Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
End of turn: Lose Entangled when location closes. Recover Divine Insight, using Holy Symbol: Divine 8: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (2) = 16 Note that if everyone passes the Drake's dex/acro check, then mist horn is still in hand and the armor is not displayed (it was the last card drawn).
Kyra wrote:
Deck, Discard, Buried Spoiler:
Reloaded:
Middle of Deck (Unknown Order): Urgathoa's Gluttony, Soothing Word, Divine Fortune, Volcanic Storm, Embiggen, Noble Recharged: Restorative Touch (from Erasmus), Our Lord in Iron, Divine Insight, Discard Pile: Buried Pile: Skills and Powers Spoiler:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Fight the Chieftain: Reveal Earthbreaker, trigger Nissa, recharge Our Lord in Iron Combat 17: 1d8 + 3 + 1d12 + 1d4 + 1d8 ⇒ (1) + 3 + (1) + (1) + (3) = 9 Gorum disapproves Combat 17: 1d8 + 3 + 1d12 + 1d4 + 3 ⇒ (7) + 3 + (4) + (1) + 3 = 18 Success Close location: Summon Treacherous Tunnels
Spoiler:
Barrier 2
Traits: Obstacle To Defeat: Wisdom Survival 9 If undefeated, suffer 1d4 Combat damage and the scourge Dazed, then move to a random location and summon and encounter the story bane Goblin Marauder. Cast Divine Insight, channel divinity Wis 9: 1d10 + 4 + 2d6 + 1d4 ⇒ (8) + 4 + (5, 2) + (1) = 20 Success We're off to see the Ruin, the wonderful Ruin it is.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: Cast Restorative Touch at some point
Kyra's turn
Start at Thicket
Discard Blessing of Kofusachi to retrieve Mist Horn from deck.
Free explore of #1: Kobold Chieftain (Proxy B)
Spoiler:
Monster Story
Traits: Kobold Veteran To Defeat: Combat 11+## Before acting, a random local character summons and encounters the story bane Drake. If it is not defeated, this monster is evaded.
BA: Drake is summoned by 1d4 ⇒ 1 Erasmus (unless Reiko Materializes - but we need it defeated, so the encounter is happening regardless) Drake is 1d4 ⇒ 1 acid-breathing.
If anyone fails, will display Mist Horn to reduce damage by 2.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Fight against a summoned Barghest
Radovan can evade and then get another monster thanks to that damage.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: move to swamp Kyra's turn
Stay at swamp
Free explore of #1: Cerulean Mastermind
Spoiler:
Ally 3
Traits: Aristocrat Human To Acquire: Charisma Diplomacy Stealth 12 On a local non-combat check, recharge this card and bury another card to add a local character's Knowledge or Stealth. Discard to explore. This exploration, on your Stealth checks, add 1d10. Ooo, a level 3 boon... recharge Noble, discard Empty Throne Diplomacy 12: 1d8 + 1 + 1d6 + 1d8 ⇒ (3) + 1 + (6) + (4) = 14 Success Discard Mastermind to explore #2: Volcanic Storm
Spoiler:
Spell 3
Traits: Arcane Attack Bludgeoning Divine Fire Magic To Acquire: Intelligence Wisdom Arcane Divine 11 For your combat check, banish to use Arcane or Divine + 3d6. If you would fail this check against a monster you encounter, you may evade it instead. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 13 check to recharge it instead. A spell is fun too! Ask Radovan for Blessing of Abadar Divine 11: 1d10 + 4 + 1d10 ⇒ (6) + 4 + (4) = 14 Success Discard Bodyguard to explore #3: Harpy
Spoiler:
Monster 2
Traits: Harpy To Defeat: Combat 10 Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location. BA Wis 6: 1d10 + 1 ⇒ (10) + 1 = 11 Success Reveal Earthbreaker, trigger Nissa Combat 10: 1d8 + 3 + 1d12 + 1d4 ⇒ (1) + 3 + (6) + (2) = 12 Success End turn
--- Despite the muck and the mire, or perhaps because of it, Kyra manages to rescue a rogueish fellow that hands over a valuable scroll before alerting the group to the presence of a mean-spirited harpy perched in the trees above. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mist Horn (Core), Volcanic Storm, Embiggen, Deathgrip, The Paladin, Divine Fortune, Noble, Soothing Word Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: receive Blessing from Erasmus Summon and encounter Brawl
