Guard Captain Blacklock

Lairë Dragdel's page

49 posts. Alias of djpika.


Classes/Levels

Monk 1 - HP 9/9, AC 15 T: 15 FF: 13 - Perception +4 - F: +3/ R: +4/ W: +5 - CMB: +3 - CMD: 18, Speed: 30, Init. +2

About Lairë Dragdel

Lairë Dragdel
Male Human monk 1 Archetypes Scaled Fist,
LN Medium humanoid (human)
Init +2, Senses Perception +4
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DEFENSE
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AC 15, touch 15, flat-footed 13 (+2 Dex, )
hp 9 ((1d8)+1)
Fort +3, Ref +4, Will +5

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OFFENSE
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Speed 30 ft.
Melee flurry of blows +2/+2 (1d6+3)
Ranged sling +2 (1d4+3)
Melee dagger +3 (1d4+3/19-20)
Ranged dagger (thrown) +2 (1d4+3/19-20)
Special Attacks Flurry of Blows, Stunning Fist,

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TACTICS
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STATISTICS
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Str 16, Dex 15, Con 12, Int 10, Wis 10, Cha 16,
Base Atk +0; CMB +3; CMD 18
Feats Dragon Style, Improved Unarmed Strike, Intimidating Prowess, Steadfast Personality, Stunning Fist
Skills Acrobatics +7, Intimidate +10, Knowledge (History) +4, Perception +4, Profession (Fisherman) +4, Stealth +6, Use Magic Device +8,
Traits Dangerously Curious, Reckless,
Languages Common
SQ ac bonus, bonus feat, bonus feats, bonus ki, draconic might, skilled, unarmed strike,
Combat Gear
Other Gear flurry of blows, pouch, belt, sling, bullets, sling (10) (2), waterskin, wrist sheath, dagger, 29.8 gp
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SPECIAL ABILITIES
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AC Bonus (Ex) When unarmored and unencumbered, you add +3 to your AC and your CMD. These bonuses apply even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.

Background Skill (Knowledge (History), Profession (Fisherman))

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats A scaled fist adds Dragon Style and Intimidating Prowess to her list of bonus feats at 1st level. At 6th level, she adds Dazzling Display and Dragon Ferocity. At 10th level, she adds Disheartening Display, Dragon Roar and Shatter Defenses. This ability modifies bonus feats.

Bonus Ki Add +1/4 to the monk's ki pool.

Dangerously Curious You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Draconic Might Any of the scaled fist's class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma.

Flurry of Blows (Ex) You can make a flurry of blows as a full-attack action. You can make a flurry of blows as a full-attack action. When doing so, you may make one additional attack, taking a -2 penalty on all of your attacks, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk speciak weapon (you do not need to use two weapons to utlilize this ability). For the purpose of these attacks, your base attack bonus is equal to your monk level. For all other purposes, such as qualifying for a feat or a prestige class, you use your normal base attack bonus.

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Monk Bonus Feat

No Racial Subtype You have chosen no racial subtype.

Reckless You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Stunning Fist (Ex) You gain Stunning Fist as a bonus feat.

Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table 3-10. The unarmed damage values listed on Table 3-10 is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.

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Description:

Data and Background:

Name: Lairë (Summer in Elvish) Dragdel
Race: Fey-touched Human
Job: TBD, but ideally belonging to an adventurer's guild or monastery/group.
Age: 18
Likes: Proving his strength/testing his mettle.
Dislikes: Thunder, rain, remembering his days as a test subject.
Favorite foods: All. The more the better.
Hobbies: Brawling. Searching for his foster father.
Physical Description: Please see image.
Persona: Lairë is carefree and reckless, yet fiercely loyal and protective of his friends. He tends to answer most things with violence and possesses a righteous fury that sees him getting into trouble (and breaking things) frequently.

Proposed Background:

After being rescued, Lairë was separated from the rescuers. This could be because (a) he was taken in by his foster father/dragon or (b) he instinctively used his fey powers to open a rift to the first world, where he was taken in by his foster father/dragon. His foster father proceeds to train him in dragon style martial arts before disappearing. Lairë then returns to the village to join/group up with the rest of the PC's or an organization that the PC's will eventually join.

Relationships:

[b]Foster Father Dragon:
A father-son relationship with Lairë possessing immense love, admiration, and loyalty to him.

Friends/teammates: Despite being hot-headed and competitive, Lairë views his friends like family.

Friend/teammate rival: TBD, open to working one in with another PC.

Insecurities/Fears/Complexes:

Lairë has a fear of thunder (brontophobia) that originates from the magical experiments performed on him while he was young. Lightning storms were used to power the experiments, but all Lairë could hear was the resonating claps that reverberated through the room and signaled excruciating pain.