Philip Knowsley wrote:
Yeah, I'm pretty set on keeping the dip at 1st level. It keeps the flavor I want for the guy and fits his background (was apprenticed at some point before becoming a full fledged templar). The 4 lvls of fighter would have netted a 4th attack, but would have cost so much spell levels. So yeah thanks guys for the answers !
Another for you. I was considering archetypes, mostly the preacher.
But I like the mecanics of getting rerolls to hit or forcing the opponent to reroll. I'd just like to know if it's good or if teamwork feats are an absolute MUST to make the class work ?
soupturtle wrote: I think one fighter level isn't terrible. It's not optimal either, but not terrible. Multiple fighter levels is a pretty bad idea. Might actually do that. Just for the fact that I don't care much for the lvl 20 capstone, and that it would give me valued proficiencies... soupturtle wrote:
Wisdom also provides with will save (I have that aplenty already I know, but it maybe never too much). I guess it will be Str-Str-Wis-Wis-w/e.
The extra feat comes from my inquisition. I know stalwart is a good ability, and do not sacrifice it lightly. I am taking heavy armor with the sole purpose of having a mithral one by level 11. As far as trait goes we generally don't use them in my group. Not everyone is versed in the rules, we still play and build stuff the 3.5 way of things (hence the heavy on multiclass). Well thanks guys you pretty much confirmed what I was already reluctant to do, sacrifice spells/judgements for a few feats. The skill progression is way better without fighter levels anyway. Another question for you guys. Level 4 and 8, pump wisdom or strength ? Initially thought of going for strength (as he's a warrior). But would more wisdom provide more dividend early ?
Hi people ! I am setting up to participate in a homebrew campaign and would like to play an inquisitor. The concept behind the character is to be some sort of Knight Templar, hunting the enemies of his faith be they monsters or heretics. He'd be Human and we are stating level 3. His deity is Iomedae (the major deity in the empire he lives in). I've selected the Persistance Inquisition, both for concept (hunting down the enemies and never relenting) and for the Step Up bonus feat, which I just love for wizard hunting (in combo with litany of sloth). Since I view him as a Knight Templar I am building him with heavy armor in mind. I am losing Stalwart, but indend to have mithral armor at some point to mitigate that. To have heavy armor there are 2 choices, dip in fighter or blow a feat. There are 2 build to my character. Stats (for both) Str 16
Feats Build 1 : Inquisitor 3 1- Heavy Armor
Build 2 : Fighter 2/Inquisitor 1 (the idea is to have 4 lvls of Fighter for weapon spec, the 2 other levels would come after inquisitor 5 for bane) 1- Eclectic (to get both favored bonuses)
I am just wondering if the 4 levels of fighter will be worth it in the end. I do not think we will get past lvl 15. I'm not asking for the perfect optimal min-max build, I just don't want to gimp too much my abilities as an inquisitor.
I am very interested in this !
WS: 2d10 + 30 ⇒ (5, 7) + 30 = 42
Reroll: 2d10 + 30 ⇒ (6, 9) + 30 = 45=Will Fate: 1d10 ⇒ 9 = 4 Fate Points
It'll be a Blood Angels Sanguinary Priest (from first founding) Past Event: 1d2 ⇒ 1 (1 = table from core, 2= table of first founding)
If a sword is made from mithral or adamantium it gains the new metal's hardness (15 and 20 respectively)...no ? In the case of adamantium objects made of it have 1/3 more HP (it is said explicitly) and I gather it is from the 40/inch instead of 30/inch for iron and mithral. So you are saying that for alchemical silver, since it is mixed with steel, it's only effect is on damage and hardness/hp of the weapon is untouched ? The stats given for alchemical silver would be for doors, or other objects made of it ?
Hi James ! I'm sorta new to these boards (been more of a lurker than anythings else), but I got an issue that I can't resolve. I don't know if it is the right place to ask such a question but in anycase it's worth a shot ? Your thread says ALL QUESTIONS after all ! So here is the problem : I've seen on the boards (can't trace back where) stated that special material HP/inch is simply taken into account for objects other than weapons/armor. For weapons/armor you use stats provided in the Table Common Armor, Weapon, and Shield Hardness and Hit Points. Hardness seemed more of a consensus. You have an adamantium sword ? Hardness 20. Alchemical silver sword ? Hardness 8. Adamantium is noted as giving the property : Objects made of adamantium have 1/3 more hit points (multiple references). But adamantium objects can only be objects that are made of iron first (a sword for example).
But my question arises as this : Therefore shouldn't we calculated the HP of an alchemical silver sword as 1/3 of it's steel counterpart ? Thus giving a longsword with hardness 8 and 1 hp (rounddown) ? Therefore having a sword that is less resistant than an axe ? Also on a related note. Does the enhancement bonus provided by mastercrafting a weapon (or armor) apply to its hardness and hit points ? Thanks in advance for any help and sorry for the wall of text !
I've seen on the boards (cant race back where) stated that HP is simply taken into account for objects other than weapons/armor and that for those you use stats provided in the Table Common Armor, Weapon, and Shield Hardness and Hit Points LINK. Hardness seemed more of a consensus. You have an adamantium sword ? Hardness 20. Alchemical silver sword ? Hardness 8. But my question arises as this : Adamantium is noted as giving the property : Objects made of adamantium have 1/3 more hit points (multiple refenreces). But adamantium objects can only be objects that are made of iron first (a sword for example).
Therefore shouldn't we calculated the HP of an alchemical silver sword as 1/3 of it's steel counterpart ? Thus giving a longsword with hardness 8 and 1 hp (rounddown) ? Thanks in advance for any help !
Stating up a Mobile Fighter. Not set on using a two-bladed sword or simply two-short swords/kukri. Thinking Lawful Evil. Mercenary type and does whatever is necessary to get the job done. More on that later. Quick question (not familiar with traits, every game I played never used them)
Also, do you allow the armored kilt ? http://www.d20pfsrd.com/equipment---final/armor |
