female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Time to bring in some help." I will use Summon Fey at 4th level to unleash the power of a Lisa Frank Trapperkeeper (i.e. summon a unicorn) on top of the table, then it will charge and gore that sucker. Next round it can heal us if necessary too. powerful charge: 1d20 + 12 ⇒ (14) + 12 = 26
Edit: I am not sure if inspiration applies to my summon?
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Whoa, whoa, I do the blasting around here." She mocks the xulgath then fires a bolt of lightning through him. intimidation: 1d20 + 18 ⇒ (8) + 18 = 26 DC 25 sudden bolt: 4d12 ⇒ (2, 1, 11, 1) = 15
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
reflex: 1d20 + 11 ⇒ (8) + 11 = 19 As electricity jolts through her system, Al stalks forward angrily, taking shelter outside the doorway. She glares at the demon and delivers a promise. "Soon." intimidate: 1d20 + 18 ⇒ (1) + 18 = 19 Boo! Afterwards the gnome disappears into a puff of mist dotted with motes of light. At the same time, a similar mist forms around Carl. Striding to hopefully gain cover and get into range, then demoralizing the demon, and finally using my Fey Disappearance focus power to turn invisible until the end of my next turn and to give Carl concealment with Annoint Ally.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Arcana to research stone golems in general: 1d20 + 13 ⇒ (15) + 13 = 28
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Thank you for using smiley faces! "Oh it is time to kill it with fire." she announces matter-of-factly while glaring at one spider, while the macabre face affixed to her staff seems to eerily stare at the other. I am using the Grim Trophy to target both with an Intimidating Glare and then trying to use the Talisman Cord to not expend it. On the off chance these things are L6 or less, my Terrified Retreat should force them to waste a round trying to flee. intimidating glare: 1d20 + 18 ⇒ (10) + 18 = 28
After a quick incantation, she hurls a ball of flame at the far wall and the chamber erupts in flame. 4th level fireball DC 25: 8d6 ⇒ (4, 4, 5, 4, 4, 3, 6, 4) = 34 Yesssss. Burn.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Allow me." Al places her hand on Didy's shoulder as he starts to light his torch. Her hand blazes with flames and she hurls it up at the webs. produce flame: 1d20 + 15 ⇒ (3) + 15 = 18
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I would like to Nope right out of this one, but I won't abandon the group. In any case, I am absolutely avoiding notice and hanging out at the back, but ready to kill it with fire when ready.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I'll try for the one Didy couldn't get and then help with the reconsecration. arcana: 1d20 + 13 ⇒ (14) + 13 = 27 society: 1d20 + 12 ⇒ (15) + 12 = 27
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Hmm. His sheet says 6.1 bulk, so 9.1 bulk for Didy. That would just barely be doable with my 8 Str if it weren't for my own 2.5 bulk. Perhaps Kvothe and I can carry him together and share the load? I can manage half of his bulk and manage a 15ft speed. So assuming 1 action to lift and 2 to move, we could all get 30ft away from the door. "Kvothe, my dear, would you mind grabbing this poor fool's legs? I don't think we want to leave a freshly roasted meal for that golem."
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"No arguments here." Al says as she follows Ambro's retreat. Can I spend an action to help Didy back to his feet? I realize that leaving him prone in the doorway could be ill-advised. Other than that I am just running away.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Well now, aren't you a big fella. Carl, let's even those odds." Al says as she traces a rune in the air and presses it towards the paladin. The glowing sigil floats through the air until it collides with the leshy's skin, causing a rapid transformation. After a few seconds he stands well over 10 feet tall. Casting Enlarge: "Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage."
