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Thanks guys. I really appreciate it. I'm with you there.

I doubt it will change his mind because his boyfriend is kind of a rules freak when it comes to other people's characters. He claims to have seen a developer post that said that all teleportation effects are the same. Anyone heard of this?


So my GM and I had a disagreement over what an Arcanist can and can't do after using Dimensional Slide. Here is the text:

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

So my argument is that because Dimensional Slide is only part of a move action that the arcanist can still use her standard action to say, cast a spell. My GM argues that it functions as dimension door (note the lack of any comparison in the description) and that I have to take the Dimensional Agility feat in order to do anything else.

Any help would be appreciated. I hate wasting a feat to do something that to me seems already permitted in the text.


Hi, my name is Heather. I've been playing for about a year now, with fair variety of characters. I lean towards non-fighters, but am flexible. I'm creative, and really like a game that has rich storytelling and isn't all about combat. I've got a couple of books, and wouldn't object to testing out my GM abilities if someone gets bored. Otherwise, I'm happy to be just a player. I've been playing about once a week, and that would be ideal.

I'm moving to Indy mid-June, and I know I will start going through withdrawal if I don't find a group to play with. ;)