| LaserOstriches |
This evening in our session of the "In Pale Mountain's Shadow" chapter of Doomsday Dawn my Elven Ranger nearly melted to death after a surprise creature sprayed the entire party with acid and I rolled a Natural 1 on the Reflex Save, critically failing. He was taking 4 points of persistent damage from the acid and despite a helpful Medicine check from the party Druid my horrendous luck forbade me from rolling above a 10 for 8 flat checks in a row outside of combat trying to beat the now DC 15 flat check (reduced from the original DC20 by the Druid). He went from 46 to 8 HP from a single attack.
As I watched my character melt I was shocked to learn that acid damage can persist for that long if you keep failing the flat check. The GM and another player who has GMed before looked in the rules and couldn't find any time limit on acid.
Do you have any acid horror stories from your own Playtest sessions? Tell us about them!