Spirit Arrow
When you fire a missile weapon without ammo, name a tag and roll to Volley. On a hit, you produce magic missiles. On a 10+, the missiles gain the named tag. On a 7-9, if you would choose to expend ammo, you instead suffer the named tag yourself.
Born of the Soil
The creatures of the deep have marked you. No matter where you go, they live within you and allow you to take their shape. When shapeshifting you may take the shape of any animal who might live in your homeland.
Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. ✴On a 10+ hold 3. ✴On a 7–9 hold 2. ✴On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.