has to be held in hand it would seem to need to be in the other hand.
As a GM, I would say that item wouldn't work but would allow you to find an item crafting npc that could make basically the same thing that did work for you. It seems that for PFS play that your stuck at the whim of whoever is gming that session if it works or not. For society if you bought it I'd say it worked just because I wouldn't have wanted you to spend that gold for nothing.
Could just be me but I haven't seen anything that says you actually need to hold the DF in your hand. Just that you need to have it and and you need to be able to see it. I've always worn mine around my neck and since it isn't magical it doesn't take a slot. I just make sure it's out side the armor so I can see it and actually focus and it's good to go. Could also be that I'm used to other GM's being easy but I've never had one rule other wise. I have had them say I need to get the holy symbol painted on the inside of my shield because looking down in combat doesn't make sense. Also if it were suppose to be in hand with nothing else or only a buckler clerics probably wouldn't be proficient with shields since they would be so disruptive to casting. |