
Lady Beldaran |
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How is there no inherent choice in those? You choose your spells on a case by case basis. Its not just "here's your list" and done. And pretending spells aren't useful is just...completely unsupported. As for uncommon/rare spells, the point is that you have to work for them. If you've built a build based on them, then your character should work toward them. Uncover them, research them, etc. Any decent GM would be upfront if they wouldn't give you access to a spell that is crucial to your build.
I just think you're way overblowing everything. But to your original points:
2) This is 1000% better than PF1. Martials actually matter and picking one over the other means something.
5) They haven't released everything they intend to, and aren't likely to. The point is to test key abilities and concepts, not to flood playtesters with tons of options akin to current PF1 levels.