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   Here we go. Lalali-Re is a scion of an old azlanti bloodline, who wants to raise the empire again.
 Unfortunately Lalali-Re has been caught - nearly succesfully - scheming to overthrow the current major and commander of Kenabres, inciting an rebellion against them and driving various political ploys simultaniously, all with the goal to put herself into that position.
 This will be a switch hitting character, able to stand in melee and dish out good damage, but also have some spells from inquisitor and good face skills.
  
   Oh no Silas Weatherbee! Why did Rayland Arkley do it? Betray you like that? Was he mad? Or maybe sick? What happened to the other people in the village? And what happened to you after you got away? How did you die? Lalali, still dry heaving and leaning on the doorframe, seems to be too sickened to be really bothered by the ghost.
  
   Ewww disgusting. Fort: 1d20 + 5 ⇒ (4) + 5 = 9 Lalali suddenly becomes very pale after opening the compartment firsthand.
 Then she turns and quickly runs out of the building.
  
   Mh that could be difficult. Most goblins are just nasty little nuisances. Good point about the bodies though. I mean at least there should be some bones or something left of them. Like this there is hope they could actually be alive. Perhaps the village was raided and they were taken as slaves or hostages by someone? Or lured away somehow?  
   Well i brought a bow. Found it has quite it's uses on land or ship to ship situations. In water i prefer my spear though. I'm not too sure about taking something from a temple, but i guess it should be allright when done with a pure heart. And we aren't really looting the place, more trying to give it back it's grace. Perhaps we should make a prayer to old deadeye though.  
   Lalali tries to open the secret sliding panel, but not before checking for traps...
 The bow isn't just an ornament. You think we should take it and put it to use? Maybe Erastil would agree. Especially if we use it to revenge the demise of the place i guess.  
   Survival: 1d20 + 6 ⇒ (5) + 6 = 11 I'll take your word on it, looks messy enough. This probably was supposed to be a temple of Erastil i guess. Won't hurt if we clean and repair it a little. After all we are in some backwaters here, which are his territory. Lalali begins to set the benches right again and clean the place out, so it can regain some of it's dignity.
 Perception: 1d20 + 10 ⇒ (11) + 10 = 21  
   I'm not sure how accurate the map is, but i assumed i have the spear in hand and will go by theatre of mind right now, taking minor liberties. If wrong please correct. Also i decided to mark speech in goblin by using the quotation system, looks a bit more elegant i think, not perfect though. What does everyone think? Lalali is faster than the goblin, her spear already in hand, she tries to stab him, her feet gliding over the floor in a stance used to stand firmly on reeling decks positioning him between her and Vigny.
 In Goblin wrote: That's a bad decision, at least for you. I had hoped to avoid that! Elven Spear: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12 Possible +2 for flanking? AoO if he moves: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7 Possible +2 for flanking?  
   Mh the settlers went crazy and fought themselves? That sounds weird. Something must be very wrong here. In Goblin wrote: Put down your sword. We will not attack unless you attack. Can you tell me more about the pink faces? Do you know why they went crazy? It's probably not safe here for your tribe, you will probably go crazy yourself if you stay here. 
  
   That one is clearly the bad cop in any scenario... Lalali remarks to her comrades. Then she turns to the goblin and answers him in his language as well.
 Goblin:  Ghosthaters, is that you clan? What's your name? What do you do here? How became this your place and where did the longshanks go? Answer quickly, i can only hold the other one so long.
 Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18  
   Lalali shrugs her shoulders, grips her spear firmly and follows.
 Stealth: 1d20 + 7 ⇒ (6) + 7 = 13 Perception: 1d20 + 10 ⇒ (4) + 10 = 14  
   Lalali - after obviously briefly considering going after the gremlin to see what's under the dock - watches it return and approach the boat in amazement, then decides to swim back as well, which she does with unusual grace and speed. Splashing up next to the boat, she wipes back her hair out of her face with one hand.
  
   Lalali casualy cleans her spear after taking care of the grindylow.
 After seeing the colony and the canoe in the water she remarks.
 kn:nature: 1d20 + 4 ⇒ (15) + 4 = 19  
   Lalali points at the shadow moving underwater.
 Can we make out how big it is, the vague shape and how fast it is moving towards us? Ramming speed?  
   Mh nice, my kn:history is then +11.
 With the rich parents trait i can buy those wands.
 Why so insistent on the splash attacks?
 A wand of a modified burning hands (turned into another element) or a similar spell might be more effective perhaps.  
   Mh. So i get this:
 I'm willing to spend some money, yes! Rich parents!  
   There's a lot of classes at work here i don't really know.
 I might take master craftsman and craft something later, although per rules i could not craft wands that way and i have an archetype where i can use wands really good over sleight of hands later on.
 I'll also be getting minor and major magic rogue talents at some point for utility.
 Gear from the Pathfinder trait is the wayfinder? If the non-Paizo classes could give a short description what they actually do, that would be nice.
  
   Initiative: 1d20 + 6 ⇒ (8) + 6 = 14 Lalali moves so she has both of them in a line and then unleashes a lightning bolt on them, concentrating her arcane power into it, while she speaks in a hissing voice to the snake:
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