Kyra

Kyra the Righteous's page

99 posts. Alias of eddiephlash.


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Tier 3 Cleric Divine Tank Deck Handler

5th xp at tier 3. Staying here and banking hero point, bringing total to 2.

Armor 3: 1d1000 ⇒ 841 Lion's Helm

Thanks for the fun game!


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Send Divine Fortune to Recovery. Skip turn, as I'm hand-less.

Kyra attempts to recover all cards in her Recovery pile.
Divine Fortune: Divine 13: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 -> Divine Fortune recharged.

Kyra resets her hand, drawing 6.

Kyra wrote:

Hand: Abadar's Law, Iomedae's Justice, Good Omen, The Healing Light, Sarenrae's Light, Glorious Warhammer,

Displayed:
Deck: 15 Discard: 4 Buried: 0
Current Location: Crypt
Hero Points: 0
Shirt reroll: available
NOTES:
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Wall of Light, Sacred Candle, Master of Masters, Ruan Mirukova, Orison, The Prince of Pain, Our Lord In Iron
Recharged: Major Cure, Soothing Word, Holy Light, Brute Force Shield, Holy Symbol, Aid, Divine Fortune,
Discard Pile: The Cricket, Deathgrip, Banner of the Ancient Kings, Morningstar +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Display Divine Fortune and Aid. Basilisk.
Con 6: 1d6 + 1d6 ⇒ (2) + (3) = 5 Failed. Recharge hand, but remove scourges when the beast is defeated.

Kyra attempts to recover all cards in her Recovery pile.
Aid: Divine 8: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (6) = 20 -> Aid recharged.

Kyra wrote:

Hand:

Displayed: Divine Fortune,
Deck: 20 Discard: 4 Buried: 0
Current Location: Crypt
Hero Points: 0
Shirt reroll: available
NOTES:
Available Support: Divine Fortune adds d6 to all local checks until my next turn.
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glorious Warhammer, Ruan Mirukova, Sacred Candle, Divine Insight, Master of Masters, Abadar's Law, Good Omen, The Healing Light, The Prince of Pain, Our Lord In Iron, Sarenrae's Light, Orison, Wall of Light, Iomedae's Justice
Recharged: Major Cure, Soothing Word, Holy Light, Brute Force Shield, Holy Symbol, Aid,
Discard Pile: The Cricket, Deathgrip, Banner of the Ancient Kings, Morningstar +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, Cast Good Omen for Ranzak. Then summon Skeletal Steed. BYA, recharge Ruan and undead power.
Dex 4+#=10: 1d4 + 1d4 + 1d6 ⇒ (2) + (2) + (3) = 7 Success! Heal a card: Our Lord in Iron
Reveal Morningstar, choosing bludgeoning. Turn undead. Banner.
Combat 11+##-4=13: 1d8 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (3) + 4 + (5) + 1 + (2) + 1 = 16 Defeated!
Cast Aid for Ranzak. Move with group to Crypt upon location's close.

Kyra attempts to recover all cards in her Recovery pile.
Good Omen: Divine 8: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 -> Good Omen recharged.
Aid: Divine 8: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18 -> Aid recharged.

Banner discards on Bekah's turn.

Start turn. Hour is The Fiend. Recharge Sarenrae's Light to heal Ranzak 1. Cast Major Cure to Heal Bekah: 1d4 + 1 ⇒ (2) + 1 = 3: cards, and myself 1: Master of Masters.

Explore card 1: Deadfall Scorpion. Reveal and discard Morningstar.
Combat 13: 1d8 + 4 + 1d8 + 1 + 1d4 ⇒ (1) + 4 + (7) + 1 + (3) = 16 Defeated!

End turn.

Kyra attempts to recover all cards in her Recovery pile.
Major Cure: Divine 10: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11 -> Major Cure recharged.

Kyra resets her hand, drawing 6.

Kyra wrote:

Hand: Aid, Soothing Word, Brute Force Shield, Divine Fortune, Holy Light, Holy Symbol,

Displayed:
Deck: 15 Discard: 4 Buried: 0
Current Location: Crypt
Hero Points: 0
Shirt reroll: available
NOTES:
Available Support: Divine Fortune adds d6 to all local checks until my next turn. Soothing word heals 1 and removes a scourge. Aid adds d4+3 to any check.
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Orison, Iomedae's Justice, The Prince of Pain, Sacred Candle, Divine Insight, Master of Masters, Ruan Mirukova, The Healing Light, Abadar's Law, Our Lord In Iron, Glorious Warhammer, Sarenrae's Light, Good Omen, Wall of Light
Recharged: Major Cure,
Discard Pile: The Cricket, Deathgrip, Banner of the Ancient Kings, Morningstar +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, receive Soothing Word. Then Discard and heal Prince of Pain.

Start turn. Hour is Lady Luck. Recharge Sarenrae's Light to Heal Bekah 1, then pass Meligaster The Theater for the hour's power. Explore Ossuary card 1: Allip. Reveal Morningstar +1. Turn undead. Banner.
Combat 14: 1d8 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (2) + 4 + (6) + 1 + (5) + 1 = 19 Success!

Cast Soothing word on Meligaster - healing 1 and removing their scourge. End turn, recharge Holy Symbol to heal myself 1: Abadar's Law.
Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18 -> Soothing Word recharged.

Kyra resets her hand, drawing 4.

Kyra wrote:

Hand: Morningstar +1, Good Omen, Ruan Mirukova, Aid, Major Cure, Sarenrae's Light,

Displayed: Banner of the Ancient Kings,
Deck: 14 Discard: 4 Buried: 0
Current Location: Ossuary
Hero Points: 0
Shirt reroll: available
NOTES:
Available Support: Sarenrae's Light heals 1. Good Omen adds d6+3 to close/acquire. Aid adds 1d4 + 3 to any check.
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Divine Insight, Abadar's Law, Wall of Light, Sacred Candle, The Healing Light, Brute Force Shield, The Prince of Pain, Orison, Holy Light, Iomedae's Justice, Glorious Warhammer
Recharged: Holy Symbol, Soothing Word,
Discard Pile: The Cricket, Our Lord In Iron, Master of Masters, Deathgrip,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Wis 4: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16 Boom!


Tier 3 Cleric Divine Tank Deck Handler

Receive Good Omen from Ranzak. Move to Cliff when Trail is closed. Move to Shrine when Cliff is closed.

Start turn. Hour is The Avalanche. Explore card 1: Skeleton. Cast Wall of Light. Turn undead adds d6 and location adds 2. Banner adds 1.
Combat 10 + ## = 16: 1d10 + 4 + 2d8 + 1d6 + 2 + 1 ⇒ (5) + 4 + (5, 3) + (5) + 2 + 1 = 25 Defeated!

Discard Healing light to explore card 2: Our Lord In Iron. Reveal Holy Symbol. Location adds 2. Cleric Power.
Divine 8: 1d10 + 4 + 1d4 + 2 + 1d6 ⇒ (9) + 4 + (3) + 2 + (1) = 19 Acquired!
Healing light heals 1: Healing Light.

Discard Our Lord in Iron to explore card 3: Orison. Auto acquire.

Discard Orison to explore card 4: Master of Masters. Reveal Holy Symbol, location, cleric power.
Divine 8: 1d10 + 4 + 1d4 + 2 + 1d6 ⇒ (8) + 4 + (3) + 2 + (5) = 22 Acquired!

Discard Master of Masters to explore card 5: Aid. Auto-acquire.

