Lark CR –
Male biped
CN Large outsider
Init +3; Senses darkvision 60 ft.; Perception +18
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Defense
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AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, -1 size)
hp 84 (8d10+40)
Fort +10, Ref +5, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion; Immune fire, sonic
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Offense
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Speed 30 ft., fly 30 ft. (average)
Melee (M) +2 cold iron greatsword +15/+10 (2d6+22/19-20) or
scorpion whip (aa) +15/+10 (1d6+17) or
2 claws +15 (1d6+17), slam +15 (2d6+17)
Space 10 ft.; Reach 10 ft.
(20 ft. with claws, 20 ft. with scorpion whip (aa))
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Statistics
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Str 32, Dex 16, Con 18, Int 7, Wis 8, Cha 12
Base Atk +8; CMB +17; CMD 33
Feats
Exotic Weapon Proficiency (scorpion whip (aa)), Martial Weapon Proficiency (greatsword), Power Attack, Toughness
Skills Acrobatics +5, Bluff +5, Climb +16, Fly +1, Intimidate +2, Knowledge (planes) +9, Perception +18, Stealth +5, Swim +15; Racial Modifiers +8 Perception
Languages Common
SQ devotion
Other Gear +2 cold iron greatsword, scorpion whip (aa), belt of physical might +2 (Str, Dex), 15 gp
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Tracked Resources
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-none-
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (30 feet, Average) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Sonic You are immune to sonic damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.