Kyra's turn
Discard Blessing of Kofusachi to pull Giantbane Greataxe from deck. Free explore of River #5: Kobold Sorcerer
Spoiler:
Story Bane 1
Type: Monster Traits: Kobold Sorcerer Veteran To Defeat: Combat 10+## Before acting, suffer 1 Acid damage. If the check to defeat does not have the Attack trait, and you succeed, reroll. After acting, suffer 1 Acid damage. BA: Discard Urgathoa's Gluttony - another Monster for Radovan Reveal Greataxe, trigger Nissa, recharge Our Lord in Iron, trigger the trap Combat 10+3+3=16: 1d8 + 3 + 1d12 + 1 + 1d4 + 1d8 + 1d6 + 1 ⇒ (2) + 3 + (3) + 1 + (1) + (8) + (2) + 1 = 21 Success - no attack trait, so reroll Combat 10+3+3=16: 1d8 + 3 + 1d12 + 1 + 1d4 + 1d8 + 1d6 + 1 ⇒ (1) + 3 + (2) + 1 + (4) + (2) + (1) + 1 = 15 Our Lord in Iron rerolls all 1s... Combat 10+3+3=16: 1d8 + 3 + 2 + 1 + 4 + 2 + 1d6 + 1 ⇒ (7) + 3 + 2 + 1 + 4 + 2 + (1) + 1 = 21 Success AA: discard Empty Throne Thicket is created! Close location
WPC: Give Greataxe to Erasmus
Move to ... Farm or Swamp? (as a group, safe to say)
End turn
--- The more mundane creatures that prowl the river defeated, it was time for the group to face off against the tribe's sorcerer. One of the strongest kobolds around, they are still no match for the trio's combined strength. In the distance, they catch sight of the chieftain. But for now, a short rest and a little of Sarenrae's healing. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Embiggen, Divine Fortune, Mist Horn (Core), Deathgrip, Soothing Word, The Paladin Recharged: Restorative Touch (from Erasmus), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: no further activity Kyra's turn
Free explore of Glade #1: Spoiler:
Barrier Story Bane 1
Traits: Fire Trap Veteran To Defeat:
Before acting, each local character suffers 1 Fire damage.
BA: Mist Horn is still displayed - everyone is safe, and Radovan gets more monsters (Brain Ooze and Guardian Zombie, I think - both level 2) CtD: Cast Embiggen, turn summon
Discard Urgathoa's Gluttony to explore Glade #2: Kobold Champions (Proxy A)
Spoiler:
Monster Story Bane 1
Traits: Kobold Veteran To Defeat:
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage. BA: with Mist Horn here, gonna risk it... Perception 4+3=7: 1d12 + 3 ⇒ (6) + 3 = 9 No damage! CtD: reveal Greataxe, trigger Nissa, trigger Trap, still Embiggened
Close location: recharge Axe, Deathgrip, and Holy Symbol
End turn
--- Looking up briefly as the dragon makes another slow pass over the area, but miraculously does not land, Kyra shakes her head to clear her vision. For a moment, she thought she saw a huge crocodile climbing from the water, and had cast an enlargement spell on herself in response. But now, the crocodile is nowhere to be found, and instead she finds herself looking down (way down) at the tripwire of one of the kobold's many traps.
Striding forward with her companions again, she is nonplused when one of the tribe's champions puts himself in her path. She cleaves him in half with her gigantic axe with barely a thought.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Noble, The Paladin, Mist Horn (Core), Giantbane Greataxe, Deathgrip, Holy Symbol, Bodyguard, Soothing Word, Divine Fortune, Divine Insight, Earthbreaker Recharged: Embiggen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Kyra summons up a holy shield to deflect the Drake's breath.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Start at Glade Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Healing Light, Noble, The Empty Throne, Soothing Word, Earthbreaker, Our Lord in Iron, Divine Insight, Divine Fortune, Mist Horn (Core), The Paladin, Restorative Touch, Magic Chain Mail Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Scenario B:
Scenario upgrade: add Divine Fortune Deck upgrade:
Boon!: 1d20 ⇒ 19
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: move to Castle Kyra's turn
Examine and reload the Planar Rift.
