Marcian Wallace Lee
Male Human (Taldan) rogue 1
LG Medium humanoid (human)
Init +7,
Senses Perception +7
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex, )
hp 9 ((1d8)+1)
Fort +1,
Ref +5,
Will +2
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OFFENSE
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20)
Melee heavy mace +1 (1d8+1)
Melee dagger +1 (1d4/19-20)
Ranged dagger (thrown) +3 (1d4+1/19-20)
Special Attacks Sneak Attack 1d6,
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TACTICS
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STATISTICS
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Str 13, Dex 16, Con 12, Int 14, Wis 14, Cha 14,
Base Atk +0; CMB +1; CMD 14
Feats Improved Initiative, Rapid Reload (Crossbow (Light))
Skills Acrobatics +7, Bluff +6, Climb +5, Diplomacy +6, Disable Device +8, Knowledge (Local) +6, Knowledge (Religion) +3, Linguistics(Shadowtongue) +6, Perception +7, Perception (Trapfinding) +8, Sense Motive +6, Stealth +7,
Traits Eyes and Ears of the City (Abadar),
Languages Celestial, Common, Infernal, Shadowtongue
SQ bonus feat, bonus rogue talent, skilled, trapfinding,
Combat Gear rations (trail/per day) (3),
Other Gear light crossbow, heavy mace, dagger (3), leather, outfit (traveler's), crossbow bolts (10) (2), holy symbol (gold), backpack, masterwork, bedroll, waterskin (filled), thieves' tools, 2.4 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.
Bonus Rogue Talent The human gains +1/6 of a new rogue talent.
Eyes and Ears of the City (Abadar) Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.