F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0
About Larksong Brightarrow PFS Core
Larksong Brightarrow
Female elf conjurer 1
LN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +0
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +2 (1d4+2/19-20)
Ranged mwk composite longbow +4 (1d8+2/×3)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands (DC 14), grease (DC 15), mount
. . 0 (at will)—detect magic, mending, open/close (DC 13)
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 14, Dex 17, Con 12, Int 17, Wis 7, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Spell Focus (conjuration)
Traits armor expert, magical knack
Skills Acrobatics +0 (-4 to jump), Appraise +7, Disable Device +1, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +0, Spellcraft +7 (+9 to identify magic item properties), Stealth +9;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc, Sylvan
SQ arcane bond (masterwork composite longbow), elven magic, summoner's charm (1 round)
Combat Gear cold iron arrows (50), scroll of cure light wounds, oil (4); Other Gear studded leather, cold iron dagger, cold iron gauntlet, cold iron light hammer, mwk composite longbow (+2 Str), backpack, bedroll, belt pouch, candle (10), canvas (10'x10'.), chalk (10), crowbar, flask (10), flint and steel, ink, inkpen, mug/tankard, piton (4), sack, sack, sealing wax (2), sewing needle (3), shovel, signet ring, silk rope (50 ft.), soap, spell component pouch, spellbook, thieves' tools, trail rations (7), waterskin, winter blanket, wooden holy symbol of Desna, 6 gp, 4 sp, 7 cp
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Special Abilities
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Acid Dart (1d6 acid, 6/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Bond (Masterwork composite longbow) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).