Explore #1: Planar Rift
Spoiler:
Type: Barrier
Traits: Magic Obstacle Veteran To Defeat: Combat 11+## OR Arcane Divine 6+# Cannot be evaded. Before acting, a local character summons and encounters the danger. The difficulty to defeat is increased by the number of locations. BA: Reiko summons and evades the Zombie Minions CtD: Cast Divine Insight
Spoiler:
Monster Story Bane 1
Traits: Outsider Protean Veteran To Defeat:
Roll 1d4 twice, rerolling duplicates. This monster is resistant to: 1. Acid 2. Cold 3. Electricity 4. Fire
Resistances: 3d4 ⇒ (2, 2, 3) = 7 Cold and Electricity BA: Discard The Empty Throne to ignore CtD 1: No reason not to use Reiko's ready-to-go combat (plus Kyra turns outsider, and Erasmus recharges the Giant Slug)
CtD 2: Kyra turns outsider, Erasmus discards Iomedae's Justice
--- Discovering the rift linking the proteans to their home plane, the group combines forces to drive this one through. Vellumis is safe from their interference... for now.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Erasmus's turn: Discard Holy Symbol for fire damage.
Radovan's turn: receive Blessing of Kofusachi
Kyra's turn
Start of turn, examine Hospice #1: Witness
Cast Soothing Word on Erasmus
Free explore of #1: Witness
Spoiler:
Type: Barrier
Traits: Task Veteran To Defeat: Charisma Diplomacy Knowledge 7+# If undefeated, discard a card from the hourglass. If defeated, examine the top card of any location; you may ignore effects that happen when examined. Ask Radovan to discard The Carnival to bless Diplomacy 7+3=10: 1d8 + 1 + 1d8 ⇒ (7) + 1 + (1) = 9 Succeed by flipping 1 to 8. Examine top card of Hospice - Lady Despair Discard The Healing Light to explore #2: Lady Despair
Spoiler:
Blessing 3
Traits: Deity: Urgathoa Divine When this is the hour: On your turn, if you would suffer a scourge, a random local character suffers it instead. To Acquire: Constitution Divine Fortitude 8 On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore. This exploration, if you would suffer a scourge, a random other character suffers it instead. This is why I kept it open... Ask Radovan for Wadjet Divine 8: 1d10 + 4 + 2d8 ⇒ (6) + 4 + (2, 1) = 13 Success Healing Light is triggered for two cards healed: Soothing Word (Erasmus's) and The Healing Light. Discard Lady Despair to explore #3: Iomedae's Justice
Spoiler:
Blessing 1
Traits: Deity: Iomedae Divine Veteran When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+# On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4. Divine 8: 1d10 + 4 ⇒ (4) + 4 = 8 Success End turn
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Noble, Mist Horn (Core), Embiggen, Iomedae's Justice, The Healing Light, Magic Chain Mail, The Paladin, Soothing Word (Erasmus's), Earthbreaker, Urgathoa's Gluttony Recharged: Blessing of Kofusachi (Radovan's), Soothing Word, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
No further off-turn activity Kyra's turn
Start of turn - examine and reload the villain Move to Crypt
Free explore of Crypt #1: The Dance
Spoiler:
Blessing 1
Traits: Harrow Suit: Keys Veteran When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card. To Acquire: Dexterity Acrobatics 4+# On another character's check, discard to bless twice. Discard to explore. Cannot succeed at Dex 7, not worth blessing Kyra's d4 - discard Soothing Word to Desperate Discard Bodyguard to explore Crypt #2: Hell Hound
Spoiler:
Monster 1
Traits: Outsider To Defeat: Combat 10 Immune to Fire. Vulnerable to Cold. Before acting, each local character suffers 1 Fire damage. BA: Bodyguard reduces all damage to Kyra by 2... Radovan takes no damage and displays two new monsters (Infantry Devil and Harpy, both level 2) Erasmus takes 1 fire damage Reveal Greataxe, turn outsider, assisted by Nissa
End turn