Discard Abadar's Law to explore card 6: Plague Zombie. First combat, use Wall of Light. Banner adds 1.
Combat 10: 1d10 + 4 + 2d8 + 1d6 + 2 + 1 ⇒ (10) + 4 + (1, 3) + (3) + 2 + 1 = 24 Success!
Combat 11 + ## = 17: 1d10 + 4 + 2d8 + 1d6 + 2 + 1 ⇒ (5) + 4 + (3, 4) + (3) + 2 + 1 = 22 Defeated!
AYA Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard Deathgrip

Attempt to close. Holy Symbol. Location Power.
Divine 5+#=8: 1d10 + 4 + 1d4 + 2 ⇒ (8) + 4 + (3) + 2 = 17 Success!

Shrine closed! Draw new blessing: The Theater. Move to Ossuary.

End turn. Recharge Aid to heal 1: Orison. Recovery, reveal Holy Symbol.
Wall of Light: Divine 10: 1d10 + 4 + 1d6 + 1d4 ⇒ (10) + 4 + (1) + (4) = 19 -> Wall of Light recharged.

Kyra resets her hand, drawing 2.

Kyra wrote:

Hand: Holy Symbol, Morningstar +1, Good Omen, The Theater, The Prince of Pain, Sarenrae's Light,

Displayed: Banner of the Ancient Kings,
Deck: 13 Discard: 5 Buried: 0
Current Location: Ossuary
Hero Points: 0
Shirt reroll: available
NOTES:
Available Support: Sarenrae's Light heals 1. Good Omen adds d6+3 to close/acquire. Prince freely blesses with flat number based on my discards - currently adds 6 to any check
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sacred Candle, Major Cure, Orison, Divine Fortune, Ruan Mirukova, Glorious Warhammer, Holy Light, Iomedae's Justice, Brute Force Shield, The Healing Light, Divine Insight
Recharged: Aid, Wall of Light,
Discard Pile: The Cricket, Our Lord In Iron, Master of Masters, Abadar's Law, Deathgrip,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Display Banner.

Start turn. Hour is Incitation. Stay at Trail. Explore card 1: Wood Golem. Well, crap, can't use attack spells, guess I'm punching it.
First,

Con 6: 1d6 ⇒ 6 Success!

For combat, first use Meligaster's Enervation spell.
Difficulty: 18 - 2d4 ⇒ 18 - (2, 2) = 14
Recharge Ruan. Ask for Recharge from Bekah. Also ask for Ranzak's Longbow. Banner adds 1
Combat 14: 1d8 + 4 + 1d4 + 1d4 + 1d8 + 1 ⇒ (3) + 4 + (3) + (1) + (2) + 1 = 14 Success!

Recharge Sarenrae's Light to heal Ranzak 1. End turn. Recharge Holy Light to heal Ranzak another 1. Reset hand, drawing 4.

Kyra wrote:

Hand: Holy Symbol, Wall of Light, Morningstar +1, Deathgrip, The Healing Light, Abadar's Law,

Displayed: Banner of the Ancient Kings,
Deck: 11 Discard: 1 Buried: 0
Current Location: Trail
Hero Points: 0
Shirt reroll: available
NOTES:
Available Support: Healing Light blesses then heals 1.
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Major Cure, The Prince of Pain, Sacred Candle, Divine Fortune, Iomedae's Justice, Brute Force Shield, Glorious Warhammer
Recharged: Ruan Mirukova, Sarenrae's Light, Holy Light,
Discard Pile: The Cricket,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Set aside Urgathoa's Gluttony and Remove Disease. Take loot Prince of Pain. Start at Trail with the group.

Kyra wrote:

Hand: Ruan Mirukova, Holy Symbol, Wall of Light, Banner of the Ancient Kings, Sarenrae's Light, Holy Light,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Trail
Hero Points: 0
Shirt reroll: Available
NOTES:
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Major Cure, Sacred Candle, The Prince of Pain, Abadar's Law, Brute Force Shield, Divine Fortune, Iomedae's Justice, The Healing Light, Glorious Warhammer, Morningstar +1, Divine Insight, Deathgrip
Recharged:
Discard Pile: The Cricket,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Ruan replaces Teamster. Use Adv 1 Reward to replace Mace with Glorious Warhammer.

I actuaally played Kyra in a Live game between scenarios, banking my Hero Point there. I also took a blessing 3 upgrade for The Healing Light.


Tier 3 Cleric Divine Tank Deck Handler

3rd xp at tier 3. Spend hero point on Skill feat, my second in Str.

I'm interested in the Wand.
Loot: 1d1000 ⇒ 57

Upgrades:
Ally 3: 1d1000 ⇒ 644: Ruan Mirukova (Tank AP)
Weapon 3: 1d1000 ⇒ 252: Wyrmsmite (Tank AP)
Blessing 3: 1d1000 ⇒ 276: The Healing Light (Divine AP)


Tier 3 Cleric Divine Tank Deck Handler

Off turn, discard Prince of Pain for Ranzak.

Start turn. Hour is Asmodeus's Tyranny. Recharge Teamster to draw 1: Sonic Blast. Explore Pit Gladiator. Use recharge from Bekah
Melee 10: 1d8 + 3 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 = 16 Success!
Meligaster takes the diplomacy check, revealing steed to add d4.
Meli Diplo 9: 1d12 + 3 + 2 + 1d4 ⇒ (2) + 3 + 2 + (4) = 11 Success!

Discard Pit Gladiator to draw discarded Morningstar and explore card 2: Henchman Proxy B1: Skeletal Steed. BYA, turn undead.
Dex 4+#=7: 1d4 + 1d6 ⇒ (4) + (2) = 6 Fail
Suffer combat damage: 1d4 ⇒ 3 Reveal shield for 2, discard it for 1, and discard Deathgrip for remaining damage.

For combat, reveal and discard Morningstar, using Bludgeoning to take advantage of vulnurability. Location adds 1. Turn undead.
Combat 11+##=17: 1d8 + 3 + 1d8 + 1 + 1d4 + 4 + 1 + 1d6 ⇒ (8) + 3 + (6) + 1 + (3) + 4 + 1 + (5) = 31 Defeated!

Attempt to close. Summon random weapon: Shock Glaive. Ask for Ranzak's Wadjet
Melee 14: 1d8 + 3 + 2d8 ⇒ (7) + 3 + (7, 2) = 19 Acquired!

Arsenal closed! Victory!!


Tier 3 Cleric Divine Tank Deck Handler

Off turn, recharge a divine card: Abadar's Law.

Start turn. Hour is The Trumpet. Dazed, so can't examine. Cast Major Cure to Heal Bekah: 1d4 + 1 ⇒ (2) + 1 = 3 and heal myself 1: Divine Fortune.

Free explore tower 1: Wood Golem. Hour ignores BYA power thankfully. Reveal and discard Morningstar. Ask for a recharge boost from Bekah
Combat 18: 1d8 + 3 + 1d8 + 1 + 1d4 + 1d4 + 1 ⇒ (3) + 3 + (5) + 1 + (3) + (2) + 1 = 18 Defeated!

End turn. Recharge Prince of Pain to heal myself 1: Iomedae's Justice. Shuffle hand into deck to remove Dazed. Kyra attempts to recover all cards in her Recovery pile.
Major Cure: Divine 10: 1d10 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12 -> Major Cure recharged.

Kyra resets her hand, drawing 6.

Kyra wrote:

Hand: Lady Despair, The Prince of Pain, Deathgrip, Holy Light, Brute Force Shield, Teamster,

Displayed:
Deck: 10 Discard: 7 Buried: 1
Current Location: Tower
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Prince adds 8 to any check. Lady double blesses Fort/Undead.
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sonic Blast, Iomedae's Justice, Holy Symbol, Divine Insight, Soothing Word, Wall of Light, Sarenrae's Light, Enchant Weapon, Abadar's Law
Recharged: Major Cure,
Discard Pile: Mace, Divine Fortune, The Uprising, Acadamae Scholar, Banner of the Ancient Kings, Urgathoa's Gluttony, Morningstar +1,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn at tower. Hour is . Top of Arsenal is Corpse Plate. Stay at Tower and explore Sonic Blast.
Divine 8: 1d10 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12 Acquired!

