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Lal Rhem's page
8 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).
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Full Name |
Lal Rhem |
Race |
| HP: 31/31 | AC: 13 17 (13 Tch, 10 14 FF) | CMB: 0, CMD: 13 | F: +3, R: +7, W: +5 (+2 death, neg. energy) | Init: +4 8 | |
Classes/Levels |
Perc: +8 10 (+9 11 vs. traps), SM: +1 | Arcane Reservoir 7/7 | Prescience 6/6 | |
Gender |
CG Male Samsaran Unchained Rogue 1/Diviner (Exploiter Wizard) 3 / Arcane Trickster 1 |
Alignment |
CG |
Languages |
Common, Samsaran, Tien, Draconic, Sylvan, Ancient Osiriani, Jistkan, Thasillonian, Infernal |
Strength |
8 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
12 |
Charisma |
12 |
About Lal Rhem
Wizard Spells Prepared
(CL 5th, 8th for divination; concentration +8, +11 for divination)
0 (4)—acid splash, detect magic, daze, dancing lights
1st (5)—liberating command, grease, magic missile, monkey fish
2nd (3)—sense vitals (x2), silence
Spellbook: 0 ( cantrips)
acid splash, arcane mark, daze, detect magic, detect poison, flare, ghost sound, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, scrivener's chant, spark, vacuous vessel
1st
burning hands, cultural adaptation, grease, liberating command, mage armor, magic missile, monkey fish, unseen servant
2nd
glitterdust, see invisibility, sense vitals, silence
Spell-Like Abilities
1/day — comprehend languages, deathwatch, and stabilize
Traits
Adopted [Varisian] (Social), Harrow Chosen (Race), Magical Knack [Wizard] (Magic)
Feats
Accomplished Sneak Attacker, Extra Reservoir, Spell Focus (divination), Spell Specialization (sense vitals), Weapon Finesse
Class Features
Arcane reservoir, arcane school (divination [foresight]) {opposition schools: abjuration, necromancy}, arcanist exploit (dimensonal slide, 30'), finesse training, ranged legerdemain, sneak attack +2d6, trapfinding
Skills
Acrobatics +7, Appraise +3, Bluff +7, Climb +3, Craft (any) +3, Diplomacy +7, Disable Device +11 (+13 w/masterwork thieves' tools), Disguise +3, Escape Artist +3, Intimidate +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +9, Perception +8 (+9 vs. traps), Perform (any) +3, Spellcraft +10, Sense Motive +1, Stealth +7, Survival +1, Swim +3
Equipment
wand of cure light wounds w/48 charges
wand of mage armor w/44 charges
wand of heightened awareness w/45 charges
cloak of resistance +1
spell component pouch
masterwork thieves' tools
50' silk rope
bandolier
masterwork cold iron dagger
masterwork sap
vial of acid
cheat sheath
agate ellipsoid ioun stone
pathfinder pouch
wayfinder
smelling salts
hot weather gear
lesser sword of subtlety
lesser circlet of persuasion
courtier's outfit (w/jewelry)
dew of lunary (10 doses)
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