M Halfling Sorcerer-Elemental/1
Hermia: Well I am not going to be fawning all over her, she is just a friend, for the most part. I really do not like the "forced" nature of the relationships in the Jade Regent, but I guess it is what it is!! I will stat her up now....should I let it be known to the other players she is a ninja in training?? And what about weapons and such, should I go with a shortsword and throwing daggers, or are a wakizashi and shuriken ok? I would have received the weapons and such from the stash my mother hid away when she frist came to Sandpoint. Or they could have rotted away...your choice.
M Halfling Sorcerer-Elemental/1
Hermia: Her actual loyalty will be to herself. Sure she agreed to watch over Ameiko, but she sees that more as a friend watching a friend, not as a retainer. And she is also very interested in discovering her heritage and training to become what she thought was a mythical being, a ninja. She wants to hone her skills, and by becoming better then she can help Ameiko....but truely why would she need to, Ameiko lives in a quiet little town running a Tavern. She sees her role as Ameiko's protector as a secondary, or even tertiary concern. She wants to bring back honour to her family, and by becoming a full ninja and perhaps starting (or restarting) her own clan.
M Halfling Sorcerer-Elemental/1
Sorry..just using this space to talk to Hermia about another game she is runnng Hermia: Ok, sorry for tall the secrecy. It’s nothing big, but i thought I would do the asking and explaining off the main thread.
Her family came over the top of the world with the Kaijitsu when they first arrived. Originally they were to protect them. But by the time they reached Sandpoint, only the pregnant wife of the clan's Oyobun was left alive. She carried with her the knowledge of the clan’s skill in a book, which she hid away, along with her weapons and other ninja gear. She settled down into a life as a cook for the Kaijitsu family. When she was born, her daughter (my character) carried on the tradition.
Ok it is a little rough, but that is the general idea. What do you think, is it possible??
M Halfling Sorcerer-Elemental/1
Seeing his companion go down to the fell attack of the skeleton, Kynneth takes a step back (5' step away from the skeleton) and quickly racks his memory for anything that might help give he an edge against this creature. He calls upon the magic in his blood and strikes the skeleton with a heavenly fire. Knowledge-Religion: 1d20 + 6 ⇒ (1) + 6 = 7
M Halfling Sorcerer-Elemental/1
Nngara Erebrian wrote:
Not too sure if I am still in it or not...was slow getting back to him...will have to see ... that was the one with the pregen characters, right??
M Halfling Sorcerer-Elemental/1
Thanks Raventhorn....I really do not like to bail on a game, but this guy is really bad. If you read some of the posts you can see that. And I hope we get back to your game soon...I am just waiting for Devin to check the door before Kynneth's curiosity makes him see whats on the other side!!!
M Halfling Sorcerer-Elemental/1
Kynneth suddenly stops, his face going blank, as if he is trying to hear a distant sound. He slowly raises his right hand and then speaks."I sense something beyond that door...something..dark, and old. We must be very careful." He looks towards Hermia as he speaks, concern covering his young face.
M Halfling Sorcerer-Elemental/1
Kynneth looks at the pile of equipment that has been handed to him, then looks up into the tomb. "Umm...is all this for me?? It does not look that big inside, do you really think we need all these tools??"
M Halfling Sorcerer-Elemental/1
Hehe...thanks...I have the crunch here....see what you think, and any/all suggestions are welcome...for some reason I just cannot seem to get a good idea about this fellow....
crunch: MANGUR HARMPREET CR 1/2 Male Human (Vudrani) Rogue 1 NN Medium Humanoid (Human) Init +3; Senses Perception +6 -------------------- DEFENSE -------------------- AC 13, touch 13, flat-footed 10. . (+3 Dex) hp 8 (1d8) Fort +0, Ref +5, Will +2 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Unarmed Strike +0 (1d3/20/x2) Special Attacks Sneak Attack +1d6 -------------------- STATISTICS -------------------- Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 14 Base Atk +0; CMB +0; CMD 13 Feats Persuasive, Point Blank Shot, Rogue Weapon Proficiencies Traits Fast-Talker, World Traveler: Diplomacy Skills Acrobatics +7, Bluff +7, Climb +4, Diplomacy +9, Disable Device +8, Disguise +6, Escape Artist +7, Intimidate +4, Perception +6, Sense Motive +6, Sleight of Hand +7, Stealth +7, Use Magic Device +6 Languages Common, Elven, Osiriani, Vudrani SQ Trapfinding +1 --------------------
M Halfling Sorcerer-Elemental/1
Wow...your druid scares me...why would she think they would even be interested in her...sheez...
M Halfling Sorcerer-Elemental/1
LOL...well it is good to have someone like you playing!! Rightnow in another game, I think the DM is mad at us, so he is throwing tons of monsters at us to kill us off...somehow they surrounded us and escape and surrender are not an option...those are his words....yikes!! lol
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