Halfling Slinger

Kyrie Swiftstrike's page

28 posts. Alias of Lucendar.


Race

Halfling Fighter 3| AC 19, Touch 15, FF 15|HP 35/35 | F +6, R +5, W +2 (+5 vs. fear)| Init +3| Perc +9|CMD 18|Stealth +14

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About Kyrie Swiftstrike

Kyrie Swiftstrike
Halfling fighter 3
LN Small humanoid (halfling)
Init +3; Senses Perception +9
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)
hp 35 (3d10+6)
Fort +6, Ref +5, Will +2 (+1 vs. fear); +2 vs. fear
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (1d10+7/19-20) or
. . chakram +5 (1d6+4) or
. . morningstar +5 (1d6+4)
Ranged: Chakram +8 (1d6+2/x2) 30' range S damage or
. . Chakram +7 (1d6+4/x2)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 18
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Furious Focus, Opening Volley, Power Attack, Weapon Focus
Traits eyes and ears of the city, highlander (hills or mountains)
Skills Intimidate +7, Knowledge (Engineering) +6, Perception +9, Profession (Soldier) +6, Stealth +14 (+16 in hilly or rocky areas); Racial Modifiers +2 Perception, highlander (hills or mountains)
Languages Common, Halfling
SQ armor training 1, finesse weapon attack attribute
Other Gear mwk chain shirt, +1 greatsword, chakram, morningstar
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon Focus (Heavy Blades)

Background:
Kyrie was born in a small human town of Valeria near the Worldwound, where he grew up in the normal halfling lifestyle – focusing on his small size, and his dexterity to steal and play pranks on his four siblings. However, the innocence of his childhood was lost when he turned 15 years old and cultists of a minotaur invaded the town and attempted to sacrifice the inhabitants to their dark god. Kyrie lost most of his family except for his mother that night and they fled the village to Kenabres. Kyrie swore that he would avenge his family’s death. He left the playful lifestyle behind and grabbed the biggest sword he could find. He trained for years day and night, building his muscles. He joined the temple of Abadar (the lawfulness and sense of order of the deity appealed to him). He applied multiple times for the city guard but was always laughed away and underestimated. Until one day when he fought off some thugs and impressed the guards. An open-minded Captain of the Guard gave him a chance and was impressed by Kyrie’s resolve and skill. After honing his skills with the Guard, Kyrie joined the Crusaders. A recommendation letter from the Captain helped his transition flow smoothly, though fellow crusaders again doubted his ability. Kyrie was not offended – he has perfected his fighting style – unleashing a flying chakram followed by a greatsword thrust to the gut. It has felled many demons and enemies. Kyrie’s goal is to dismantle the minotaur god’s cult.

Personality:
Kyrie is all about law and order – it is the only way the world makes sense to me. The military code has been a godsend for him, and he believes wholly in his god, the Crusade, and his fellow unit members – in that order. He tries to keep his armor polished and spotless. He likes to scout, using his natural dexterity, to his advantage. But ultimately, his true pleasure results from enemies underestimating the threat he poses.