Lars Lundberg 419's page

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I couldn't agree more about teleport and magic of its ilk being a problematic magical effect. How can you have epic quests without the long arduous journey. I think players and some GM's have come to see the trip from point A to point B as simply a number of random encounter rolls and a handful of Survival checks. What a missed opportunity! My partners and I are working on some guidelines for our next adventure about forming expeditions and setting up semi-permanent base camps so PCs can enjoy some of the benefits of home without the need to teleport to their favorite magic shop after every session.

I also dislike the spells I like to call "suspense-killers". Stuff like detect secret doors, detect evil, find the path, true seeing, commune.


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Any of you reviewers out there willing to pass along information on the best way to contact you for a review? It always feels awkward to bug you guys to read our stuff so I would like to know the way to present it to you in the most palatable fashion possible...its kind of like asking for a first date.

My palms are sweaty just thinking about it.


Just out of curiosity, where did you draw your inspiration for this setting, and how much playtesting was involved?

Also, why the restriction on matter transfer spells? I have a guess but I hoped you could enlighten me.


I just happened to be perusing drivethrurpg and happened upon Heroes of Thornwall. After spending a couple of hours reading through it I was excited to find someone else out there who thinks that really fleshing out a town/city for the PCs to connect with is worth the time and effort to do well. I applaud your effort Marc. As another fledgling publisher I wholeheartedly agree with your sentiment of this work being more a labor of love than a labor of profit, though that would be nice as well.:)
I assume you plan to produce some further adventures that take place in and around the town of Thornwall? How will you handle town dynamics while the PCs are adventuring? By that I mean, will the town be affected by the actions of the PCs or will the adventures be completely separated from what goes on in town?