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I will cast Detect Magic and take a look at that shield, as well as scan the rest of the rooms for any hidden gems.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Do we? You are more optimistic than I." Al says as she zaps electricity through the creature. elec arc DC 25: 4d4 + 4 ⇒ (2, 4, 4, 4) + 4 = 18 I might as well try to ID again
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Well then. I'm going to be a bit useless. Best I've got is to cast elemental gift on Carl so his attacks inflict 1d6 persistent fire. As my other action I will try a Nature +10 check and pray for some insight.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Unless Didy's knowledge warns me against electric damage (or towards something else if he's got a vulnerability), I will use Intimidating Glare and then follow it up with a Sudden Bolt at 2nd level. intimidate: 1d20 + 18 ⇒ (7) + 18 = 25 DC 25 Sudden Bolt: 4d12 ⇒ (7, 12, 7, 7) = 33 slots:
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Al follows along the party, making sure to stay a few paces back and out of sight. Avoiding notice (+13 once Improved Initiative factors in)
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Great! I will buy one of those and loop my Grim Trophy through it. We'll see if I can get lucky and get an extra use out of it when the time comes.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Yep, while Didy is healing I will examine the items on the pulpit more closely and try to ID them.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"I can sense magic coming from the pulpit," the sorceress says, approaching it cautiously, slightly hunched over, as if she expects to be struck down from on high. Does the magic seem to be coming from the pulpit itself, or something within it? If it seems to be hidden within, I call Didy over to give it a thorough search.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Al creeps up to the corner, and just peeks out to zap some electricity through the two remaining enemies. I would like to sneak up to the corner (stealth +10). It doesn't seem to matter as I guess making the caster flat-footed to me doesn't seem to hurt his reflect save and I become observed right afterwards, but I might as well try. Either way I then use Electric Arc targetting both xulgaths. DC 22 reflex: 3d4 + 4 ⇒ (4, 3, 2) + 4 = 13
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Hands off the pup." Al says with narrowed eyes as she calls down lightning. intimidate on blue: 1d20 + 15 ⇒ (11) + 15 = 26 DC 22 Sudden Bolt: 4d12 ⇒ (9, 6, 8, 5) = 28
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Ah, that's better," Al thanks the puppy for the healing before falling back to safety. Then she clears her throat and reminds yellow, "I believe we have kindly asked you to die." Stride (to get me out of the caster's line of sight) and electric arc on blue and yellow. DC 22 reflex: 3d4 + 4 ⇒ (4, 4, 1) + 4 = 13
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Al creeps back into the hall, reappearing in a puff of fey mist right in front of the xulgath with a big smile under her demon mask. "Boo!" Stride then using Fear (DC 20 Will) from the Demon Mask on Yellow. I will wait until after Kvothe in case he wants to use Bon Mot on Yellow first to lower his will save. Then I give Didy a good nudge. "Medic!"
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Al wipes away the blood trickling down her face and shakes her head in disappointment with the xulgath. With a snap of her fingers she vanishes from sight and a cloud of fey mist surrounds Carl. Then she slinks off to courageously hide behind the stairs. I am using intimidating glare on Yellow and then using Fey Disappearance (making me invisible until the end of my next turn or until I attack), which triggers the Annoint Ally on Carl so he gets concealment for a round. Then striding away. intimidate: 1d20 + 15 ⇒ (7) + 15 = 22
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Nope! Don't like that!" Al exclaims as the xulgath blows past Carl. "Not. One. Bit." she says as she focuses a glare at the creature before her, a moment before uttering a few syllables and gesturing with her hand, invoking a bolt of lightning to strike. intimidate on green: 1d20 + 15 ⇒ (4) + 15 = 19 DC 22 reflex vs Sudden Bolt: 4d12 ⇒ (8, 4, 1, 1) = 14 I had to go back and look, but assuming this is still the same day that we fought Delamar, I am getting rather low on spells.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
No thanks, I'll keep my squishy butt at the back, behind all the meatshields--I mean heroic defenders.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Sorry about the orb. I probably won't get that lucky with it again. It was kind of the perfect storm with them in the small room where they couldn't get far enough away to escape it.
perception: 1d20 + 9 ⇒ (9) + 9 = 18
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Assuming Carl got the door open, Al will roll the orb into Black and Blue and then zap an electric arc thru Green and Blue. DC 22 elec arc: 3d4 + 4 ⇒ (2, 3, 1) + 4 = 10
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
With child-like glee, Al controls the roiling orb of water, menacing the caster hiding in the back. Once her foes were good and wet she invokes an arc of electricity through them. First action is to sustain the orb and move it back 5 ft, hopefully scooping up green, and then moving it down to keep them away from Carl. Then I will cast Electric Arc, targeting Red (to hopefully finish him off) and Green. I don't suppose that the water would conduct the electricity for any extra effect? DC 22 reflex: 3d4 + 4 ⇒ (4, 2, 4) + 4 = 14
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Sorry, I missed that part. I will create it in between them and roll into red and black, then roll 5 feet back again.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Tsk, tsk, tsk. Why must you insist on violence? It will only end badly for you." Al scolds the xulgaths before beckoning a primal wave. intimidate on red: 1d20 + 15 ⇒ (3) + 15 = 18 I am casting Aqueous Orb to engulf Red and the imp, then roll back to engulf Green (DC 22 Reflex).