Discard UG to explore card 2: Wailing Maidens.
Con 8: 1d6 ⇒ 2 Fail. Suffer Dazed
Cast Divine Insight
Wis 13: 1d10 + 1 + 2d6 ⇒ (8) + 1 + (3, 1) = 13 Success!

Kyra ends her turn.

End turn. Recharge Sonic Blast to heal Bekah 1. Kyra attempts to recover all cards in her Recovery pile.
Divine Insight: Divine 8: 1d10 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 -> Divine Insight discarded.

Kyra resets her hand.

Kyra wrote:

Hand: Morningstar +1, Brute Force Shield, Holy Light, Abadar's Law, The Prince of Pain, Major Cure,

Displayed:
Deck: 9 Discard: 8 Buried: 1
Current Location: Tower
Hero Points: 0
Shirt reroll: Available // Kyra has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Abadar Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word
Recharged: Lady Despair, Wall of Light, Enchant Weapon, Sarenrae's Light, Teamster, Holy Symbol, Deathgrip, Sonic Blast,
Discard Pile: Mace, Divine Fortune, Iomedae's Justice, The Uprising, Acadamae Scholar, Banner of the Ancient Kings, Urgathoa's Gluttony, Divine Insight,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Banner displayed, then discarded on Ranzak's turn. Then Foes on all sides, summon the danger.
What's up danger?: 1d6 ⇒ 6: Wraith

Wraith:
Story Bane 2
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.

Cast Deathgrip. Turn undead.
Combat 13 + ## = 19: 1d10 + 4 + 2d8 + 1d6 ⇒ (3) + 4 + (8, 3) + (1) = 19 Success!

Kyra attempts to recover all cards in her Recovery pile.
Deathgrip: Divine 10: 1d10 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10 -> Deathgrip recharged.

Kyra wrote:

Hand: Morningstar +1, Brute Force Shield, Divine Insight, Urgathoa's Gluttony,

Displayed:
Deck: 12 Discard: 6 Buried: 1
Current Location: Tower
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Divine Insight adds 2d6 vs a barrier. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Abadar's Law, The Prince of Pain, Major Cure, Soothing Word
Recharged: Lady Despair, Wall of Light, Enchant Weapon, Sarenrae's Light, Teamster, Holy Symbol, Deathgrip,
Discard Pile: Mace, Divine Fortune, Iomedae's Justice, The Uprising, Acadamae Scholar, Banner of the Ancient Kings,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Bekah's turn. Cast Enchant Weapon.
Kyra attempts to recover all cards in her Recovery pile.
Enchant Weapon: Divine 6: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (3) = 16 -> Enchant Weapon recharged.

Start turn. Hour is Sands. Recharge Sarenrae to Heal Ranzak 1. Recharge Teamster to draw 1: Holy Symbol. Explore Tower card 1: Acadamae Scholar. Discard The Uprising to bless, and ask for Bekah's Noble.
Diplo 14: 2d8 + 1 + 1d6 ⇒ (8, 1) + 1 + (5) = 15 Acquired!

Discard Scholar to explore card 2: The Courtesan.
Diplo 4 + # = 7: 1d8 + 1 ⇒ (4) + 1 = 5 Failed, banished

End turn. Recharge Holy Symbol to Heal Bekah 1. Reset hand, drawing 3.

Kyra wrote:

Hand: Morningstar +1, Brute Force Shield, Deathgrip, Divine Insight, Banner of the Ancient Kings, Urgathoa's Gluttony,

Displayed:
Deck: 11 Discard: 5 Buried: 1
Current Location: Tower
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to ALL combats or removes d4 scourges. Divine Insight adds 2d6 vs a barrier. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, The Prince of Pain, Abadar's Law, Major Cure, Holy Light
Recharged: Lady Despair, Wall of Light, Enchant Weapon, Sarenrae's Light, Teamster, Holy Symbol,
Discard Pile: Mace, Divine Fortune, Iomedae's Justice, The Uprising, Acadamae Scholar,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Take Ranzak's offer to use The Carnival.
Diplo 6+#+4=13: 2d8 + 1 ⇒ (1, 7) + 1 = 9 Flip the 1 to a 10 and this is a success!

Summon a Blessing: The Uprising.
Diplo 4+#=7: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired!

Haughty indeed!


Tier 3 Cleric Divine Tank Deck Handler

Start turn at Tower. Hour is The Queen Mother. Examine top of Cathedral: Barghest. Move there and explore it. Display Wall of Light and use its power. Turn Undead/Outsider.
Combat 13: 1d10 + 4 + 2d4 + 1d6 ⇒ (9) + 4 + (1, 4) + (1) = 19 Success!
Stay dead?: 1d4 ⇒ 3: Yep!
Heal a blessing: Urgathoa's Gluttony.

Discard Iomedae's Justice to explore card 2: Enormous Reefclaw. BYA, each local character Bekah and Ranzak suffers 1 Combat damage. Reveal my shield to block mine. Use Wall of Light again. Use Ranzak's Benefaction
Combat 19: 2d10 + 4 + 2d4 ⇒ (5, 10) + 4 + (2, 3) = 24 Success!
Forced reroll: 2d10 + 4 + 2d4 ⇒ (8, 6) + 4 + (4, 2) = 24 Still success!
Heal another blessing: Abadar's Law.

End turn. Recharge Lady Despair to Heal Ranzak 1. Kyra attempts to recover all cards in her Recovery pile.
Wall of Light: Divine 10: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (1) = 15 -> Wall of Light recharged.

Kyra resets her hand, drawing 4.

Kyra wrote:

Hand: Morningstar +1, Brute Force Shield, Teamster, Sarenrae's Light, Enchant Weapon, Deathgrip,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Current Location: Cathedral
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: SL heals a local character. EW adds d4+# on any combat check when a weapon is played.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Abadar's Law, Banner of the Ancient Kings, Major Cure, Holy Light, Divine Insight, Urgathoa's Gluttony, Holy Symbol, The Prince of Pain
Recharged: Lady Despair, Wall of Light,
Discard Pile: Mace, Divine Fortune, Iomedae's Justice,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Ranzak's turn. Bury Sacred Candle at EoT to draw the hour: Lady Despair. Meli's turn. Recharge Deathgrip for the Champion's AYA. Move to Tower on Ravine's close. Updating hand, but will hold off on turn until Bekah's healing is figured out.

Kyra wrote:

Hand: Morningstar +1, Wall of Light, Brute Force Shield, Iomedae's Justice, Lady Despair,

Displayed:
Deck: 11 Discard: 4 Buried: 1
Current Location: Tower
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support:
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Prince of Pain, Divine Insight, Major Cure, Banner of the Ancient Kings, Holy Symbol, Holy Light, Sarenrae's Light
Recharged: Teamster, Enchant Weapon, Soothing Word, Deathgrip,
Discard Pile: Mace, Urgathoa's Gluttony, Abadar's Law, Divine Fortune,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, receive Soothing Word. Then discard Urgathoa's Gluttony. When closed, move to Tower for that sweet SoT power.

Start turn. Hour is Abadar's Law. Send Divine Fortune to recovery. Examine top of Ravine: Evil Eye. Trigger - Suffer Dazed and banish the barrier. Cast Soothing Word on myself, removing dazed and healing 1: Iomedae's Justice.

Move to Ravine. Explore card 2: Full Plate.
Con 9: 1d6 ⇒ 4 Failed, banished.

Recharge Teamster to draw a card: Enchant Weapon. Discard Abadar's Law to explore card 3: Ring of Evasion.
Int 9: 1d6 ⇒ 4 Failed, banished.

End turn. Recharge Enchant Weapon to heal Bekah 1.

Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14 -> Soothing Word recharged.
Divine Fortune: Divine 13: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9 -> Divine Fortune discarded.