--- Having identified one of the proteans, but still seeking the other, Kyra joins her allies at the crypt and begins searching there.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathgrip, The Empty Throne, Restorative Touch, Earthbreaker, Embiggen, Mist Horn (Core), The Paladin, Magic Chain Mail, Leech, Noble, Urgathoa's Gluttony Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hand update after playing The Paladin and recharging Deathgrip to 'pay' for it. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Leech, Earthbreaker, Magic Chain Mail, Mist Horn (Core), Holy Symbol, Embiggen, Noble, Urgathoa's Gluttony, The Empty Throne, Iomedae's Justice Recharged: Soothing Word, Deathgrip, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: Erasmus displays Mist Horn to absorb the fire damage. Kyra's turn
Start of turn, examine Leech - reloaded. Free explore of Arsenal #1: Leech
Discard Leech to explore #2: Cultist (Proxy A)
Spoiler:
Monster Story Bane 1
Traits: Cultist Human Veteran To Defeat:
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards Reveal Greataxe, trigger Leech bonus and Nissa (spirit relatives) bonus, trigger location Combat 10+3+3=16: 1d8 + 3 + 1d12 + 1 + 1d4 + 1d4 + 1 ⇒ (6) + 3 + (11) + 1 + (3) + (1) + 1 = 26 Success Close location - summon Elven Curve Blade
Spoiler:
Weapon 1
Traits: 2-Handed Finesse Melee Slashing Sword To Acquire: Strength Melee 8 For your combat check, reveal to use Strength or Melee + 1d10; if proficient, you may additionally discard to add another 2d4. After playing this weapon, you may not play an Offhand boon this encounter. Trigger Nissa again Melee 8: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10 Success WPC: nothing to swap Move to Shrine
Cast Soothing Word on Erasmus End turn
--- Kyra discovers a healing leech sealed in a jar, but one of the invading cultists foolishly decides to defend the jar with his life.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Iomedae's Justice, Restorative Touch, Holy Symbol, Magic Chain Mail, Leech, Earthbreaker, The Empty Throne, Noble, Urgathoa's Gluttony, Embiggen, Mist Horn (Core) Recharged: Soothing Word, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Also at the Arsenal
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Bodyguard, Noble, Magic Chain Mail, Embiggen, Iomedae's Justice, Mist Horn (Core), The Empty Throne, Restorative Touch, Holy Symbol, Divine Insight Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Scenario A:
Scenario upgrade: Restorative Touch replaces Cure Deck upgrade:
Boon!: 1d20 ⇒ 17
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: move a lot Kyra's turn
Free explore of the Academy #1: Azuretzi
Spoiler:
Story Bane 1
Type: Monster Traits: Outsider Protean Veteran To Defeat: Combat 11+## THEN Charisma Arcane Diplomacy Divine 9+# Roll 1d4 twice, rerolling duplicates. This monster is resistant to: 1. Acid 2. Cold 3. Electricity 4. Fire Before acting, a local character discards an ally. On the combat check to defeat, reroll 1 die that shows the highest value, then reroll 1 die that shows the lowest value. 4d4 ⇒ (2, 2, 2, 4) = 10 Resistant to Cold and Fire BA: Reiko discards Quartermaster Cast Embiggen, cast Deathgrip, turn outsider
Someone plays a blessing (maybe The Paladin now?), turn outsider
Fin!
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: discard Urgathoa's Gluttony Kyra's turn
Stay at Ossuary
Free explore of #1: Evidence
Spoiler:
Story Bane 1
Type: Barrier Traits: Task Trigger Veteran To Defeat: Intelligence Wisdom Knowledge Perception 10+# When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario. Cast Divine Insight, Erasmus reveals Fate-reader Lenses Perception 10+3=13: 1d10 + 3 + 2d6 + 1d10 ⇒ (10) + 3 + (2, 6) + (6) = 27 Success Close location
Spoiler:
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. BA: Display the Mist Horn to absorb the combat damage - Radovan displays Boggart (Monster 1) next to a cohort Reveal Greataxe, turn undead, discard Empty Throne to bless Combat 11+3+3=17: 1d8 + 3 + 1d12 + 1 + 1d4 + 1d4 ⇒ (1) + 3 + (7) + 1 + (1) + (2) = 15 Love them 1's and 2's Pause to see if Radovan wants to take his fight instead of evading (obviously, Mist Horn will protect against the BA damage for him too).
