Staff/Wands:
Lana's Staff (6/10)
Wand of Scorching Ray (6/50)
Wand of Shocking Grasp (7/50)
Scroll of Comprehend Languages
Scroll of Unseen Servant
Scroll of Summon Monster I
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Lana Constantine
Male Human (Chelaxian) Wizard 2
Age 19
LE Medium Humanoid (Human)
Init +0; Senses: Perception +4
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DEFENSE
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AC 10 (14), touch 10, flat-footed 10 (+0 dex, +0 armor, +0 natural armor, +0 deflection)
HP 12 (2d6 + 0 Con/Level + 1 Favored)
Fort +0, Ref +0, Will +3
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OFFENSE
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Speed 30 ft.
Melee: +0
Ranged: +1
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES Arcane Bond - Familiar Arcane School - Illusion (Opposition: Enchantment, Necromancy) Cantrips Extended Illusions - Any illusion with duration of "concentration" lasts additional rounds equal to 1/2 your wizard level. At 20th level, you can make one illusion spell with a duration of "concentration" permanent.
Blinding Ray - 3 + Int Modifier per day
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STATISTICS
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Str 9, Dex 11, Con 10, Int 18, Wis 10, Cha 16
Base Atk +1; CMB +0 (misc mods); CMD 10
Traits:
Drawback - Power-Hungry: You're addicted to power. You take a —2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.
Fast Talker - +1 Bluff, Bluff class skill
Rich Parents - 900 gp starting wealth
Researching the Blot - +1 Knowledge (Arcana), Spellcraft, and UMD
Ht: 5' 6"
Wt: 110 lbs
Age: 19
Hair: Black
Eyes: Green
Skin: White
Lana’s Staff:
Staff of the Primarch
Price 8,800 gp; Slot none CL 8th; Weight 1 lb.; Aura moderate evocation; Scaling wonder
This staff is carved entirely of polished obsidian inset with rubies. Flickering flames seem to dance across its surface. As the wielder goes up in level, the illusory flames grow larger and change in color, starting out a faint yellow and eventually becoming a deep blue. This staff allows the use of the following spells.
Spark (1 charge)
Scorching ray (2 charges)
10th Level: Scorching ray now costs only 1 charge, and the staff allows the use of fireball for 2 charges.
12th Level: The staff’s fireball spells become empowered fireball. The staff counts as a +1 flaming quarterstaff when used as a weapon.
14th Level: The staff allows the use of summon monster VI for 2 charges to summon fire elementals only.
16th Level: The staff replaces summon monster VI with summon monster VIII for 3 charges to summon fire elementals only. It also allows the use of fire storm for 2 charges.
18th Level: The staff allows the use of meteor swarm for 3 charges. The cost for summon monster VIII decreases to 2 charges, and empowered fireball now costs 1 charge.
20th Level: The cost of meteor swarm and fire storm each decrease to 1 charge.
Familiar, Sevvard:
Venomous Snake CR 1
XP 400
N Medium animal
Init +5; Senses low-light vision, scent; Perception +9
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 6 (2d8+4)
Fort +5, Ref +4, Will +4
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +2 (1d4–1 plus poison)
STATISTICS
Str 8, Dex 13, Con 14, Int 6, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 11 (can't be tripped)
Feats Improved Initiative , Weapon Finesse
Skills Acrobatics +9, Climb +9, Perception +9, Stealth +9, Swim +9; Racial Modifiers +4 Perception , +4 Stealth , +8 Acrobatics; modifies Climb and Swim with Dexterity
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Alertness
Improved Evasion
Share Spells
Empathic Link