Male Human in Jungle

Kyle DeMorte's page

No posts. Organized Play character for Sphen86.


Full Name

Kyle DeMorte

Race

Human

Classes/Levels

Rogue/Bard/Pathfinder Chronicler

Gender

Male

Size

Medium

Age

23

Alignment

Chaotic Neutral

Deity

Desna

Languages

Common, Goblin, Gnoll, Draconic, Giant, Celestial, Infernal, Cheliax, Thassalonian, Varasian, Gnome

Occupation

Shadow Lodge Agent

Strength 10
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About Kyle DeMorte

General Stats
HP: 44
Initiative: +4
Speed: 30 feet

Defenses
AC: 22 (7 armor, 2 shield, 3 DEX)
Touch: 13; FF: 19
FORT: +3, REF: +12, WILL: +6
(+4 vs. "sound" effects)

Offense
Adamantine Crowbar: +7/+2 (1d6, x2)
Sling: +9/+4 (1d4, x2)
Sneak Attack: +2d6
BAB: +6/+1 CMB: 6 CMD: 18

Skills
Acrobatics: +7
Appraise: +6
Bluff: +30
Climb: +4
Diplomacy: +19
Disable Device: +10
Disguise: +11
Escape Artist: +6
Intimidate: +10
K(Arcana): +7
K(Dungeoneering): +7
K(Engineering): +7
K(Geography): +7
K(History): +7
K(Local): +7
K(Nature): +7
K(Nobility): +7
K(Planes): +7
K(Religion): +7
Linguistics: +13
Perform (Oratory): +16
Profession (Scribe): +8
Sense Motive: +8
Sleight of Hand: +6
Spellcraft: +6
Stealth: +8
Swim: +4
Use Magic Device: +12
*+1/2 Rogue Levels to find traps (perception)
*+1/2 Bard Levels to all Knowledge checks

Special Abilities
Bardic Performance: 6+CHA rounds per day
-Countersong, Distraction, Fascinate, Inspire Courage +2
Versatile Performance: Can use Perform (Oratory) in place of a Diplomacy or Sense Motive.
Well Versed: +4 vs. bardic performance, sonic, and language-dependent effects.
Trap Sense: : +1 REF saves and AC vs. Traps
Evasion: Take no damage on a successful save for half damage
Uncanny Dodge: Cannot be caught flat footed
Rogue Talents:
Combat Trick: Free combat feat
Coax Info: use Bluff to Intimidate in order to get information

Feats and Traits
Catch Off Guard: no penalty for improvised melee weapons
Deceitful: +2 to Bluff and Disguise, +4 with 10 ranks
Combat Expertise: -2 to attacks and CMB to gain +2 to AC
Improved Feint: Use the Feint CMB as a move action
Misdirection Tactics: Use bluff to negate a melee hit on self
Skill Focus (Bluff): +3 to Bluff, +6 with 10 ranks
Reactionary: +2 Initiative
Fast Talker: +2 Bluff and is always a class skill

Spells
0) Mage Hand, Prestidigitation, Detect Magic, Read Magic, Open/Close
1) Grease, Ear Piercing Scream, Summon Monster I
2) Glitter Dust, Tongues

Gear
MUNDANE: Bedroll, Rations (x5), Silk Rope, Grappling Hook, Water Skin, Thieve's Tools MW, Old Woman's Shoe, Miner's Pick, Hammer, Shovel, Backpack
+1 Light Fortification Buckler: 25% chance to negate crits and sneak attack
+2 Stanching Chain Shirt: reduces bleed damage by 2 (includes ability bleed)
Anti-Plague (x5): +5 on saves vs. disease for 1 hour; if already infected, take 2 new saves at +5
Anti-Toxin (x5): +5 on saves vs. poison for 1 hour
Circlet of Persuasion: +3 to CHA based skill checks
Hat of Disguise: functions as Disguise Self, must have head wear as part of disguise
Cloak of Resistance: +1 to all saves
Gloves of Arrow Snaring: allows use of Catch Arrows feat twice a day
Mulberry Ioun Stone: +5 competence bonus on Bluff and Disguise
Potion of Delay Poison
Slippers of Spider Climb: climb speed of 20 ft, 10 minutes per day
Wand of Cure Light Wounds: 46 charges remaining
Wayfinder (has ioun stone in it)