HP:
Combat 11+3+3=17: 1d8 + 3 + 1d12 + 1 + 1d4 + 1d4 ⇒ (4) + 3 + (2) + 1 + (3) + (3) = 16 Sigh. Radovan can stick to the evade plan, but then the location is still open. Either way, Kyra is safe from the damage, so posting hand. End turn
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Holy Symbol, Iomedae's Justice, Noble, Bodyguard, Earthbreaker Recharged: Divine Insight, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn:
Kyra's turn
SoT:
Give The Paladin to Radovan
Stay at Ossuary
Free explore of #1: Ghast
Spoiler:
Monster 3
Traits: Ghoul Undead Veteran To Defeat: Combat 13+## Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted. If undefeated, banish an ally; if you cannot, suffer the scourge Dazed. BA: turn undead Fort 6: 1d6 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7 Success Radovan needs to make the same check, with Kyra's d4 bonus Combat: Reveal Greataxe, turn undead, Ask Reiko for The Survivor, which will double-bless
End turn
--- Searching the crypt, Kyra is not the least bit surprised when another undead creature is found - this one gnawing on some of the bones here.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Noble, Iomedae's Justice, Embiggen, Earthbreaker, Deathgrip (Core), Cure (Core), Bodyguard, Soothing Word, Gorum's Iron, Holy Symbol, Mist Horn Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Oops - thought there were As and Bs everywhere. Would close the Alley given that's not true. Summon and acquire an ally: Bound Imp
Spoiler:
Ally 1
Traits: Devil Outsider To Acquire: Intelligence Wisdom Arcane Divine 6 While this card is in your hand or when you play it, treat it as either a monster or an ally. Recharge to draw a card. Banish to draw 2 cards. DURING RECOVERY If proficient with Arcane or Divine, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead. Divine 6: 1d10 + 4 ⇒ (8) + 4 = 12 Success Alley is closed - give Bound Imp to Erasmus and move to Ossuary.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn: no activity Kyra's turn
Stay at the Alley
Free explore of #1: Mist Horn
Spoiler:
Item 1
Traits: Instrument Magic To Acquire: Intelligence Wisdom Arcane Divine 8 Display next to a location. While displayed: * When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient. * At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it. Divine 8: 1d10 + 4 ⇒ (7) + 4 = 11 Success Discard Iomedae's Justice to explore #2: Spoiler:
Story Bane 1
Type: Monster Traits: Undead Wight Veteran To Defeat: Knowledge 6+# OR Combat 10+## Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained. Display Mist Horn to absorb the cold damage. Reveal Greataxe, turn undead Combat 10+3+3=16: 1d8 + 3 + 1d12 + 1 + 1d4 ⇒ (7) + 3 + (6) + 1 + (4) = 21 Success We're hunting Evidence, so keep location open. End turn.
--- Scouring the alley for evidence of the changed timeline and the culprit behind it, Kyra stumbles upon a miserable undead creature clutching its last prized possession to its chest.
With a quick prayer to her goddess, she goes back to the task at hand. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure (Core), Holy Symbol, Mist Horn (Core), Earthbreaker, Noble, Iomedae's Justice, Bodyguard, The Empty Throne, Deathgrip (Core), Urgathoa's Gluttony, Gorum's Iron Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
So, looks like we have a morning pair and a day-evening pair. Radovan, Reiko, Kyra, Erasmus.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Start at the Alley Recharge The Empty Throne Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bodyguard, Noble, Holy Symbol, Gorum's Iron, Embiggen, Cure (Core), Urgathoa's Gluttony, Mist Horn (Core), The Paladin, Earthbreaker, Soothing Word Recharged: The Empty Throne, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude: Con +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Perception: Wis +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
I'll be playing Kyra. Her deck handler is out of date, since I played her via TTS most recently. Will update it sometime this week. Previous paizo game is here, using this profile: https://paizo.com/campaigns/v5748p75ivkyi Kyra will take the tier advancements.
I'm in Chicago. I can often post during the day, but am most active between 10pm and 2am.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
I'll use the hero point for a card feat (Ally). I'll just take two blessing 1s. I'll have to think about whether I want to give the adventure reward to a different character or to Kyra.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Cayden Cailean's Revelry
Start of turn, Longshanks moves to Mountain to catch up w/ Kyra and Mogmurch.
