
LandVampire |
1 person marked this as a favorite. |

How would you all remove the slave aspects?
I struggled with this. I think that in part the module sets the scene well enough to show just how out of their comfort zone the heroes are. The Urdefhan surround them in this inhospitable desert, and their alliance is tenuous at best.
I think it's totally fine for the party to not be friends with the cult. I would then find a way for them to get the information needed, and describe seeing Urdefhan scouts watching them from far sand dunes as they travel, but not forcing them through endless encounters.
Though to answer the question you directly asked, you could spin the camp to be more of a place with captives for ransom (from shraen or duergar caravans). If you're trying to remove slavery altogether from the module, include more mindless undead in Shraen, and have the Forbidden District be off limits to any living souls. (Keep the dhampir bartender, he might be the only non-circus recruit ally in the whole book.)