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Well that is both cute and disturbing, perfect for my act! Al thinks to herself as she affixes the grim trophy to her clothes. I will Avoid Notice as we move on.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Of course you should! Visions, you say? How impressive! What has the great Zevgavizeb shown you?" diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27 After he answers, my next questions would be: Well then, who is the fool in charge who has ignored your clear destiny to lead? How would you like it if we got vengeance for you? What can you tell us about him/her and the others? Help us, help you. deception: 1d20 + 14 ⇒ (17) + 14 = 31
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Aww, you poor thing. There, there." she says in a drastically shifted tone, as she rests his head on her chest and pats him gently. "They can be rather cruel, can't they? Why don't you tell me all about it?" Deception: 1d20 + 14 ⇒ (20) + 14 = 34 Ha! That ought to trigger my Charming Liar feat, which lets me improve his attitude towards me by 1 step.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
perception: 1d20 + 9 ⇒ (9) + 9 = 18 Al smirks and answers in Draconic, "Won't you though?" intimidate: 1d20 + 15 ⇒ (4) + 15 = 19 Screw it, I want this one to hit home. The hell with the dice. I am spending a hero point. intimidate: 1d20 + 15 ⇒ (14) + 15 = 29
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Alright, but you know how much I hate taking prisoners. At least the guards are probably within earshot and we can easily turn this guy in to them. And yes, I will detect magic and search around while the healing is going on. Al leans over and gently strokes the cheek of the xulgath leader until he comes around. The smile he sees on her face is broad and warm, but her eyes make it clear she is not being friendly. "Good morning, sleepy head. Do be a dear and illuminate us as to whatever misguided goal you are working towards here." intimidate: 1d20 + 15 ⇒ (6) + 15 = 21
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Sorry, I missed that it was my turn. I will intimdate the leader and hit him with a Daze since I guess we are trying to take him alive. intimidate: 1d20 + 15 ⇒ (12) + 15 = 27
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
Al squints her eyes menacingly at the unexpectedly nimble lizards. "It is very rude to refuse a gift someone gives to you." A surge of electricity punctuates her statement. My intimidate against Red 2 turns ago got walked back thanks to Kvothe's Fear, right? In that case I will intimidate him now and capitalize on the Bon Mot. Then I'll try again with Electric Arc on Red and Blue. intimidate on Red: 1d20 + 15 ⇒ (6) + 15 = 21 elec arc: 3d4 + 4 ⇒ (1, 1, 2) + 4 = 8
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Ganging up on a fellow lizard? You should be ashamed of yourself." Demoralize on Blue, and then Elec Arc on Blue and Red. intimidate on Blue: 1d20 + 15 ⇒ (18) + 15 = 33 DC 22 reflex: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I'm surprised that Frighten can't stack since it is a numeric value and goes away so quickly. I'll replace my intimidate with a knowledge check on the leader (society +11).
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
"Ah, ah, ah." Al wags her finger at the xulgath rushing forward, then sends a bolt of electicity through him and another behind him. Intimidate on Red, then Electric Arc on Red and Blue. intimidate: 1d20 + 15 ⇒ (19) + 15 = 34
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I will intimidate Green and then hit them with a 2nd-level Sudden Blight. I should be able to catch them all (and avoid us) in the 20ft burst if I center it on Green. intimidate: 1d20 + 15 ⇒ (12) + 15 = 27 DC 22 Fort: 2d10 ⇒ (7, 4) = 11
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
It looks like there are several varieties of magical salves. Can I identify what kind it is? (arcana +12?) Al winces a bit as see divines the magic permeating the area. "Ew. I sense death magic here. For once, couldn't demons be here to do something pleasant? I know they are agents of chaos and destruction, but couldn't they maybe spend some time ridding the world of mosquitos?" she sighs.
female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25
I will refocus to regain my focus point, and then I will cast detect magic and search the fallen and the area for anything of interest.
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