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Thanks for the information.


In which book (for the game or novels) would I find more information on the Great Old Ones as a pantheon?


Cheapy wrote:

It stays a conjuration spell.

Mind if I ask why?

Bloodline Arcana of the Sanguine Sorcerer Bloodline, Necrospells get +1 CL.

Raising the duration of a summon spell at low level would be very useful.


Not sure if this has been asked before but;

If I take the Skeleton Summoner Feat does that make it so that when I cast Summon Monster and choose to summon a Skeleton the spell becomes a Necromancy Spell? Or does it remain a Conj. Spell? Or both?


Awesome I was feeling a bit apprehensive as only 3 of the seven of us have played 3.5 D&D and none of us have played Pathfinder.

The gaming experience of almost all of the party is made up of World of Darkness games.

The three that have played 3.5 have a wealth of experience going as far back as AD&D.


Going into Kingmaker in a week or so right now the party is rather large:

Rogue (Trapsmith)
Witch (Hedge Witch)
Barbarian (Titan Mauler)
Cavalier (Emissary)
Rogue (Knife Master)
Cleric
Bard

I only have one real question here, how likely is it that we are going to survive through even the first book, our GM is of course increasing the fights to match the larger party (using the 6 player guide in this forum as a starting point).


So maybe do a Half-Orc.
1st Level - Ranger (Shapeshifter)
2nd Level - Ranger (shapshifter)

Then continue on with Fighter (Savage Warrior) ?


Further information, we are allowed to use Core, Ultimate Warrior, Ultimate Magic and Advanced Player's Guide.


I've been thinking of running a Savage Warrior in an upcoming game, however I've hit a snag.....where and how do I get a natural weapon to use the archetypes abilities?