Kyra resets her hand, drawing 3.

Kyra wrote:

Hand: Morningstar +1, Wall of Light, Brute Force Shield, Iomedae's Justice, Deathgrip, Sacred Candle,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Current Location: Ravine
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to ALL combats until somebody fails. Sacred candle will draw the hour if it is tier 3.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Prince of Pain, Major Cure, Banner of the Ancient Kings, Holy Symbol, Holy Light, Divine Insight, Sarenrae's Light
Recharged: Teamster, Enchant Weapon, Soothing Word,
Discard Pile: Mace, Urgathoa's Gluttony, Abadar's Law, Divine Fortune,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is The Worldbreaker. Examine top of Graveyard: Spider Swarm. Move there, Display Divine Fortune, and explore. Reveal Morningstar, turn undead, divine fortune.
Combat 10 (14): 1d8 + 3 + 1d8 + 1 + 1d6 + 1d6 ⇒ (5) + 3 + (3) + 1 + (4) + (6) = 22 Success!

Discard Iomedae's Justice to explore card 2: Perplexing Text. Ask for Ranzak's Abadar. DF.
Int 7 + # = 10: 3d6 + 1d6 ⇒ (5, 2, 2) + (6) = 15 Success!
Draw new spell: Enchant Weapon.

Use hour power, banish random blessing from discards: The Desert to explore card 3: Hell Hound. BYA each local character (Ranzak[b] and [b]Bekah) suffers 1 Fire damage. Discard Mace for mine. Reveal Morningstar. Turn undead. DF.
Combat 10: 1d8 + 3 + 1d8 + 1 + 1d6 + 1d6 ⇒ (1) + 3 + (8) + 1 + (2) + (3) = 18 Success!

Discard Prince of Pain to explore adding 2 to checks to acquire/defeat. Card 4: Henchman Proxy A3: Skeletal Champion. BYA Check, DF. Turn Undead.
Dex 5 + # = 8: 1d4 + 1d6 + 1d6 ⇒ (3) + (3) + (4) = 10 Success
For combat, reveal morningstar. Cast Enchant Weapon. DF and Turn undead. Vulnurable to Bludgeoning. PoP.
Combat 13 + ## = 19: 1d8 + 3 + 1d8 + 1 + 1d6 + 1d6 + 4 + 2 ⇒ (8) + 3 + (3) + 1 + (5) + (4) + 4 + 2 = 30 Success!
AYA, recharge Urgathoa's Gluttony. Mark location. Shuffle in Proxy A and B.

End turn. Recharge Enchant Weapon to heal 1: The Prince of Pain. Reset hand, drawing 5.

Kyra wrote:

Hand: Morningstar +1, Teamster, Wall of Light, Abadar's Law, Urgathoa's Gluttony, Brute Force Shield,

Displayed: Divine Fortune,
Deck: 10 Discard: 2 Buried: 0
Current Location: Graveyard
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Divine Fortune adds d6 to ALL checks at my location until my SoT.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Major Cure, Deathgrip, The Prince of Pain, Divine Insight, Holy Symbol, Sarenrae's Light, Sacred Candle, Banner of the Ancient Kings, Holy Light
Recharged: Enchant Weapon,
Discard Pile: Iomedae's Justice, Mace,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Set aside Remove Disease. Take Prince of Pain in for Blessing of Cayden Cailean. Start at Tower.

Kyra wrote:

Hand: Divine Fortune, Urgathoa's Gluttony, Mace, Morningstar +1, The Prince of Pain, Iomedae's Justice,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Tower
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support:
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Sarenrae's Light, Divine Insight, Major Cure, Deathgrip, Holy Light, Holy Symbol, Brute Force Shield, Teamster, Banner of the Ancient Kings, Sacred Candle, Wall of Light
Recharged:
Discard Pile: The Desert,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Spend hero point on Card feat, taking 6th Spell. I spent 2 hero points during the scenario and have none left.

Upgrades:
Spell 3: 1d1000 ⇒ 572 Wall of Light
Ally 3: 1d1000 ⇒ 313 Ruan Mirukova
Blessing 2: 1d1000 ⇒ 622 Blessing of Sivanah


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is Nethys's Duality. Explore card 1: Skeleton. Reveal Mace. Vulnurable plus turn undead. Banner adds 1.
Combat 10 + ## = 16: 1d8 + 3 + 1d8 + 4 + 1d6 + 1 ⇒ (2) + 3 + (5) + 4 + (2) + 1 = 17 Defeated!

Recharge Sarenrae's Light to Heal Bekah 1.

End turn. Examine top card: Iomedae's Justice. Boon so move it to Ruin. Recharge Holy Symbol to heal 1, remove poisoned instead. Reset hand, drawing 4.

Kyra wrote:

Hand: Brute Force Shield, Mace, Sands of the Hour, Abadar's Law, Divine Insight, Urgathoa's Gluttony,

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 4 Buried: 0
Current Location: Twisting Passages
Hero Points: 0
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to ALL combat checks until someone fails. Blessings available. Divine Insight adds 2d6 vs a barrier.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Major Cure, Iomedae's Justice
Recharged: Deathgrip, Asmodeus's Tyranny, Teamster, The Hidden Truth, Sarenrae's Light, Holy Symbol,
Discard Pile: Divine Fortune, Morningstar +1, Sands of the Hour 2, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Cast Soothing word on myself to heal 1: Mace, and remove Dazed Scourge. Still Poisoned, but that's not as bad. Move to Twisting Passages.

Explore TP 1: Strangler. Fail BYA. For Combat, reveal and discard Morningstar.
Combat 10: 1d8 + 3 + 1d8 + 1 + 1d4 ⇒ (1) + 3 + (1) + 1 + (1) = 7 Hero Point
Combat 10: 1d8 + 3 + 1d8 + 1 + 1d4 ⇒ (4) + 3 + (2) + 1 + (1) = 11 Success!

Discard Sands of the Hour to examine top card: Bloodroot Poison. Recharge it into Twisting Passages. Forego explore.

End turn. Examine top of location: Wood Golem. Recharge it here as well.

Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 -> Soothing Word discarded.

Kyra resets her hand, drawing 5.

Kyra wrote:

Hand: Brute Force Shield, Holy Symbol, The Hidden Truth, Banner of the Ancient Kings, Mace, Sarenrae's Light,

Displayed:
Deck: 10 Discard: 4 Buried: 0

Poisoned recharges: The Hidden Truth

Kyra wrote:

Hand: Brute Force Shield, Holy Symbol, Banner of the Ancient Kings, Mace, Sarenrae's Light,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Current Location: Twisting Passages
Hero Points: 0
Shirt reroll: Available // Kyra has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Banner adds 1 to ALL combat checks until someone fails. Sarenrae's Light heals a local character 1.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Divine Insight, Sands of the Hour, Urgathoa's Gluttony, Iomedae's Justice, Holy Light, Major Cure
Recharged: Deathgrip, Asmodeus's Tyranny, Teamster, The Hidden Truth,
Discard Pile: Divine Fortune, Morningstar +1, Sands of the Hour 2, Soothing Word,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Auto-fail BYA. Suffer Poisoned.


Tier 3 Cleric Divine Tank Deck Handler

My summoned Manticore, reveal and discard Mace. Ask for recharge from Bekah
Combat 15: 1d8 + 3 + 1d8 + 1d4 + 1d4 + 1 ⇒ (7) + 3 + (2) + (4) + (1) + 1 = 18 Success!

Recharge Teamster to draw a card: Morningstar +1.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, cast Divine Fortune. Start turn, banish DF to recovery. Give Prince of Pain to Meligaster. Move to Ruin.

