Lady Natalia Aelena
Female Human (Jadwiga) Witch (Winter Witch) 4
NE Medium Humanoid (human)
Init +2;
Senses Perception +4
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Defense
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AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 deflection)
hp 22 (4d6+4)
Fort +2,
Ref +3,
Will +3
Resist cold 5
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Offense
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Speed 30 ft.
Melee Masterwork Nexavaran Steel Dagger +2 (1d4-1/19-20/x2)
Special Attacks hexes (cackle, evil eye [dc 19], frozen caress)
Spell-Like Abilities Endure Elements (cold only) (Constant)
Witch (Winter Witch) Spells Prepared (CL 4):
2 (3/day)
Frost Fall (DC 18), Flurry of Snowballs (DC 18), Winter's Grasp
1 (5/day)
Mage Armor, Command (DC 17), Charm Person (DC 17), Snowball (DC 17), Snowball (DC 17)
0 (at will)
Ray of Frost, Read Magic, Daze (DC 16), Detect Magic, Prestidigitation
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Statistics
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Str 8,
Dex 15,
Con 12,
Int 21,
Wis 8,
Cha 14
Base Atk +2;
CMB +1;
CMD 14
Feats Ability Focus: Evil Eye, Deceitful, Extra Hex, Spell Focus (Enchantment)
Traits Charming, Extremely Fashionable (Bluff), Jadwiga Scion
Skills Bluff +15 (+16 vs. characters who could be attracted to you), Diplomacy +10 (+11 vs. characters who could be attracted to you), Disguise +4, Intimidate +10, Knowledge (arcana) +12, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +4, Sense Motive +3, Spellcraft +12, Use Magic Device +9
Languages Common, Daemonic, Hallit, Shadowtongue, Skald, Varisian
SQ +3 to bluff checks, deliver touch spells through familiar, empathic link with familiar, patron spells (winter), share spells with familiar
Combat Gear Pearl of power (1st level) (1/day), Wand of cure light wounds;
Other Gear Masterwork Nexavaran Steel Dagger, Bracers of armor +1, Headband of aerial agility (Int +2) (Diplomacy), Ring of protection +1, Backpack, masterwork (1 @ 21 lbs), Noble's outfit, Various Golden Necklaces and Rings, Witch's kit
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Special Abilities
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+3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 round(s)) (DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a succ
Headband of aerial agility (Int +2) (Diplomacy) +1 CL for spells/extracts that grant flight.
Jadwiga Scion 1 trait bonus on Knowledge (nobility) checks related to the Irrisen aristocracy.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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Deceit
Male Snake, Viper
N Tiny Magical Beast ((animal))
Init +3; Senses low-light vision, scent; Perception +11
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Defense
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AC 18, touch 15, flat-footed 15 (+3 Dex, +2 size, +3 natural)
hp 11 (1d8-1)
Fort +1, Ref +5, Will +5
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Offense
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Speed 20 ft., climbing (20 feet), swimming (20 feet)
Melee Bite (Snake, Viper) +7 (1d2-3/x2)
Space 2 ft.; Reach 0 ft.
Special Attacks poison: bite—injury (dc 9)
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Statistics
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Str 4, Dex 17, Con 8, Int 7, Wis 13, Cha 2
Base Atk +2; CMB +3; CMD 10 (can't be Tripped)
Feats Weapon Finesse
Skills Acrobatics +3 (-1 jump), Bluff +0, Climb +11, Diplomacy +0, Fly +7, Intimidate +0, Perception +11, Sense Motive +3, Spellcraft +2, Stealth +15, Swim +11, Use Magic Device +0
Languages
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite—Injury (DC 9) (Ex) Poison deals 1d2 CON damage, 1/round for 6 rds, cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.