Lassiviren

Lander Graylock's page

24 posts. Organized Play character for neodam.


Full Name

Lander Graylock

Race

| HP 23/23 | AC 17; TAC 15 | | F: +3, R: +6, W: +4 | | Perc: +4

Classes/Levels

| Speed 25ft | . | . | Active conditions: None.

Gender

Male CN Human Ranger 1

Size

M

Age

20

Alignment

CN

Deity

Calistria

Languages

Common

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Lander Graylock

Statistics:
Male Human Ranger () 1
N Medium Humanoid (Human)
Senses Perception +4
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DEFENSE
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AC 17, TAC 15
hp 23
Fort +3, Ref +6, Will +4
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OFFENSE
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Speed 25 ft.

Melee
Longsword +3(1d8+1) Versatile P

Ranged
Longbow +5 (1d8)50 arrows - Deadly 1d10
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STATISTICS
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Str 12, Dex 18, Con 12, Int 10, Wis 14, Cha 12

Skills

Acrobatics +4
Arcana -1,
Athletics +1
Crafting +1
Deception 0
Diplomacy 0
Intimidation 0
Lore Hunting +1
Medicine +1
Nature +3
Performance 0
Religion +1,
Society -1,
Stealth +4,
Survival +3,
Thievery +2

ACP -1

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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ANCESTRY FEATS
GENERAL TRAINING FEAT 1
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat.
Special You can select this feat multiple times, choosing a different feat each time. (Toughness)
TOUGHNESS FEAT 1
You can withstand more punishment than most before going down. Increase your maximum Hit Points by your level or 4, whichever is higher. When you reach level 5 and every time you gain a level thereafter, adjust your maximum Hit Points gained from Toughness accordingly (for example, at level 7, this feat would increase your maximum Hit Points by 7). You also gain a +1 circumstance bonus to recovery saves (see page 295).

CLASS FEATS and FEATURES

You gain these abilities as a ranger. Abilities gained at higher levels list the requisite levels next to the features’ names.

Hunt Target
You gain the Hunt Target action, granting you an advantage against a foe.

HUNT TARGET

Requirements You can see or hear the target.

You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefts for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target. You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation (see page 332).

MONSTER HUNTER FEAT 1
When you critically succeed to identify a target you’re hunting with Recall Knowledge, you (and your allies, if you tell them) gain a +1 circumstance bonus to your next attack roll against it, but not other creatures of that species. The creature is bolstered.

SKILL FEATS

SURVEY WILDLIFE FEAT 1
Prerequisites trained in Survival
You can spend 10 minutes assessing the area around you to fnd out what animals are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM.
Success You identify one or two types of animals that live in the environment, and you fnd tracks you can follow if you want to seek one out. If you have the master profciency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.
Critical Success You identify three or four types of animals that live in the environment, and you find tracks you can follow if you want to seek one out. If you have the master proficiency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.

Spells:

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Spells
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0th (at will)

1st (0/day)

Gear/Possessions:

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GEAR/POSSESSIONS
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Backpack
Bedroll
Rop Silk
Chalk x2
Flint and steal
Artisan's outfit
4 day of rations

Studded Leather

Longbow
Longsword

Carrying Capacity
Light 0 lb. Medium 0 lb. Heavy 0 lb.
Current Load Carried 0

Money 0 GP 0 SP 0 CP

Background:

Lander grew up in the village in Ustalav. His parents were not educated. He was youngest of seven children. He grew up working in the field because his parents were farmers.
As a kid he went hunting occasionally, blood and killing animals would make him totally excited. He used the dad's bow to hunt, so with years he became more skilled with the bow.
One day a cruel man attacked his mother when Malark was alone with her at home. Without thinking he took the bow and with two precision hit he killed the attacker. After that event, people from the village demanded that Malark leave the village because everyone was afraid of him. They forced him to leave his family. He walked to the nearest town Tamrivena where he survived by stealing. In time he started killing for money because the money he earned by stealing was not enough for life.

Appearance and Personality:

White male, short black hair, blue eyes, six foot three inches, looks fit but he is so ugly that eye hurts when you look him in face. He wears a black cloak on the top of the usual artisan outfit.
He can be unpredictable and he values his own liberty.