Free explore of Trail 2: Flame Staff
Discard Bodyguard to explore Trail 3: Ghoul
Trail is now nothing but banes
On Crimsi's turn:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Balmberry, Fiery Glare (Core), Gorum's Iron, Spiked Breastplate, Earthbreaker, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
On Crimsi's turn:
Move to Mountain using scenario power On Mogmurch's turn:
Move to Trail using scenario power
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Nethys's Duality
Start of Kyra's turn:
Use Balmberry on Mogmurch to remove Entangled and heal 1 card. Free explore of Ravine 3: Termite Swarm
Since Mogmurch is not entangled, let's assume he fights the Swarm.
End turn.
Entangled Check on Crimsi's turn: Fortitude 5: 1d6 + 2 ⇒ (6) + 2 = 8
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure (Core), Bodyguard, Holy Light (Core) Recharged: Aid (Core), Divine Insight, Soothing Word, Balmberry, Fiery Glare (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Entangled roll on Mogmurch's turn: Fort 5: 1d6 + 2 ⇒ (4) + 2 = 6 Since Crismi is not entangled on Mogmurch's turn, let's assume he fights the Azer, and hopefully gets to the mountain.
She will also bury the Holy Symbol to avenge.
End of Mogmurch's turn, remove Entangled, reset hand (draw one)
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Recharge check on Aid on Mogmurch's turn: Divine 8: 1d10 + 4 ⇒ (4) + 4 = 8 Success Hour of Cayden Cailean's Revelry
Start of turn Entangled checks.
Free explore of Cliff 3: Cave Lizard
Kyra succeeds and moves to Cave.
End turn.
Start of Crimsi's turn, Entangled check: Fortitude 5: 1d6 + 2 ⇒ (1) + 2 = 3
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Paladin, Cure (Core), Bodyguard, Frog, Holy Light (Core), Prayer 1, The Empty Throne Recharged: Aid (Core), Divine Insight, Soothing Word, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Barring unexpected events, Kyra will need two Fortitude checks before her turn, to avoid Entangled.
Fortitude 5 on Crimsi's turn: 1d6 + 2 ⇒ (6) + 2 = 8
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
At end of turn, recharge Holy Symbol to heal Frog.
Kyra climbs down from the cliff and looks around the area that her allies have been scouring. She hears the burble of a nearby frog and when she moves to pick it up, she spots the adventurers that they have been seeking.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Gorum's Iron, Fiery Glare (Core), Bodyguard, The Empty Throne, Holy Light (Core), The Paladin, Prayer 1, Mist Horn (Core), Cure (Core), Frog Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Torag's Power
Free explore of Cliff 1: Spiked Breastplate
Display the armor, move to Campsite.
Discard Frog to explore Campsite 6: Shiny Longshanks
Draw a new weapon: Allying Dart
Use scenario power to move back to Cliff
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Prayer
Free explore of Cave 1: Acid Flask
Move to Cliff.
Huffing and puffing along, Kyra reaches the top of the cliff and can see her allies scouting around the huge campsite below, looking for the poor longshanks. She leans back, hands on her hips, and rests for a moment to catch her breath. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Bodyguard, Soothing Word, Prayer 1, Holy Light (Core), The Paladin, The Empty Throne, Mist Horn (Core), Aid (Core) Recharged: Fiery Glare (Core), Cure (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Shelyn's Song
Free explore of Cave 2: Gem of Physical Prowess
End turn
Summary: Cave 1 is banished Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Orison 1, Giantbane Greataxe, Holy Light (Core), Prayer 1, Bodyguard, The Paladin, Gorum's Iron, Soothing Word Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hour of Benefaction
Free explore of Ravine 1: Skeleton
Move to Cave using scenario power. End turn.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Prayer 1, Holy Light (Core), Bodyguard, Cure (Core), Orison 1, Fiery Glare (Core), Giantbane Greataxe, The Paladin, Soothing Word, Holy Symbol, Gorum's Iron Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn, receive Fiery Glare, discard The Paladin. Hour of Iomedae's Justice
Free explore of Trail 1: Attic Whisperer
Attic Whisperer:
Traits: Mental Undead To Defeat: Combat 13 Immune to Mental and Poison. All damage is Mental damage that may not be reduced. Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. While acting, distant characters may not play cards. Turn undead vs the BA power for both Crimsi and myself Wisdom 4+1: 1d10 + 1 + 1d4 ⇒ (7) + 1 + (1) = 9 Reveal Earthbreaker, turn undead Combat 13+1: 1d8 + 2 + 1d12 + 1d4 ⇒ (2) + 2 + (10) + (1) = 15 Move to Mountain using scenario power.
