LT_Jasall's page

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Replaced my character with the Guardian at last night's game night to engage in the playtest. Here are my thoughts/ feedback notes so far:

# Taunt
- GM asks if this works even against mindless targets? As it's written yes, but maybe it shouldn't.
- Recommend adding: If the opponent can't target the Guardian, the Taunt ends.

# Intercept Strike
- Intercept strike -- should this work while the guardian is immobilized?
- Intercept strike -- should this only soak the physical damage, and any other types go through to the ally unless you take Intercept Energy? More clarification should be written in.

# Hampering Sweeps
- I'm not even selecting this feat because it seems totally broken/automatic/unfair to GM to lock down enemies without a save attempt. There needs to be a save, or make it a mass trip attempt instead.

# Other thoughts
- More Hit points seem useful, after a few interceptions the Guardian is near death (I actually did go unconscious a few times).
- I like the mechanics of using my HP to save allies.
- Break Armor seems like it would almost never be taken, unless it was like 1D4/1D6/1D8 damage per 10 of your missing HP that scales with level or something to that effect. Then you are building up this penultimate strike that scales as you take hits for your allies.
- It's hard to mentally track where the highest damage reduction source comes from (Armor Specialization vs Intercept Strike vs Mitigate Harm -- I feel like this could be streamlined into just one flat physical damage reduction that scales with level.)

Feedback aside, I really like the class and want it to do well, and see improvements.