Harrowed Summoning

Laird Welk's page

110 posts. Alias of PirateDevon.


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NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

So seems like this D E D?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Hi folks, there has been a parting of the chaos just long enough for me to poke my head up and try to touch base with my various games. The probate and estate stuff for this branch of the family seems...challenging at best. Between my new promotion and what might be weeks if not months of familial wrangling I need to be honest about what I can accomplish and how often.

I am going to try to keep up with this game, we aren't as aggressive as other games in the posting and I want to try to keep it up if I can. I am cutting a bunch of my other games and have a hard weekend ahead of me but I want to try to make this one work...assuming I live through this fight, that is.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Big death in my family. I will be back by the end of the week. Apologies.

-Posted with Wayfinder


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

I'm here just...not doing too hot in the combat, lol. We are having storms so my access has been shot to hell.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

As an fyi I got into a pretty big car wreck on Monday night, I am pretty banged up and typing and what not is really hard so I will do my best to keep up but my spottiness will probably continue through next week.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Fort (Disease): 1d20 + 2 ⇒ (18) + 2 = 20
Fort (Paralysis): 1d20 + 2 ⇒ (16) + 2 = 18

Hovering on the edge of unconscious thought Laird manages to keep his feet and does not succumb to the poisons of the lacedon. Swaying and unsure of what to do, the summoner reaches out once more as he bellows, The captain! Help!

Touch attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 2d4 ⇒ (4, 2) = 6


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

I loved playing Brawler. I say DO it! Lol


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird yells in concern for his eidolon.

Sensing that he has few options, Laird channels his magic and tries to touch the nearest creature with burning acid laced hands.

Corrosive Touch, Melee Touch: 1d20 + 1 ⇒ (9) + 1 = 10 ?
Dam if applicable: 2d4 ⇒ (2, 4) = 6


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

I'm not seeing Laird on the boat? I am going to assume this isn't going to provoke.

Closing his eyes Laird gestures to cast a spell but taps into his connection with Woodruff and passes the spell through the connection to him...

Woodruff becomes encased in magical armor making him more difficult to harm...Mage Armor


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

*crosses fingers* Please don't die, please don't die, lol


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird and Woodruff are quiet passengers but at Hyder's inquiry the summoner recounts the events of the group and the discovery of the amulets upon the likes of Kassen and Asar and so on. Laird does his best not embellish and tries to recount the various facets of the course of events in earnest accuracy.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird listens quietly, content to serve as asked but Forest brought good questions. Still, Laird was new to the life and if the grizzled and experienced thought it best to go firs to the city, who was he to say otherwise? He wasn't even much of a hunter so the woodman can only nod after Forest's entreaties that sound just, but seem refuted by the others.

Looking to his eidolon Laird shrugs, If things go slowly in Tamron we can always leave once more? It wasn't much but it was true...

Laird boards the ship, ready to leave...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

LAird looks over at Woodruff and then simply nods at the grizzled pathfinder as he decribes what he wants.

As the halfling bows and begins introductions Laird gestrures to himself and then Woodruff in turn. I am Laird and this is my companion Woodruff. I'll let the others introduce themselves...

The woodsman was still a it awkward and saw no reason to expand beyond names...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

I want to apologize for my spotty access lately, I am having some issues at home and at work that are impacting my ability to get onling physically and taking a toll on getting into the groove emotionally. I expect this to be a patch of turbulence that might last another month or so but shouldn't take me out of the fight. I will continue to try to get on as often as I can but if you are willing to be patient, I will slowly get back up to speed. I apologize for my delays.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

That would be awesome.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird merely puzzles over the comments and, upon waking the next morning and bringing Woodruff back to his side, comments upon the situation to the eidolon. Laird knows that Woodruff will not respond to such observations but their bond lets him know that the eidolon will protect him and the unspoken connection is enough.

Referred to as part of the "Heroes of Kassen", Laird is uneasy weighing the sense that he earned such a title against his pure circumstance at being present. He decides its worth going, if the mayor does no intend Laird to participate, he suspects that he will be told to depart...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

It might be best for us to for a comprehensive gear list, compare a bit and figure treasure distro since we have players that left and what not? I'm not remembering if someone was acting as a treasurer for us? If not I can scour try to find the time to scour the thread and see what we ended up with...

I think this is the right time to grab a body or two.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

We move at dawn! Er I mean onward!

