| Full Name |
Kyle DeMorte |
| Race |
Human |
| Classes/Levels |
Rogue/Bard/Pathfinder Chronicler |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Alignment |
Chaotic Neutral |
| Deity |
Desna |
| Languages |
Common, Goblin, Gnoll, Draconic, Giant, Celestial, Infernal, Cheliax, Thassalonian, Varasian, Gnome |
| Occupation |
Shadow Lodge Agent |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
18 |
About Kyle DeMorte
General Stats
HP: 44
Initiative: +4
Speed: 30 feet
Defenses
AC: 22 (7 armor, 2 shield, 3 DEX)
Touch: 13; FF: 19
FORT: +3, REF: +12, WILL: +6
(+4 vs. "sound" effects)
Offense
Adamantine Crowbar: +7/+2 (1d6, x2)
Sling: +9/+4 (1d4, x2)
Sneak Attack: +2d6
BAB: +6/+1 CMB: 6 CMD: 18
Skills
Acrobatics: +7
Appraise: +6
Bluff: +30
Climb: +4
Diplomacy: +19
Disable Device: +10
Disguise: +11
Escape Artist: +6
Intimidate: +10
K(Arcana): +7
K(Dungeoneering): +7
K(Engineering): +7
K(Geography): +7
K(History): +7
K(Local): +7
K(Nature): +7
K(Nobility): +7
K(Planes): +7
K(Religion): +7
Linguistics: +13
Perform (Oratory): +16
Profession (Scribe): +8
Sense Motive: +8
Sleight of Hand: +6
Spellcraft: +6
Stealth: +8
Swim: +4
Use Magic Device: +12
*+1/2 Rogue Levels to find traps (perception)
*+1/2 Bard Levels to all Knowledge checks
Special Abilities
Bardic Performance: 6+CHA rounds per day
-Countersong, Distraction, Fascinate, Inspire Courage +2
Versatile Performance: Can use Perform (Oratory) in place of a Diplomacy or Sense Motive.
Well Versed: +4 vs. bardic performance, sonic, and language-dependent effects.
Trap Sense: : +1 REF saves and AC vs. Traps
Evasion: Take no damage on a successful save for half damage
Uncanny Dodge: Cannot be caught flat footed
Rogue Talents:
Combat Trick: Free combat feat
Coax Info: use Bluff to Intimidate in order to get information
Feats and Traits
Catch Off Guard: no penalty for improvised melee weapons
Deceitful: +2 to Bluff and Disguise, +4 with 10 ranks
Combat Expertise: -2 to attacks and CMB to gain +2 to AC
Improved Feint: Use the Feint CMB as a move action
Misdirection Tactics: Use bluff to negate a melee hit on self
Skill Focus (Bluff): +3 to Bluff, +6 with 10 ranks
Reactionary: +2 Initiative
Fast Talker: +2 Bluff and is always a class skill
Spells
0) Mage Hand, Prestidigitation, Detect Magic, Read Magic, Open/Close
1) Grease, Ear Piercing Scream, Summon Monster I
2) Glitter Dust, Tongues
Gear
MUNDANE: Bedroll, Rations (x5), Silk Rope, Grappling Hook, Water Skin, Thieve's Tools MW, Old Woman's Shoe, Miner's Pick, Hammer, Shovel, Backpack
+1 Light Fortification Buckler: 25% chance to negate crits and sneak attack
+2 Stanching Chain Shirt: reduces bleed damage by 2 (includes ability bleed)
Anti-Plague (x5): +5 on saves vs. disease for 1 hour; if already infected, take 2 new saves at +5
Anti-Toxin (x5): +5 on saves vs. poison for 1 hour
Circlet of Persuasion: +3 to CHA based skill checks
Hat of Disguise: functions as Disguise Self, must have head wear as part of disguise
Cloak of Resistance: +1 to all saves
Gloves of Arrow Snaring: allows use of Catch Arrows feat twice a day
Mulberry Ioun Stone: +5 competence bonus on Bluff and Disguise
Potion of Delay Poison
Slippers of Spider Climb: climb speed of 20 ft, 10 minutes per day
Wand of Cure Light Wounds: 46 charges remaining
Wayfinder (has ioun stone in it)