So recently I decided to try and use the variant rules of armor as DR and the wounds and vigor rules. The wounds and vigor was interesting, and went smoother once I myself understood it better... but the armor as DR proved to be polarizing for my players. Some of my group loved it, since it meant it was easier to hit the intended targets, but some of them, despite hitting the target, couldn't do enough damage to overcome the creature's DR and thus were more than a little upset about the whole thing. At the same time, this was a CR 3 encounter, and the creature had 7 natural armor, thus giving it DR 7. For such a low level, that does seem to be inordinately high. I'm not sure if I'm doing the math wrong, somehow, or what... but he also struggled to damage a much lower DR creature as well. He's a ranged paladin (I know, I know) and so he doesn't really do much damage in the first place. He's mostly dex based, and his bow does 1d8+2, so minimum damage is 3, and max is 10. Now, with the default system, his high dex helps him hit, but with the armor as DR it seems that you need less dex to be effective. If I do decide to switch to this system, I'm wondering if I should allow him to reallocate his ability score points... Thoughts? Advice? My other players seemed to really love the changes, and since two of them have natural DR in the default system, I thought it might level the playing field for my poor creatures. As it is, the group tends to shred everything I send at them unless I hit them with something that can nearly TPK everyone but the one character.