Explore card 1: Wailing Maidens.
Con 8: 1d6 ⇒ 4 No chance. Suffer Dazed.
Discard Urgathoa's Gluttony to bless.
Wis 13: 2d10 + 1 ⇒ (2, 4) + 1 = 7 Hero Point
Wis 13: 2d10 + 1 ⇒ (8, 10) + 1 = 19 Success!

Dazed, so can't go on. End turn. Recharge Deathgrip to heal 1: Urgathoa's Gluttony. Kyra attempts to recover all cards in her Recovery pile.
Divine Fortune: Divine 13: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 -> Divine Fortune discarded.

Kyra resets her hand, drawing 4.

Kyra wrote:

Hand: Brute Force Shield, Mace, Teamster, Asmodeus's Tyranny, Soothing Word, Sands of the Hour 2,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Ruin
Hero Points: 1
Shirt reroll: Available // Kyra has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Soothing Word heals 1 and removes a scourge locally. Sands recharges to bless a skill listed in the hour. Asmodeus recharges to bless any - with somebody burying a card upon failure.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Hidden Truth, Sands of the Hour, Major Cure, Morningstar +1, Abadar's Law, Urgathoa's Gluttony, Holy Symbol, Banner of the Ancient Kings, Iomedae's Justice, Holy Light, Sarenrae's Light, Divine Insight
Recharged: Deathgrip,
Discard Pile: Divine Fortune,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, receive Soothing Word, then recharge Sands.

Start turn. Hour is Sands of the Hour. Give Sacred Candle to Bekah. Cast Soothing word on Bekah, removing her scourge and healing 1.

Explore card 1: Ill Tidings. Encounter top of hourglass: The Hidden Truth. Ugh, not divine. Use Bekah's Noble
Int 4 + # = 7: 2d6 ⇒ (6, 5) = 11 Acquired!
Barrier defeated. Attempt to close empty location. Location adds 2.
Divine 5 + # = 8: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 Success!

Shrine closed! Draw new blessing: Asmodeus's Tyranny. On closing, move to Library. Recharge Hidden Truth to examine top card: The Liar. Send to Ruin.

End turn. Recharge Asmodeus's Tyranny to heal Meligaster 1.
Kyra attempts to recover all cards in her Recovery pile. Library adds d6.

Soothing Word: Divine 8: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9 -> Soothing Word recharged.

Kyra resets her hand, drawing 2.

Kyra wrote:

Hand: Brute Force Shield, Deathgrip, Urgathoa's Gluttony, Mace, Divine Fortune, The Prince of Pain,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Urgathoa double blesses Undead/Fort checks. Divine fortune adds 1d6 to all checks til my next turn.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sarenrae's Light, Iomedae's Justice, Holy Symbol, Banner of the Ancient Kings, Divine Insight, Holy Light, Morningstar +1, Sands of the Hour 2, Abadar's Law, Teamster
Recharged: Major Cure, Sands of the Hour, The Hidden Truth, Asmodeus's Tyranny, Soothing Word,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is Irori's Mastery. Stay at Shrine. Explore card 1: Sands of the Hour.
Divine 4: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Auto-acquired!

Discard Sands of the Hour to examine top card: The Winged Serpent. Move it to bottom of Ruin. Does it make sense to send lvl 1 cards to location 1, lvl 2 to 2, etc? Easy to keep track of that way.
Then explore card 3: Hell Hound. Before acting, each local character suffers 1 Fire damage - Ranzak and Bekah! Reveal Brute shield to reduce mine to 0. For combat, reveal Mace.

Combat 10: 1d8 + 3 + 1d8 ⇒ (6) + 3 + (7) = 16 Defeated!

Discard Iomedae's Justice to explore card 4: Sands of the Hour. Auto acquire it like the last.

Discard it to examine next card: Chain Lightning. Send to Twisting Passages. Then explore card 6: Mimic. Reveal and discard Mace.
Combat 15: 1d8 + 3 + 1d8 + 1d4 + 6 ⇒ (7) + 3 + (3) + (3) + 6 = 22 Defeated!

Recharge Sarenrae's Light to heal Ranzak 1.

Discard Prince of Pain to explore Haunt, adding 3 to all checks.
Divine 6 + # = 9: 1d10 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11 Defeated!

Cast Major cure on myself.
Heal: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Back to full!

End turn. Top card is already known, Ill Tidings. Might as well leave it here as it is the only card.

Kyra attempts to recover all cards in her Recovery pile.
Major Cure: Divine 10: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 -> Major Cure recharged.

Kyra resets her hand, drawing 5.

Kyra wrote:

Hand: Brute Force Shield, Deathgrip, Urgathoa's Gluttony, Sands of the Hour, Sacred Candle, Mace,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Shrine
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Candle will acquire the hour if it is tier 3. Urgathoa double blesses Undead/Fort checks.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Abadar's Law, Holy Light, Sands of the Hour 2, Holy Symbol, Morningstar +1, Banner of the Ancient Kings, Teamster, Iomedae's Justice, Divine Insight, The Prince of Pain, Sarenrae's Light
Recharged: Major Cure,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start at Shrine. Set aside Remove Disease. Still take Prince of Pain in for BoCC.

Kyra wrote:

Hand: Major Cure, The Prince of Pain, Sarenrae's Light, Mace, Iomedae's Justice, Brute Force Shield,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Shrine
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Sarenrae's Light heals a local character 1. Iomedae's Justice blesses any with a d12.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sacred Candle, Deathgrip, Urgathoa's Gluttony, Divine Fortune, Banner of the Ancient Kings, Abadar's Law, Divine Insight, Teamster, Holy Symbol, Holy Light, Morningstar +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

First xp at tier 3. Spend it on power feat, my third. Taking Dawnseeker role, and checking power feat extending my d6 local help to any Divine or Healing boons.

For scenario reward, choose spell 3, and add Major Cure to my deck.
Remaining upgrade preferences:

Spell 3: 1d1000 ⇒ 9: Divine Fortune
Blessing 3: 1d1000 ⇒ 854: Healing Light
Ally 3: 1d1000 ⇒ 733 Ruan Murkova

Sidecar spell, loot, and replacements depend on upgrades, so will clarify after upgrades are finalized.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is Zon-kuthon's Pain. Cast Soothing Word on Bekah, removing their scourge and healing 1. Recharge Sarenrae's Light to heal Ranzak 1. Recharge Teamster to draw a card: Deathgrip. Skip free explore.

End turn. Recharge URgathoa's gluttony to heal myself 1: Iomedae's Justice. Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 - 1 ⇒ (6) + 4 - 1 = 9 -> Soothing Word recharged.

Kyra resets her hand.

Kyra wrote:

Hand: The Prince of Pain, The Forge, Deathgrip, Holy Symbol, Iomedae's Justice, Sarenrae's Light,

Displayed:
Deck: 5 Discard: 6 Buried: 2
Current Location: Pits
Hero Points: 2
Shirt reroll: Available // Kyra has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Sarenrae's Light heals a local character 1. Iomedae's Justice blesses any with a d12. Forge blesses and adds 1 for each type of boon played. Prince blesses with 1+ number of cards in my discards (7 total as of now)
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, Teamster, Holy Light
Recharged: Urgathoa's Gluttony, Soothing Word,
Discard Pile: Blessing of Cayden Cailean, Divine Insight, Brute Force Shield, Mace, Blackfingers, Morningstar +1,
Buried Pile: Sacred Candle, Banner of the Ancient Kings,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is Father of Creation. Recharge Teamster to draw a card: Find Traps. Give Augury to Bekah (for recharge fodder).Skip Free explore and use Mansion power.
Heal: 1d4 + 1 ⇒ (2) + 1 = 3
Kyra is healed for 3: (The Forge, Deathgrip, Urgathoa's Gluttony). Deck shuffled.

