Thanks Chess Pwn, for whatever reason I had thought that was like the Arcane Strike feat which is unneeded really after 3rd level as a Blade Adept. I reread it and realized it was exactly what I was looking for. Blakmane the only way I could become an Eldritch Knight is if I took a class that allowed me to become proficient with all martial weapons, as the Martial Weapons Proficiency feat only applies to a single weapon of the martial weapons type. To be honest I'm not sure if I'll even take a prestige class with this character. We'll see though.
Okay, two questions here. First with regards to thier favored class option: Quote: Arcanist: Increase total number of points in the arcanist's arcane reservoir by 1. Does this mean that it increases the number of points I start with after a nights rest as well? So a 9th level elven blade bound arcanist thats chosen this say 5 times would have 3 + 5 (for level) + 5 (for favored class option) = 13 points in his reservoir after a nights rest? ----Second, with regards to the Blade Bounds arcane reservoir. Does it work like the Magus Arcane Pool for purposes of enhancing the black blade? In short, can it do this: Quote:
Megan Robertson wrote:
It'll accept it beginning of next month. Yay us. :)
I am looking to get involved in the game myself. Looking at possibly the below Dhampir Magus. Demora:
DEMORA CR 1
Male Dhampir Magus 2 CG Medium Humanoid (Dhampir) Hero Points 1 Init +4; Senses Darkvision (60 feet), Low-Light Vision; Perception +3 -------------------- DEFENSE -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 16 (2d8) Fort +3, Ref +2, Will +4 Defensive Abilities Negative Energy Affinity; Resist Undead Resistance Weakness Light Sensitivity -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +3 (1d4+2/19-20/x2) and Silversheen Longsword +4 (1d8+2/19-20/x2) and Unarmed Strike +3 (1d3+2/20/x2) Special Attacks Spellstrike Spell-Like Abilities Detect Undead (3/day) Magus Spells Known (CL 2, 3 melee touch, 3 ranged touch): 1 (3/day) Shield 0 (at will) Acid Splash, Read Magic, Detect Magic, Prestidigitation (DC 12) -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 10, Int 15, Wis 12, Cha 14 Base Atk +1; CMB +3; CMD 15 Feats Godless Healing Traits Reactionary, Westcrown Firebrand Skills Acrobatics +1, Bluff +4, Climb +5, Escape Artist +1, Fly +1, Intimidate +6, Knowledge: Arcana +7, Knowledge: Dungeoneering +6, Knowledge: The Planes +6, Perception +3, Ride +5, Spellcraft +7, Stealth +1, Swim +1, Use Magic Device +6 Languages Abyssal, Common, Infernal SQ Arcane Pool (+1) (3/day) (Su), Godless Healing (1/day) (Su), Hero Points (1), Resist Level Drain (Ex), Spell Combat (Ex) Combat Gear Dagger, Studded Leather, Silversheen Longsword; Other Gear Backpack, Masterwork (2 @ 31.5 lbs), Bag, Waterproof (25 @ 23 lbs), Bedroll, Blanket, winter, Chalk, 1 piece (3), Charcoal Stick (2), Fishhook, Flint and steel, Hammock, Potion of Cure Light Wounds (2), Pouch, belt (1 @ 0.86 lbs), Powder (4), Rations, trail (per day) (7), Soap, Bar (50 uses) (2), Spell component pouch, Travelling Spellbook (blank), Waterskin (2), Whetstone, Whistle, Signal -------------------- SPECIAL ABILITIES -------------------- Arcane Pool (+1) (3/day) (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The poo Darkvision (60 feet) You can see in the dark (black and white vision only). Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Light Sensitivity (Ex) Dazzled as long as they remain in bright light. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it. Resist Level Drain (Ex) A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional savin Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spellstrike (Su) Deliver touch spells as part of a melee attack. Undead Resistance +2 save vs. disease, mind affecting Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round. Created With Hero Lab® - try it for free at http://www.wolflair.com! ------------------------------------ As a note Hero Lab does not put the spellbooks into statblocks, and also does not have Ultimate Magic in it yet. Her Spellbook is:
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