Red Mantis Assassin

Kylar's page

21 posts. Alias of W. John Hare.


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Chuck Norris' tears cure cancer...
Unfortunately he never cries.


I took a look at what the other Bloodlines had in comparison.
Most of it looks pretty much bang on. The two abilities that seem to have some issues are the 9th and 15th.

9th level - once per day rolling an extra d20 for an attack/skill check as a full round action seems... a tad weak.

Maybe something along the lines of:
9th: Ancestral Wrath - 1/day as standard action you release the anger of your ancestors on those around you. All enemies within 20' of you take 1d6 points of cold damage for every two levels and must make a Will save DC 10 + 1/2 character level + Cha mod or become panicked. Creatures immune to cold still have to check to see if they become panicked. This is a fear effect. At level 17 you can use this ability twice per day.

15th level - stat increase and luck bonus to AC is pretty good. But I think something like below might be more appropriate.

15th: Everwatching Eyes - your ancestors are always looking out for you. Whispering to you, giving you advice on their experiences. You gain the Uncanny Dodge ability similar to a barbarian as you are less likely to be surprised. You also gain a +2 bonus to all skill checks.

Or maybe combining them, +2 stat increase, +1 luck to AC, +1 bonus to skill checks & Uncanny Dodge.
Just some thoughts.


Male Human (Cheliax) [0-Level]

Very nice recap Stuart... so nice that I've decided not to put mine up! ;)
Only one minor point... you didn't seem to mention Orson... ;)

Cheers!


Male Human (Cheliax) [0-Level]

'Hmm, just how we want to rescue folks... in a wagon built for poo.' ~ Kylar's voice drips with sarcasm.

'Unfortunately, I guess beggars can't be choosers. I'll go and start drawing some water to try and wash out some of the filth. Maybe we should get some straw to at least cover the bottom of the wagon as well.'


Male Human (Cheliax) [0-Level]

'A good question Petrus. I think we should serious look at something faster than walking. Especially if we plan to be there in time to help Tanaila. A carriage might be a bit pricey, a wagon might be a good compromise.'

'And congratulations are in order to Baern. I don't know what you told your father, but it worked.'

'Hopefully our adventure will be more successful than last time.'


Male Human (Cheliax) [0-Level]

OOC - Larry, I've updated Kylar's profile with session 2 results and goals for session 3. I've also put in some of what happens to Kylar between 2 & 3.


Male Human (Cheliax) [0-Level]

'Petrus, I think you misunderstood me. Its not that I don't want Baern's father to help, I just don't think lying to him would be such a good idea. Technically, Tanaila is not a member of the mission. She is a visitor.'


Male Human (Cheliax) [0-Level]

'Hmm... I dunno Petrus, we might not be able to make a case that Tanaila's a resident at the mission. I mean she only comes around to help Quilindra. Unless we can confirm that she was expelled and has no where else to turn to, then she might be considered a resident.'


Male Human (Cheliax) [0-Level]

'Ah, that is too bad Baern. It would have been good to have you come with us. Perhaps you might know where we could get a crossbow...' Kylar says the last bit with a mischievious look in his eye.

'Petrus, Orson looks like its only us!'


Male Human (Cheliax) [0-Level]

Purchased, but only glanced thru it so far.


Male Human (Cheliax) [0-Level]

After a few days of recovery back in Korvosa Kylar approaches Baern, Petrus and Orson.

'Hey guys, I think we need to go back to the estate and look for clues about Tanaila's whereabouts. We never got to check out that basement for clues either. Lets go!'


Male Human (Cheliax) [0-Level]

OOC - I dunno... the way we are doing it does add some drama/flair to the rolls, which I like. It also gives us a sense of the characters growing in ways we didn't anticipate (ie not min/maxing).

While I might like to change the order of some of my rolls, it just means I have to think about how and what I really want to improve. :)


Male Human (Cheliax) [0-Level]

Here is what I have for Session 2. Again abbreviated from my own notes.

Spoiler:

Session #2 – 2nd Training Session
present: Orson, Petrus, Baern, Kylar

2 years have passed. Geadren & Rolf are on a trip to Cheliax.
Tanaila is missing. We search for her at the Academy. She isn't there. We decide to check her old family estate.

