Race |
Halfling Fighter 3| AC 19, Touch 15, FF 15|HP 35/35 | F +6, R +5, W +2 (+5 vs. fear)| Init +3| Perc +9|CMD 18|Stealth +14 |
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About Kyrie Swiftstrike
Kyrie Swiftstrike
Halfling fighter 3
LN Small humanoid (halfling)
Init +3; Senses Perception +9
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)
hp 35 (3d10+6)
Fort +6, Ref +5, Will +2 (+1 vs. fear); +2 vs. fear
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (1d10+7/19-20) or
. . chakram +5 (1d6+4) or
. . morningstar +5 (1d6+4)
Ranged: Chakram +8 (1d6+2/x2) 30' range S damage or
. . Chakram +7 (1d6+4/x2)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 18
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Furious Focus, Opening Volley, Power Attack, Weapon Focus
Traits eyes and ears of the city, highlander (hills or mountains)
Skills Intimidate +7, Knowledge (Engineering) +6, Perception +9, Profession (Soldier) +6, Stealth +14 (+16 in hilly or rocky areas); Racial Modifiers +2 Perception, highlander (hills or mountains)
Languages Common, Halfling
SQ armor training 1, finesse weapon attack attribute
Other Gear mwk chain shirt, +1 greatsword, chakram, morningstar
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon Focus (Heavy Blades)