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Tramarius wrote:
As of 11/8/2005, I am still waiting for my issue #129 to appear. Supposedly, it was shipped on 10/18/2005. How is it being shipped... via Antarctica? ;) ![]()
Look for an "offline" email message that I sent you. If you don't get it, then you can contact me offline at: lak (dot) alt (at) gmail (dot) com Trevor wrote:
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It would be helpful to receive additional information on races (especially those playable as PCs or as NPCs). For example, regarding the kenku described in Dragon #329 in "Ecology of the Kenku", it would have be helpful if the author provided a Chapter 6, Player's Handbook-style "Vital Statistics" sidebar including starting ages, aging effects, and height & weight tables. (These stats would respectively append data to tables 6-4, 6-5, and 6-6 in the Player's Handbook.) For DMs designing NPC antagonists it would be helpful to know how old a villian might be, or perhaps what might outside the 'norm' with respect to physical size. For players, such information would help when determining background stories especial when age determines what a PC is or is not aware of historically. For example, an elven PC may know first-hand events that occurred 100 years ago, while a half-orc or human might not. ![]()
I read some D&D gamers' opinions on various message boards stating their opposition to seeing "evil" adventures printed in Dungeon magazine. However, as a D&D gamer who has been around since the original red, boxed Basic Set, I know it wouldn't offend my sensibilities to see an evil adventure in print. Heck, some of the more famous (and popular) stories involve the pursuit of evil as a major motivating force (e.g., Star Wars). Time-and-time again stories revolving around an evil--or at least, morally ambiguous--character have been successful. That said, I do not advocate seeing anything tasteless or blatantly offensive pawned off as "evil" in print. (And I would strongly agree with the Paizo staff for filtering such material out.) However, an evil party-based story could be as complex and motivating as the best "good" adventure. For those gaming groups that would like to avoid an evil adventure, the choice is easy. Simply exercise your free will and choose not to use the material. Many Dungeon magazine aficionados need to "pass" on an adventure for one reason or another, many times because simply playing through three adventures a month is not realistic. (As a DM of a group that meets once-a-week, I know there is no way that we could play through 3 adventures a month.) Finally, if Paizo Publishing supports D&D as a product line (...and they do a good job at that...), then would it not be reasonable to think that supporting such products like the Book of Vile Darkness and the new, Champions of Ruin would also be appropriate? Perhaps, Paizo could limit "evil" adventures to 1 or 2 a year, but I think gamers wouldn't mind taking a walk on the "evil" side once and a while. I would like to hear from the Paizo staff as well as my fellow gamers to see how they feel about this topic. Be well, and happy gaming! ![]()
I read some D&D gamers' opinions on various message boards stating their opposition to seeing "evil" adventures printed in Dungeon magazine. However, as a D&D gamer who has been around since the original red, boxed Basic Set, I know it wouldn't offend my sensibilities to see an evil adventure in print. Heck, some of the more famous (and popular) stories involve the pursuit of evil as a major motivating force (e.g., Star Wars). Time-and-time again stories revolving around an evil--or at least, morally ambiguous--character have been successful. That said, I do not advocate seeing anything tasteless or blatantly offensive pawned off as an "evil" adventure in print. (And I would strongly agree with the Paizo staff for filtering such material out.) However, an evil party-based story could be as complex and motivating as the best "good" adventure. For those gaming groups that would like to avoid an evil adventure, the choice is easy. Simply exercise your free will and choose not to use the material. Many Dungeon magazine aficionados need to "pass" on an adventure for one reason or another, many times because simply playing through three adventures a month is not realistic. (As a DM of a group that meets once-a-week, I know there is no way that we could play through 3 adventures a month.) Finally, if Paizo Publishing supports D&D as a product line (...and they do a good job at that...), then would it not be reasonable to think that supporting such products like the Book of Vile Darkness and the new, Champions of Ruin would also be appropriate? Perhaps, Paizo could limit "evil" adventures to 1 or 2 a year, but I think gamers wouldn't mind taking a walk on the "evil" side once and a while. I would like to hear from the Paizo staff as well as my fellow gamers to see how they feel about this topic. Be well, and happy gaming! ![]()
Craig Ousterling wrote: I'm looking for it... ever since WOTC's boards lost their search capability they've become less useful in looking for things... unless you're on there all the time it's really hard to find things by wading through waves of posts. Try: http://boards.wizards.com/showthread.php?t=466724 ![]()
Keep up the great work on the Demonomicon articles. One suggestion: Be sure to add a sidebar about how to integrate a demon from a specific setting into the other current settings. For example, if a demon is discussed in a Greyhawk-specific context, then have a sidebar with a few sentences regarding Eberron and Forgotten Realms integration. Thanks. ![]()
In Eric L. Boyd's Forgotten Realms conversion of the "Age of Worms" campaign arc, he mentions using a monastic order known as the "Monks of the Old Order". Does anyone know where one can find more information than the single paragraph write-up on page 25 in the FRCS on the Monks of the Old Order? I'm interested in learning more about the philosophy and motivations of this organization. ![]()
I was wondering if Dungeon was planning on supporting the upcoming release of the Forgotten Realms supplement Champions of Ruin by releasing an adventure for an evil party? Such an adventure need not be graphic or even offensive in its nature--a la Book of Vile Darkness. For example, wouldn't a mission to defeat a nosy, do-gooder paladin of Lathander (or Tyr or whomever) and her cohorts be a worthwhile adventure especially for some Zhent agents or perhaps Thayan mercenaries? Something along those lines. Or what about evil-versus-evil? Surely, the forces of Cyric love to disrupt the Banite clergy as much as they do the forces loyal to one of the good deities. Any thoughts for an adventure like this? I think a published adventure like this would be warmly received by the community especially by veteran players who have played nearly every kind of 'good' character in the book. Isn't it time for the bad guys to have a crack at adventuring too? |