Hialin

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Silver Crusade

Hi James !

Got a quick question.

For the Spellslinger wizard archetype. Can he use any ranged touch attack spell with his Arcane Gun ? Or only rays ?

The ruling sentence says rays...but every thread I see that speaks of the Spellslinger infer any ranged touch attack, making a feat like Reach Spell a good option.

Which of those 2 applications is true ?

Silver Crusade

Good luck with game guys ! Have fun !

GM let me know when you start another game sometime !

Silver Crusade

Philip Knowsley wrote:

I'm doing something similar to you and have gone the 1 lvl of fighter

purely to get the heavy armour & polearm. Extra HP @ 1st don't hurt
either...
But, I've decided that will be it for multi...it's just not worth it,
& especially not for Weapon Spec. Lets face it, it's only 2 extra dmge.

Yeah, I'm pretty set on keeping the dip at 1st level.

It keeps the flavor I want for the guy and fits his background (was apprenticed at some point before becoming a full fledged templar).

The 4 lvls of fighter would have netted a 4th attack, but would have cost so much spell levels.

So yeah thanks guys for the answers !

Silver Crusade

bump

Silver Crusade

Another for you. I was considering archetypes, mostly the preacher.
Not that I don't like teamwork feats, I think the fact that the inquisitor has solo tactics makes them quite useable.

But I like the mecanics of getting rerolls to hit or forcing the opponent to reroll. I'd just like to know if it's good or if teamwork feats are an absolute MUST to make the class work ?

Silver Crusade

soupturtle wrote:
I think one fighter level isn't terrible. It's not optimal either, but not terrible. Multiple fighter levels is a pretty bad idea.

Might actually do that. Just for the fact that I don't care much for the lvl 20 capstone, and that it would give me valued proficiencies...

soupturtle wrote:


As for your new question: strength all the way! Your wisdom provides a useful bonus to a few skills and occasionally determines the DC of the odd offensive spells (but you probably won't cast many of those). Your strength determines whether or not you hit, and for how much damage, every single time you swing a weapon.

Wisdom also provides with will save (I have that aplenty already I know, but it maybe never too much).

I guess it will be Str-Str-Wis-Wis-w/e.
The 2 pts in wis allow me to cast my lvl 16 spells at the right time (lvl 16).

Silver Crusade

The extra feat comes from my inquisition.

I know stalwart is a good ability, and do not sacrifice it lightly. I am taking heavy armor with the sole purpose of having a mithral one by level 11.

As far as trait goes we generally don't use them in my group. Not everyone is versed in the rules, we still play and build stuff the 3.5 way of things (hence the heavy on multiclass).

Well thanks guys you pretty much confirmed what I was already reluctant to do, sacrifice spells/judgements for a few feats. The skill progression is way better without fighter levels anyway.

Another question for you guys.

Level 4 and 8, pump wisdom or strength ? Initially thought of going for strength (as he's a warrior). But would more wisdom provide more dividend early ?

Silver Crusade

So the versatility of martial weapons and the early power boost (throught toughness and power attack) aren't worth it ?

Silver Crusade

Forgot to mention.
The fighter levels also provide with martial proficiency which I would find useful (for a glaive-guisarme or bec de corbin).

Silver Crusade

Hi people !

I am setting up to participate in a homebrew campaign and would like to play an inquisitor.

The concept behind the character is to be some sort of Knight Templar, hunting the enemies of his faith be they monsters or heretics.

He'd be Human and we are stating level 3. His deity is Iomedae (the major deity in the empire he lives in).

I've selected the Persistance Inquisition, both for concept (hunting down the enemies and never relenting) and for the Step Up bonus feat, which I just love for wizard hunting (in combo with litany of sloth).

Since I view him as a Knight Templar I am building him with heavy armor in mind. I am losing Stalwart, but indend to have mithral armor at some point to mitigate that.

To have heavy armor there are 2 choices, dip in fighter or blow a feat.

There are 2 build to my character.

Stats (for both)

Str 16
Dex 13
Con 14
Int 12
Wis 14
Cha 10

Feats

Build 1 : Inquisitor 3

1- Heavy Armor
- Antagonize
- Step Up
3- Weapon Focus (Longsword)

Build 2 : Fighter 2/Inquisitor 1 (the idea is to have 4 lvls of Fighter for weapon spec, the 2 other levels would come after inquisitor 5 for bane)

1- Eclectic (to get both favored bonuses)
- Antagonize
-Power Attack
2- Weapon Focus (longsword)
3- Toughness
-Step Up

I am just wondering if the 4 levels of fighter will be worth it in the end. I do not think we will get past lvl 15.

I'm not asking for the perfect optimal min-max build, I just don't want to gimp too much my abilities as an inquisitor.

Silver Crusade

I am very interested in this !
Rolling to see what I can come up with...
Before rolls I'd be interested in a Blood Angels or Black Templar. Since we have a Blood Angels Librarian (maybe), might be tempted to have more sons of Sanguinius...

