| Lakstoties |
Difficult and Challenge aren't synonymous as some people like to think. A proper challenge is often fun. The main thing is to find out what is a proper challenge to your group. For an RP and Story heavy group, they are probably looking for plot twists, rough choices, and awkward situations. Now a good party should be a thinking party, so they are just going to have to get used to that. But instead of puzzles and the like, I'd stick to have to weigh choices for the now and future. As for hating taking damage and getting into scuffs... That's a very useful tool to add a bit 'o' drama to the mix. I'd start leaning to more "dialog/options first" encounters with that group. The gang of bandits won't simply attack off the bat, but will demand valuables from them. Give them diplomatic options and opportunities for evasion... but always at some price.
Do you jump in to save a bunch of strangers from a pack of wolves or let the wolves have their feast to avoid having to deal with them as you travel through the woods?
Give the bandits your valuables to keep from a fight or use some "Iron Diplomacy" instead?