Discard Blackfingers to explore. Card 4: Stone Guardian. Ask for Bekah to recharge my Augury for BYA help.
Con 7: 1d6 + 1d4 + 1 ⇒ (3) + (1) + 1 = 5
Difficulty: 13 + 1d10 ⇒ 13 + (1) = 14 Nice!
For combat, reveal and discard morningstar. Ask for Blessing from Ranzak as Drained makes this rough.
Combat 14: 1d8 + 3 + 1d8 + 1 + 1d4 + 1d8 - 4 ⇒ (4) + 3 + (6) + 1 + (2) + (5) - 4 = 17 Success!

Draw 4 and recharge hand to close. Don't shuffle hand. Everything shuffled into Pits 4!

End turn. Reset hand, drawing 6.

Kyra wrote:

Hand: The Prince of Pain, Urgathoa's Gluttony, Teamster, The Forge, Soothing Word, Sarenrae's Light,

Displayed:
Deck: 4 Discard: 7 Buried: 2
Current Location: Pits
Hero Points: 2
Shirt reroll: Available // Kyra has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support:
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Deathgrip, Holy Symbol, Find Traps, Holy Light,
Discard Pile: Iomedae's Justice, Blessing of Cayden Cailean, Divine Insight, Brute Force Shield, Mace, Blackfingers, Morningstar +1,
Buried Pile: Sacred Candle, Banner of the Ancient Kings,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, receive Soothing Word from Ranzak. Then cast Find Traps and discard Urgathoa's Gluttony.
Find Traps: Divine 8: 1d10 + 4 - 1 ⇒ (10) + 4 - 1 = 13 -> Find Traps recharged.

Bekah's turn, auto-fail BYA check as I'm already Drained. Bury Banner when Bekah fails a combat check.

The Unveiling shuffled into deck to remove my scourge during Meligaster's turn.

Start turn. Hour is Shelyn's Song. Recharge Sarenrae's Light to Heal Ranzak 1. Explore.
Shuffled location (no 7): 1d20 ⇒ 10: Foes On All Sides.
We each summon the danger which is a random lvl 2 or 3 monster. I'll take the first from the randoms: Dire Lion. Fail BYA.
Combat Damage: 1d4 + 1d4 - 1 ⇒ (2) + (3) - 1 = 4 Reveal Shield to reduce by 2. Discard it for 1. Discard Mace for the last.
Cast Holy Light.
Combat 17 + # = 20: 1d10 + 4 + 2d6 ⇒ (10) + 4 + (6, 4) = 24 Defeated!

Since I defeated one, the barrier is defeated. Cast Soothing Word on Bekah, or whoever needs it most (heals 1 and removes a scourge).

Kyra ends her turn.

Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 ⇒ (10) + 4 = 14 -> Soothing Word recharged.
Holy Light: Divine 8: 1d10 + 4 ⇒ (6) + 4 = 10 -> Holy Light recharged.

Kyra resets her hand, drawing 6.

Kyra wrote:

Hand: Holy Symbol, Morningstar +1, The Unveiling, Teamster, Blackfingers, Augury,

Displayed:
Deck: 5 Discard: 8 Buried: 2
Current Location: Pits
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support:
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Prince of Pain, Find Traps
Recharged: Sarenrae's Light, Soothing Word, Holy Light,
Discard Pile: The Forge, Deathgrip, Iomedae's Justice, Blessing of Cayden Cailean, Divine Insight, Urgathoa's Gluttony, Brute Force Shield, Mace,
Buried Pile: Sacred Candle, Banner of the Ancient Kings,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Off turn, discard Iomedae's Justice and cast Divine Insight for Ranzak.

Then discard another blessing, BoCC for Bekah. Will not make a Con/Fort check, so suffer Drained

Divine Insight: Divine 8: 1d10 + 4 ⇒ (3) + 4 = 7 -> Divine Insight discarded.

Start turn. Hour is Prayer. Will not be able to take 2 combats, especially drained, so end turn. Will not remove drained, as I'll likely suffer it again. Recharge Blackfingers to heal Meligaster 1. Reset hand, drawing 4.

Kyra wrote:

Hand: Brute Force Shield, Find Traps, Sarenrae's Light, Mace, Urgathoa's Gluttony, Holy Light,

Displayed: Banner of the Ancient Kings,
Deck: 6 Discard: 5 Buried: 1
Current Location: Pits
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to all combat checks until somebody fails or removes scourges. Find traps double blesses vs a barrier. Urgathoa double blesses vs undead
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Morningstar +1, Holy Symbol
Recharged: Teamster, The Prince of Pain, Blackfingers,
Discard Pile: The Forge, Deathgrip, Iomedae's Justice, Blessing of Cayden Cailean, Divine Insight,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is Blackfingers. Display Banner. Explore.
Shuffled location (2-5,7,8,10): 1d7 ⇒ 6 Card 8: Accursed Priest.
Cast Deathgrip. Banner adds 1.
Combat 11 + ## = 17: 1d10 + 4 + 2d8 + 1 ⇒ (1) + 4 + (7, 5) + 1 = 18 1 is a 0, but still success!
Deathgrip ignores AYA power.

Recharge Teamster to draw a card: Iomedae's Justice. Bury Sacred Candle to draw the hour: Blackfingers.

No cards in hand to help with combat so end turn. Recharge Prince of Pain to heal Meligaster 1. Kyra attempts to recover all cards in her Recovery pile.
Deathgrip: Divine 10: 1d10 + 4 ⇒ (1) + 4 = 5 -> Deathgrip discarded.

Kyra resets her hand, drawing 3.

Kyra wrote:

Hand: Blessing of Cayden Cailean, Iomedae's Justice, Blackfingers, Brute Force Shield, Divine Insight, Find Traps,

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 2 Buried: 1
Current Location: Caves
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to all combat checks until somebody fails or removes scourges. Divine insight adds 2d6 vs a barrier. Find traps double blesses vs a barrier. BoCC double blesses Str/Con. Iomedae's Justice blesses another character with a d12. Blackfingers freely blesses Alchemical/Poison checks.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mace, Augury, Holy Light, Morningstar +1, Urgathoa's Gluttony, Sarenrae's Light, Holy Symbol
Recharged: Teamster, The Prince of Pain,
Discard Pile: The Forge, Deathgrip,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.

Cards (2-5,7,10) shuffled remain at the Caves.


Tier 3 Cleric Divine Tank Deck Handler

Upgrade: Urgathoa's Gluttony replaces Prayer. Set aside spell: Remove Disease. Start at Caves with the group. Draw hand and discard The Forge from Tyrant of the Harrow reward.

Kyra wrote:

Hand: Teamster, The Prince of Pain, Deathgrip, Blessing of Cayden Cailean, Banner of the Ancient Kings, Sacred Candle,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Current Location: Caves
Hero Points: 2
Shirt reroll: Available
NOTES:
Available Support: Urgathoa's Gluttony double blesses Fort/Undead checks.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Urgathoa's Gluttony, Mace, Divine Insight, Augury, Sarenrae's Light, Morningstar +1, Brute Force Shield, Holy Light, Holy Symbol, Find Traps, Iomedae's Justice
Recharged:
Discard Pile: The Forge,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Cool Reward!

Upgrades:
Weapon 2: 1d1000 ⇒ 275 Flaming Mace (Divine AP)
Blessing 2: 1d1000 ⇒ 443 Urgathoa's Gluttony

Adventure reward, keep an extra spell.

Tier up to 3. For extra spell, grab Remove Disease (Just in case!).


Tier 3 Cleric Divine Tank Deck Handler

Receive shortbow from Ranzak, then take 1 fire damage, revealing brute force shield to reduce to 0.

Start turn. Hour is The Real Rabbit Prince - Draw it. Hour is now Asmodeus's Tyranny. Give Shortbow back to Ranzak. Recharge Sarenrae's Light to heal Ranzak 1.

Explore card 1: Wand of Flame. Reveal Symbol.
Divine 11: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14 Acquired!