WS: 2d10 + 30 ⇒ (5, 7) + 30 = 42
BS: 2d10 + 30 ⇒ (3, 9) + 30 = 42
Str: 2d10 + 30 ⇒ (7, 10) + 30 = 47
Tgh: 2d10 + 30 ⇒ (5, 10) + 30 = 45
Agi: 2d10 + 30 ⇒ (9, 1) + 30 = 40
INT: 2d10 + 30 ⇒ (10, 4) + 30 = 44
Per: 2d10 + 30 ⇒ (8, 5) + 30 = 43
Will: 2d10 + 30 ⇒ (8, 2) + 30 = 40
Fellow: 2d10 + 30 ⇒ (8, 10) + 30 = 48

Reroll: 2d10 + 30 ⇒ (6, 9) + 30 = 45=Will

Fate: 1d10 ⇒ 9 = 4 Fate Points
Wounds: 1d5 + 18 ⇒ (2) + 18 = 20

It'll be a Blood Angels Sanguinary Priest (from first founding)

Past Event: 1d2 ⇒ 1 (1 = table from core, 2= table of first founding)
Past Event: 1d5 ⇒ 5 = Purged a Space Hulk (LOL)

Silver Crusade

Ok ! Thanks !

Silver Crusade

If a sword is made from mithral or adamantium it gains the new metal's hardness (15 and 20 respectively)...no ?

In the case of adamantium objects made of it have 1/3 more HP (it is said explicitly) and I gather it is from the 40/inch instead of 30/inch for iron and mithral.

So you are saying that for alchemical silver, since it is mixed with steel, it's only effect is on damage and hardness/hp of the weapon is untouched ?

The stats given for alchemical silver would be for doors, or other objects made of it ?

Silver Crusade

Hi James !

I'm sorta new to these boards (been more of a lurker than anythings else), but I got an issue that I can't resolve.

I don't know if it is the right place to ask such a question but in anycase it's worth a shot ? Your thread says ALL QUESTIONS after all !

So here is the problem :

I've seen on the boards (can't trace back where) stated that special material HP/inch is simply taken into account for objects other than weapons/armor. For weapons/armor you use stats provided in the Table Common Armor, Weapon, and Shield Hardness and Hit Points. Hardness seemed more of a consensus. You have an adamantium sword ? Hardness 20. Alchemical silver sword ? Hardness 8.

Adamantium is noted as giving the property : Objects made of adamantium have 1/3 more hit points (multiple references). But adamantium objects can only be objects that are made of iron first (a sword for example).
Iron has 30hp/inch. Adamantium 40hp/inch. In my sense there is the 1/3 more HP.

But my question arises as this :

Therefore shouldn't we calculated the HP of an alchemical silver sword as 1/3 of it's steel counterpart ? Thus giving a longsword with hardness 8 and 1 hp (rounddown) ? Therefore having a sword that is less resistant than an axe ?

Also on a related note. Does the enhancement bonus provided by mastercrafting a weapon (or armor) apply to its hardness and hit points ?

Thanks in advance for any help and sorry for the wall of text !

Silver Crusade

bump

Silver Crusade

On a related note.

Does the enhancement bonus provided by mastercrafting a weapon (or armor) apply to its hardness and hit points ?

Silver Crusade

I've seen on the boards (cant race back where) stated that HP is simply taken into account for objects other than weapons/armor and that for those you use stats provided in the Table Common Armor, Weapon, and Shield Hardness and Hit Points LINK.

Hardness seemed more of a consensus. You have an adamantium sword ? Hardness 20. Alchemical silver sword ? Hardness 8.

But my question arises as this :

Adamantium is noted as giving the property : Objects made of adamantium have 1/3 more hit points (multiple refenreces). But adamantium objects can only be objects that are made of iron first (a sword for example).
Iron has 30hp/inch. Adamantium 40hp/inch. In my sense there is the 1/3 more HP.

Therefore shouldn't we calculated the HP of an alchemical silver sword as 1/3 of it's steel counterpart ? Thus giving a longsword with hardness 8 and 1 hp (rounddown) ?

Thanks in advance for any help !

Silver Crusade

Stating up a Mobile Fighter. Not set on using a two-bladed sword or simply two-short swords/kukri.

Thinking Lawful Evil. Mercenary type and does whatever is necessary to get the job done.

More on that later.

Quick question (not familiar with traits, every game I played never used them)
We choose two trait (thus must be from different lists) but the third one, tied to our background, can it be from one of the same lists or not ?

Also, do you allow the armored kilt ? http://www.d20pfsrd.com/equipment---final/armor

Silver Crusade

Count me interested for both, though I have a slight preference for the High Fantasy and High Adventure. It does awfully ressemble what me and my friends play on table top !

Silver Crusade

Bumping this thread...I am also one of those wondering...