Xenocrat wrote:
It depends on the adventure's plot. How much do the PCs want vs. how much do events in the world that the GM has planned intercede? Sometimes there will be very little downtime, because you're rushing around pursuing the plot. Others there may be a lot, because you finished one piece and have no deadline to begin the next thing.
I think it's good design to periodically provide some downtime opportunities to regear and retrain, but it depends.
Ok thanks. My group tends to play a West Marches campaign so I guess we will have to make something up.