Discard The Real Rabbit Prince into (K, R, B, M): 1d4 ⇒ 3 Bekah's discards to explore again. Card 2: Henchman Proxy A5. Acid Mantis Queen. Summon the other one. Reveal and discard Morningstar. Rabbit prince blesses my checks. # is set to 1.
Combat 10 + ## = 12: 2d8 + 3 + 1d8 + 1 + 1d4 ⇒ (7, 6) + 3 + (5) + 1 + (4) = 26 Defeated!

Next, encounter the real thing. Cast Holy Light. Checks are still blessed.
Combat 10 + ## = 14: 2d10 + 4 + 2d6 ⇒ (10, 9) + 4 + (4, 6) = 33 Defeated!

Attempt to close. Checks still blessed by rabbit prince.
Wis 5 + # = 7: 2d10 + 1 ⇒ (7, 4) + 1 = 12 Success!
Twisting Passages closed! Ranzak and I each move to a Random location: 1d1 ⇒ 1: Oubliette.

End turn. Recharge Wand to Heal Ranzak 1.

Kyra attempts to recover all cards in her Recovery pile.
Holy Light: Divine 8: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (1) = 12 -> Holy Light recharged.

Kyra resets her hand, drawing 3.

Kyra wrote:

Hand: Holy Symbol, Brute Force Shield, Giantbane Greataxe, Teamster, Urgathoa's Gluttony, The Rakshasa,

Displayed:
Deck: 6 Discard: 10 Buried: 1
Current Location: Oubliette
Hero Points: 1
Shirt reroll: used
NOTES:
Available Support: Urgathoa's Gluttony double blesses Fort/Undead checks.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight
Recharged: Deathgrip, Find Traps, Sarenrae's Light, Wand of Flame, Holy Light,
Discard Pile: The Midwife, Mace, Soothing Word, Blessing of Cayden Cailean, Augury, Banner of the Ancient Kings, Abadar's Law, Iomedae's Justice, The Prince of Pain, Morningstar +1,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Start turn. Hour is The Foreign Trader. Next 3 are Rakshasa, Incitation, and Proxy B2 on Mel's next turn.

Stay here. Explore card 1: Ill Tidings. Encounter top of hourglass: The Rakshasa. Can't play a blessing, but can use the hour power. Recharge Teamsete to bless.
Int 4 + # = 6: 2d6 ⇒ (5, 3) = 8 Acquired!

Recharge Sarenrae's Light to heal Ranzak 1. Reload Rakasha to examine top of location: Shrieky Plant. Trigger, so encounter it. Cast Find Traps to double bless.
Wis 8: 3d10 + 1 ⇒ (5, 5, 5) + 1 = 16 Defeated!

End turn. Recharge Deathgrip to heal 1: Urgathoa's Gluttony. Recovery, revealing holy symbol.
Find Traps: Divine 8: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (4) = 17 -> Find Traps recharged.

Kyra resets her hand, drawing 4.

Kyra wrote:

Hand: Holy Symbol, Brute Force Shield, Giantbane Greataxe, Morningstar +1, Sarenrae's Light, Holy Light,

Displayed:
Deck: 6 Discard: 9 Buried: 1
Current Location: Twisting Passages
Hero Points: 1
Shirt reroll: used
NOTES:
Available Support:
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, The Rakshasa, Urgathoa's Gluttony, Teamster
Recharged: Deathgrip, Find Traps,
Discard Pile: The Midwife, Mace, Soothing Word, Blessing of Cayden Cailean, Augury, Banner of the Ancient Kings, Abadar's Law, Iomedae's Justice, The Prince of Pain,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Discard Prince of pain for Ranzak.

Start turn, Hour is sands. Stay at pits. Explore card 1: Proxy A: Acid Mantis Queen! Ranzak needs to encounter 1 at #-1. Even if Ranzak fails, I can reveal Shield to reduce Acid damage For mine, cast Holy Light.
Combat 10 + ## = 14: 1d10 + 4 + 2d6 ⇒ (6) + 4 + (3, 1) = 14 Success!

Draw 2 then recharge hand to close the location. Pits closed! Move to Twisting Passages.

Kyra ends her turn. I'm realizing now that this was a bad place, as I have no way to heal myself since I recharged my hand.

Kyra attempts to recover all cards in her Recovery pile.
Holy Light: Divine 8: 1d10 + 4 ⇒ (7) + 4 = 11 -> Holy Light recharged.

Kyra resets her hand drawing 6.

Kyra wrote:

Hand: Holy Symbol, Deathgrip, Find Traps, Brute Force Shield, Sarenrae's Light, Teamster,

Displayed:
Deck: 4 Discard: 10 Buried: 1
Current Location: Twisting Passages
Hero Points: 1
Shirt reroll: used
NOTES:
Available Support: Find Traps adds 2 dice vs a barrier. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Divine Insight, Morningstar +1, Holy Light, Giantbane Greataxe,
Discard Pile: The Midwife, Urgathoa's Gluttony, Mace, Soothing Word, Blessing of Cayden Cailean, Augury, Banner of the Ancient Kings, Abadar's Law, Iomedae's Justice, The Prince of Pain,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Discard Iomedae's Justice and move to Pits on Meli's turn.

My turn. Hour is Benefaction. Explore Pit Trap, casting Find Traps.
Dex 6: 3d4 ⇒ (4, 2, 2) = 8 Defeated!

Free explore card 2: Sick Child. Ask for Bekah's Aid and a Blessing from Meligaster.
Diplo 12: 1d8 + 1 + 1d4 + 2 + 1d8 ⇒ (8) + 1 + (1) + 2 + (8) = 20 Finally some decent rolls!

End turn.

Kyra attempts to recover all cards in her Recovery pile.
Find Traps: Divine 8: 1d10 + 4 ⇒ (10) + 4 = 14 -> Find Traps recharged.

Kyra resets her hand, drawing 5.

Kyra wrote:

Hand: Giantbane Greataxe, Holy Light, The Prince of Pain, Morningstar +1, Brute Force Shield, Divine Insight,

Displayed:
Deck: 5 Discard: 9 Buried: 1
Current Location: Pits
Hero Points: 1
Shirt reroll: used
NOTES:
Available Support: Divvine Insight adds 2d6 vs a barrier. Prince of Pain adds a flat +10
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Teamster, Sarenrae's Light, Holy Symbol, Deathgrip, Find Traps,
Discard Pile: The Midwife, Urgathoa's Gluttony, Mace, Soothing Word, Blessing of Cayden Cailean, Augury, Banner of the Ancient Kings, Abadar's Law, Iomedae's Justice,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

When Ranzak failed a combat, discard Banner. On Meli's turn, encounter an acid mantis with #-1.
Combat 10 + ## = 12: 1d8 + 3 + 1d12 + 1 ⇒ (5) + 3 + (2) + 1 = 11 Shirt reroll that d12.
Combat 12: 5 + 3 + 1d12 + 1 ⇒ 5 + 3 + (2) + 1 = 11 Whelp.
Discard Abadar's Law for combat damage.
Random local character (me or Meli): 1d2 ⇒ 2: Meligaster takes 1 acid damage (as I believe the "treat # as 1 lower" still applies to this).


Tier 3 Cleric Divine Tank Deck Handler

Take Soothing word. Bury Sacred Candle to draw Urgathoa's Gluttony.

Start turn. Hour is The Inquisitor. Give Tangleburn Bag to Ranzak. Cast Soothing Word on Ranzak, healing 1. Recharge Teamster to draw a card: Sarenrae's Light. Recharge it to heal Ranzak 1 more.

Move to Spider Nest. Explore card 1: Giantbane Greataxe. Ask for BotQ from Ranzak.
Melee 12: 2d8 + 3 ⇒ (4, 8) + 3 = 15 Acquired!

