Goblin Pirate

Lagernoggin's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists.


RSS


You could have the PC's save Aldern on their way to Magnimar along the Lost Coast Road. Aldern, and his one-eared manservant Rogors Craesby, could be returning to Foxglove Manor from Magnimar with the cages (one week after the campaign starts, according to the timeline) when they are attacked by Licktoad goblins who wandered farther south than usual, or maybe some of the remnants of Shaz "Redshiv" Bilger's bandit gang. The PC's show up just in time!

Then you could just skip the Boar Hunt, or, better, mash it into the rescue by doing a bit of RP with Rogors and Aldern: they go on about how thankful they are, and how lucky they were that the PC's happened by, yada, yada. Have Aldern interact with his future obsession in particular, to impress him on the players so they know who he is.

Then have them part ways after much thanks, and have the PC's continue to Magnimar and do your Ironbriar interlude. Maybe give the PC's a month of downtime to make magic items or whatnot (and opportunity for Aldern to take things from his obsession...). Then they are up to speed.


AwesomenessDog wrote:
If John overruns Bill, and Bill does not get out of the way, John may knock Bill prone but he can't move to the opposite side of bill (although he could end on top of him in his square)

Why not? If John makes his Combat Maneuver check and has movement left he should be able to move through Bill's space and beyond it.

AwesomenessDog wrote:
Note: if you overrun a target, the movement thereafter does not provoke.

This is the language I was looking for. Where did you find it?


A medium humanoid (John), adjacent to no other characters, attempts to overrun a medium humanoid (Bill) who has Improved Unarmed Strike, Combat Reflexes (with three AoO) and Stand Still, and continue his movement through and out of Bill's adjacent squares. What happens?

Is it this: John moves into a space adjacent to Bill, provokes an AoO as part of his overrun maneuver. Bill takes his AoO as an unarmed strike (he can't use stand still because the AoO is not provoked from moving through adjacent squares) subtracting any damage from John's roll to overrun. John succeeds on his overrun roll and moves into Bill's space (does this provoke an AoO?), then moves from Bill's space into another adjacent space (does this provoke?), then moves from a space adjacent to Bill into a space not adjacent (does this provoke?)and proceeds to his full move.

When does the Stand Still take effect?

Additionally, what happens if John has improved overrun?