This is my revised class design based on my own ideas, plus suggestions from Palehore6, RJGrady, Neo2151, Benn Roe, jfkg306, and DarkOne the Drow.
The biggest problems with the class are as follows:
- It can't hit anything reliably.
- It doesn't really feel like a hunter.
- It doesn't provide enough reason to choose it over the Druid.
Here's my new Hunter table:
Level...Special
1st.......Animal companion, animal focus, nature training, orisons, wild empathy
2nd.......Precise shot, track
3rd.......Hunter tactics, teamwork feat
4th.......Natural trap lore +1
5th.......Hunting style, woodland stride
6th.......Teamwork feat
7th.......Natural trap lore +2
8th.......Swift tracker, second animal focus
9th.......Teamwork feat
10th.....Natural trap lore +3
11th.....Hunting style
12th.....Teamwork feat
13th.....Natural trap lore +4
14th.....Experienced hunter
15th.....Teamwork feat
16th.....Natural trap lore +5
17th.....Hunting style
18th.....Teamwork feat
19th.....Natural trap lore +6
20th.....Master hunter
Spells: Spontaneous caster using the bard's spells per day and spells known, but drawing spells from both the druid and ranger list.
Precise Shot: As per the feat. Every hunter gains some basic training in how to properly aim a bow. Replaces the Precise Companion class feature.
Natural Trap Lore (Ex): Starting at 4th level, the hunter gains a +1 insight bonus on Reflex saves to avoid natural traps, Perception checks to find natural traps, and Survival checks to set/disguise natural traps. This bonus increases by +1 every three levels thereafter, to a maximum of +6 at 19th level.
Hunting Style: At 5th level, the hunter chooses a hunting style. This style grants her one bonus feat at 5th, 11th, and 17th level. She does not need to meet the prerequisities for these feats (except those listed in parentheses). She cannot choose the same feat twice.
Archery: Deadly Aim, Farshot, Rapid Shot, Weapon Focus (longbow or shortbow), or Weapon Specialization (any bow, must have Weapon Focus).
Capture: Bludgeoner*, Distance Thrower*, Exotic Weapon Proficiency (bolas), Exotic Weapon Proficiency (net), Improved Grapple, or Net Adept* (only if you have net proficiency).
Spear: Death From Above*, Lunge, Step Up, Weapon Focus (any spear), or Weapon Specialization (any spear, must have Weapon Focus).
* Ultimate Combat
Experienced Hunter (Ex): Once she reaches 14th level, the hunter has attained a better understanding of the dangers of the natural world and its occupants. She gains a +4 bonus on saving throws against disease and poison, as well as charm and sleep effects.