Discard Urgathoa to explore card 2: Crocodile. Ask for Meligaster's Burst of Adrenaline. Discard Mace to double bless.
Dex 6: 3d4 ⇒ (2, 4, 4) = 10 Success!
Cast Deathgrip, vulnurable to cold. Banner adds 1.
Combat 11: 1d10 + 4 + 2d8 + 4 + 1 ⇒ (2) + 4 + (6, 5) + 4 + 1 = 22 Auto-success!

End turn. Recharge Holy Symbol to Heal Meligaster 1.

Kyra attempts to recover all cards in her Recovery pile.
Soothing Word: Divine 8: 1d10 + 4 ⇒ (1) + 4 = 5 -> Soothing Word discarded.
Deathgrip: Divine 10: 1d10 + 4 ⇒ (9) + 4 = 13 -> Deathgrip recharged.

Kyra resets her hand, drawing 5.

Kyra wrote:

Hand: Giantbane Greataxe, Abadar's Law, Find Traps, Augury, Blessing of Cayden Cailean, Iomedae's Justice,

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 4 Buried: 1

On Ranzak's turn, cast Augury calling for Monsters. Card 3: Henchman Proxy A2: Acid Mantis Queen. Trigger - suffer 1 Acid damage, discarding BoCc. Card 4: Card Caster (Ally 0). Card 5: Plaguebringer's Mask (Item 2). Put the henchman on top and shuffle the rest.

Kyra attempts to recover all cards in her Recovery pile.
Augury: Divine 8: 1d10 + 4 ⇒ (2) + 4 = 6 -> Augury discarded.

Kyra wrote:

Hand: Giantbane Greataxe, Abadar's Law, Find Traps, Iomedae's Justice,

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 6 Buried: 1
Current Location: Spider Nest
Hero Points: 1
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to all combat or removes scourges. Abadar's Law recharges to bless aquisition. Iomedae's Justice blessess checks to defeat with a d12.
Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Morningstar +1, Holy Light, Brute Force Shield, The Prince of Pain
Recharged: Divine Insight, Teamster, Sarenrae's Light, Holy Symbol, Deathgrip,
Discard Pile: The Midwife, Urgathoa's Gluttony, Mace, Soothing Word, Blessing of Cayden Cailean, Augury,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

Discard The Midwife for Tyrant power.

Start turn. My hour is Sands. Next 3 are: Cayden Cailean's Revelry, Incitation, and Urgathoa's Gluttony. Display Banner of the Ancient Kings (+1 to ALL combat until somebody fails). Explore card 1: Tangleburn Bag. Ask for Ranzak's Wadjet.
Int 10: 1d6 + 2d8 ⇒ (6) + (7, 8) = 21 Whoa! Acquired.

Discard Prince of pain to explore card 2: Harpy. Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
Wis 6: 1d10 + 1 ⇒ (9) + 1 = 10 Success!
Reveal Mace. Prince of pain adds 1. Banner adds 1.
Combat 10: 1d6 + 3 + 1d8 + 1 + 1 ⇒ (6) + 3 + (1) + 1 + 1 = 12 Defeated!

End turn. Recharge Divine Insight to heal 1: Prince of Pain. Reset hand, drawing 2.

Kyra wrote:

Hand: Holy Symbol, Mace, Sacred Candle, Tangleburn Bag, Teamster, Deathgrip,

Displayed: Banner of the Ancient Kings,
Deck: 11 Discard: 1 Buried: 0
Current Location: Caves
Hero Points: 1
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to all combat or removes scourges. Sacred candle will draw the hour when it is lvl 2. Divine Insight adds 2d6 vs a barrier. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, Blessing of Cayden Cailean, Iomedae's Justice, Abadar's Law, Brute Force Shield, Holy Light, Morningstar +1, Sarenrae's Light, The Prince of Pain, Augury
Recharged: Divine Insight,
Discard Pile: The Midwife,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.

On Meligaster's turn, bury Sacred candle to draw the hour.


Tier 3 Cleric Divine Tank Deck Handler

Will start at caves. Swap out Prayer for loot: Prince of Pain. I need a Harrow blessing for my Tyrant reward.

Kyra wrote:

Hand: Divine Insight, Prince of Pain, Banner of the Ancient Kings, Holy Symbol, Mace, Sacred Candle,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Caves
Hero Points: 1
Shirt reroll: Available
NOTES:
Available Support: Banner adds 1 to all combat or removes scourges. Sacred candle will draw the hour when it is lvl 2. Divine Insight adds 2d6 vs a barrier. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Iomedae's Justice, Abadar's Law, Teamster, Holy Light, Augury, Morningstar +1, Brute Force Shield, Sarenrae's Light, Find Traps, Deathgrip
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.


Tier 3 Cleric Divine Tank Deck Handler

With the upgraded armor 2: Brute Force Shield, I'll no longer be taking the Shield of Resistance. I will still take the Prince of Pain Loot.


Tier 3 Cleric Divine Tank Deck Handler

The loot is great, but will let the other characters take it.

Spend hero point on a card feat, taking a 3rd Item.

Upgrades
Weapon 2: 1d1000 ⇒ 100 Flaming Mace (Divine AP)
Armor 2: 1d1000 ⇒ 116 Brute Force Shield (Tank AP)
Ally 2: 1d1000 ⇒ 70 Magistrate (Divine AP)
Spell 1: 1d1000 ⇒ 202 Commune (Divine AP)

Put Holy Symbol back into deck to fill Item slot


Tier 3 Cleric Divine Tank Deck Handler

Off turn, cast Divine Insight.
Divine Insight: Divine 8: 1d10 + 4 ⇒ (4) + 4 = 8 -> Divine Insight recharged. Recharge Teamster to draw 1: Banner of the Ancient Kings. Display it.

Start turn. Hour is The Liar. Difficulty of checks increased by allies in hand. Examine all top cards and banish the Sage's Journal from the Chambers. Stay at Aresnal and explore: Proxy A6: Make Your Case.
BYA: 1d4 ⇒ 1
Disable 4: 1d4 ⇒ 3 Discard Shield
Bless with The Prince of Pain, adding 1 + 6.
Diplo 10: 1d8 + 1 + 7 ⇒ (1) + 1 + 7 = 9 Shirt reroll
Diplo 10: 1d8 + 1 + 7 ⇒ (6) + 1 + 7 = 14 Defeated!

Attempt to close. Summon weapon: Allying Dart. Ask for Ranzak's Good Omen
Dex 7: 1d4 + 1d6 + 2 ⇒ (4) + (3) + 2 = 9 Acquired!

Arsenal closed! Exchange Dart with Mace. Move to Office.

End turn. Recharge Holy Light to heal 1: Abadar's Law. Kyra resets her hand, discarding Mace and drawing 5.

Kyra wrote:

Hand: Vicious Scythe, Abadar's Law, Find Traps, Morningstar +1, Sacred Candle, Augury,

Displayed: Magic Hide Armor, Banner of the Ancient Kings,
Deck: 7 Discard: 7 Buried: 0
Current Location: Arsenal
Hero Points: 1
Shirt reroll: used
NOTES:
Available Support: Banner adds 1 to all combat or removes scourges. Abadar's Law blesses any or recharges to bless acquisitions. Find Traps double blesses vs a barrier, Sacred candle will draw the hour when it is lvl 2. Augury available. Please use any/all!
Movement: Follow the most hurt character
Other: Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Cyclone, Teamster, Deathgrip, Sarenrae's Light, Divine Insight, Iomedae's Justice
Recharged: Holy Light,
Discard Pile: Sands of the Hour, Blessing of Cayden Cailean, Craftsman, Shield of Resistance, The Prince of Pain, Allying Dart, Mace,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma + 1

Favored Card: Blessing
Hand Size: 5 ☑ 6
Proficiencies:
Armor, Divine
POWERS:

On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.

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