Move to Ravine using scenario power.
Summary:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Holy Symbol, Holy Light (Core), Bodyguard, Orison 1, The Empty Throne, Cure (Core), Giantbane Greataxe, Gorum's Iron, Prayer 1 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Off-turn, reveal helm to reduce Burning Tar damage to 0 Hour of Torag's Power
Free explore of Trail 1: Perplexing Text
Quick turn. Lame diebot. Let's see, if I had used spell and Paladin blessing... 4d6 + 1d8 + 1 ⇒ (1, 1, 2, 2) + (3) + 1 = 10 Seems about right.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Prayer 1, Aid (Core), Holy Light (Core), Orison 1, Bodyguard, Cure (Core), Giantbane Greataxe, Gorum's Iron Recharged: Divine Insight, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Start at Trail as dictated. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Holy Light (Core), Soothing Word, Cure (Core), Earthbreaker, Aid (Core), Orison 1, Gorum's Iron, Prayer 1, Bodyguard, Giantbane Greataxe Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Yup. Korvosan Guard out, Bodyguard in.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Hero Point: Power feat for "Gain the skills Fortitude and Perception."
Upgrade Prefs:
Not interested in either Loot. Have two nice melee weapons and a good armor. Happy to keep going. We did that in essentially a day, I think we can be done before the 26th.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
On Crimsi's turn, discard Prayer. Hour of Benefaction
Move to the Stable and explore: Spyglass
Discard Spyglass to examine Stable: Goblin Troublemaker and Teamster.
Discard Korvosan Guard to explore: Goblin Troublemaker
Discard Teamster to explore: Giant Slug
End turn, encounter the Zompig
Attempt to close, assisted by Prayer from either ally
Summary:
As her allies explore the storehouse and find nasty termites that swarm out to attack first one then the other, Kyra's attention keeps being drawn to the activity of the unholy pig that is cavorting about the nearby stable. Deciding to do something about it, she strides over to the other building.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Empty Throne, Holy Symbol, Aid (Core), Soothing Word Recharged: Cure (Core), Orison 1, Giant Slug (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Which means they're both at 12 - we should not wait too long to kill another one.
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
End of Mogmurch's turn, determine if the pigs accumulate anything: 1d10 ⇒ 10 They do not. Hour of the Orison
Move to the Farm and free explore: Yeth Hound
Yeth Hound:
Core
Monster 1 Traits: Animal Outsider To Defeat: Combat 10 Before acting, each local character must succeed at a Wisdom 5 check or suffer the scourge Frightened. If the hour's level is 0, after the encounter, each local character suffers 1d4 Mental damage that may not be reduced. BA Wisdom 5: 1d10 + 1 + 1d6 ⇒ (8) + 1 + (6) = 15 Reveal Greataxe, trigger Farm again Combat 10: 1d8 + 2 + 1d12 + 1 + 1d6 ⇒ (7) + 2 + (6) + 1 + (4) = 20 AA Mental Damage: 1d4 ⇒ 4 Discard The Empty Throne, Prayer 1, Helm (Core), and Holy Light (Core) Realized when reviewing that I forgot my own d4 on those two checks, but adding it in now would change the AYA damage roll. My bad - no extra resources were expended, at least. Cast Cure to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards: The Empty Throne, Prayer 1, and Helm (Core).
Draw Snake when Farm closes, then move back to Storehouse.
Kyra smiles at her fellow gobbo's shiny new mail shirt. She decides the undead piggy rooting around in the yard looks ripe for slaughter and heads that way.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Sands of the Hour 1, Aid (Core), Helm (Core), The Empty Throne, Earthbreaker, Soothing Word Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
Start at the Storehouse for the hand boost.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Orison 1, Aid (Core), Mist Horn (Core), Holy Symbol, Soothing Word, Divine Insight, Korvosan Guard, Earthbreaker, Sands of the Hour 1 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee: Str +2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +3 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Cha +1 Favored Card: Blessing
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
1) Vic Polites, 2361 - 1010
Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler
I see what you did there. ;)
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