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SPECIAL ABILITIES
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ANCESTRY FEATS
GENERAL TRAINING FEAT 1
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat.
Special You can select this feat multiple times, choosing a different feat each time. (Toughness)
TOUGHNESS FEAT 1
You can withstand more punishment than most before going down. Increase your maximum Hit Points by your level or 4, whichever is higher. When you reach level 5 and every time you gain a level thereafter, adjust your maximum Hit Points gained from Toughness accordingly (for example, at level 7, this feat would increase your maximum Hit Points by 7). You also gain a +1 circumstance bonus to recovery saves (see page 295).
CLASS FEATS and FEATURES
You gain these abilities as a ranger. Abilities gained at higher levels list the requisite levels next to the features’ names.
Hunt Target
You gain the Hunt Target action, granting you an advantage against a foe.
HUNT TARGET
Requirements You can see or hear the target.
You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefts for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target. You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation (see page 332).
MONSTER HUNTER FEAT 1
When you critically succeed to identify a target you’re hunting with Recall Knowledge, you (and your allies, if you tell them) gain a +1 circumstance bonus to your next attack roll against it, but not other creatures of that species. The creature is bolstered.
SKILL FEATS
SURVEY WILDLIFE FEAT 1
Prerequisites trained in Survival
You can spend 10 minutes assessing the area around you to fnd out what animals are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM.
Success You identify one or two types of animals that live in the environment, and you fnd tracks you can follow if you want to seek one out. If you have the master profciency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.
Critical Success You identify three or four types of animals that live in the environment, and you find tracks you can follow if you want to seek one out. If you have the master proficiency rank in Survival, you can also identify one type of more intelligent and dangerous beast in the environment.