-Posted with Wayfinder


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird comes back to town uneasily, having not been chosen to retrieve the Everflame but returning with it all the same. Laird avoids most of the folks and celebrates in quietude wondering what comes next. They had found a conspiracy of sorts, did he and the others then not have an obligation? For the night, he would let such matters fade. He urges Woodruff to find rest and respite in his home on the other planes. Laird finds a quiet corner at the edge of any celebration and simply watches, waiting for the next day and what might come next...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Boo money...I mean...yay for what money gets you, boo for having to make it in s%+*ty ways.

All in know is I need to figure out ways to make Laird more relevant in combat because right now, HOO boy!


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

If we want to keep our numbers up I think we should talk about it, unless Budd has an idea for grabbing someone?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Yay! Problem solved!


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

If we have the resources to get together I would advocate for bringing back all bodies...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

LAird nods after Doreen, Should we still try to have Sariel drink from the fountain?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

LArid chews on his lip a moment and the offers, Well I suspect were we to check the neck of fair Iramine we would find it bereft of its amulet as well. I dare to say the intention of this evil was to make the amulets whole to their original purpose...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

The Bag of Holding is helpful to Laid because he is relatively weak.

Ths hirt is the heaviest armor that Laird can wear and it would spare him having to cast Mage Armor on himself in most cirucmstances?

Those are the only things that leap out to me. The gem is something that anyone can use.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

"uhm noble Kassen... were your keys around your neck?"

-Posted with Wayfinder


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird moves closer to the sarcophagus while signalling that Woodruff should wait before leaving with Sariel, I...no it was never mentioned. I would assume that Asar opened it?

Laird will stop at Asar's remains and look to see if there is anything there...Perception?: 1d20 + 2 ⇒ (8) + 2 = 10


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Lair gestures to Woodruff in half shock to aid in carrying off Sariel,
That was...unexpected! To think that Asar himself was given form and we....defeated him?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Larid gasps despite his unease and rocks on his heels at the blow. With Forest engaging Sariel, Laird attempts to step in a way that aids the ranger and strikes back with a spell of corrosive acid...

Attack, Corrosive Touch: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 2d4 ⇒ (3, 3) = 6


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

sorry finally back on grid and trying to catch up, will post in the am

-Posted with Wayfinder


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird continues to watch and wait to see if he can be of any aid, taking a moment to inspect the seemingly worn and haggard Sariel...

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Oh Laird is holding, he can't really do anything at the moment, lol.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Im not sure we cast magic in this case, I think we need to like...pour some of that weird green goo we found when we first ran into him...like ...he needs to bathe in it or something?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird winces at the sudden turns of events but does his best to aid his friends in the fight opting to lob a splash of acid at the nearest skeleton...

Acid Spalsh, Ranged Touch?: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Damage: 1d3 ⇒ 1


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

LAird keeps Woodruff close and watches Calia warily...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Stealth?: 1d20 ⇒ 8

Laird clumsily attempts to cross quietly...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Laird, still shaken looks about with a renewed vigilance...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Again!: 1d20 + 7 ⇒ (10) + 7 = 17

Laird feels the panic begin to dissipate. It wasn't real. It was just magic...the young summoner shudders as he tears his eyes away and looks at the others, Thank you...I don't think I would have...it seemed so real...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Ugh I hate that crap. I also hope you feel better.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Wil!: 1d20 + 4 ⇒ (2) + 4 = 6
YYYaaaaaaayyyy!


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

LAird winces at the ichor as it sprays amongst the others. Still not feeling particularly effectual other than guiding Woodruff, LArid stays where he is...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird winces at the blow that he sees Woodruff take, the eidolon's pain transmitting along their shared bond. Sensing that there is little he can do in the moment, Laird waits where he is...


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird moves in behind his eidolon and uses the moment to cast mage armor upon himself.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

I don't really see us sneaking past? We have to assume a fight yes?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird keeps himself in front of Forest, gesturing to Woodruff to lead that way.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird exhales loudly as he sees the gnome better for drinking the water. At the revelation that it has such wonderful restorative properties the summoner moves towards the water, We should all drink just in case yeah?


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird watches with apprehension as the gnome drinks...

-Posted with Wayfinder


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird takes a minute to settle his mind and to call forth Woodruff from his home plane, the angelkin materializing from beyond. Laird nods at his friend and finishes getting ready.


NG Unchained Summoner HP: 16 AC/Touch/Flat 14/10/14 | Fort/Ref/Will +2/+0/+4 | Init +0 | CMB +0; CMD 14
Skills:
Perception +2, Perform (Sing) +4, Spellcraft +3, Kno: A/D/N/P: +3, Use Magic Device +5, Handle Animal +4, Profession (Woodcutter) +2

Laird won't volunteer for watch but will take one it direct to...

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