We learn that the wilderness is very unfriendly. And forced marches are really troublesome. We discover some orcs at the family estate. They almost kill us. We decide to rest and recover there. Before everyone is full recovered more orcs show up. We hide in the basement but they come in after us. We fight valiantly but in the end are defeated. We wake up to dwarves. Apparently they started search for Baern when he went missing (along with his father's crossbow).

They take us back to town. Still no sign of Tanaila.

Rumours and Other Stuff
- yearly event at the Academy, break into the vaults get 10,000gp! Lethal event, no one has won it.
- the King is looking for a wife, as such he has stopped entertaining young ladies
- apparently there is a suitable bride coming from Cheliax
- Geadren and Rolf are in Cheliax (coincidence... I think NOT!)
- Baern's mother is a Shiver addict, family business having problems
- Kimi shows fighting potential, maybe become a student of Vencarlo
- Savram has been working in the basement and comes out all glassy eyed
- Yagrin has started wearing fancy clothes that are 15 yrs out of fashion
- Tanaila is still missing, and rumoured to have been expelled (probably for necromancy)

Important Life Lessons
- taking more than a day of food/water for a 4 day trip useful
- walking/forced marching for 6 days... bad
- fighting random forest creatures... not so good
- letting some one know (even by accident) that you are going adventuring and to send help if gone a certain time... priceless
- drinking Orcish Ale... not a good choice


Male Human (Cheliax) [0-Level]

'Hey Petrus and Orson, have you heard the rumor? They are saying that Blackjack himself is going to stop the guards from whipping those dockworkers! Lets head over and get a good place to watch. What do you say?'

OOC - Larry, I don't see our characters interacting with Blackjack in this, just some opportunity for some hero worship from some young impressionable kids (ala Zorro type stuff). Possibly getting ourselves into other shenanigans though.


Male Human (Cheliax) [0-Level]

Kylar asks Tanaila to show him around some of the 'better' areas of town. After all the more we know about our home town the better.

OOC - Larry this is building towards the City Born - Korvosa feat for session 2.


Male Human (Cheliax) [0-Level]

You insert a spoiler by putting in BBCode Tag (should be a button at the bottom of the text that shows it)

Basically you are using the hard brackets [] and then insert the word 'spoiler' at the start and '/spoiler' at the end to close it off.


Male Human (Cheliax) [0-Level]

First Session (according to Kylar)
(this is actually a shortened version that my actual notes, just fyi)

Spoiler:

All characters have some connection to the mission. 3 are residents (Petrus, Kylar, Orson), 2 are visitors (Baern, Tanaila).

After the sermon the gang heads off to get a cart to collect manure in...(why do we let Josh talk us into these things... ;)
The group gets jumped by some of the larger kids from the mission. They claim Kylar is a tattletale. After the scrum (bites and bruises for all!) they find the cart (missing a wheel). After much work they move it.
Then a bell rings, summoning the Lamms to work. A beating is in story for anyone who doesn't 'contribute'.
Petrus & Orson steal a horse. Kylar robs from drunks. Tanaila chases a carriage and then helps Kylar take down an assistant at the Acadame who has grabbed one of the Lamms picking his pocket.
Only one Lamm fails to turn anything in (Savram) who is later severely beating (by Kylar and Petrus... those bullies!)
Trinia comes back with money and a lute (no she didn't mug a bard!).
Kimi comes back and is somewhat disgusted.
Quilindra comes back at nearly dawn and doesn't want to talk about it.

Baern discovers that Geadren is controlling the Lamms and is operating out of the mission.

Petrus & Orson decide to hold some cash in reserve to cover for any of the others. Kylar indicates that he will help cover for Trinia or Savram if required.

The group meets Grau and gets some weapon training slated in on a regular basis.


Male Human (Cheliax) [0-Level]

From the 1st Training Session here are the notable NPCs that seem to have stood out, and if they seem to have some specialty. If I have missed an NPC or a skill set that one of them has demonstrated make a note of it!

Geadren Lamm (controls the Little Lamms) (animal handling, intimidate)
Clegg Zincher – enforcer for Geadren (wpn training, knowledge religion)
Grau – weapon trainer (friend of Baern’s father and Tanaila) (wpn training)
Ishani Dhatri – priest of Abadar, runs the mission (St. Caspieran’s Salvation) (heal, knowledge religion)
Yagrin – enforcer for Geadren (magic, spellcraft)
Rolf – student at the Acadame (thought to have setup Quilindra, and possibly other students)

The Little Lamms
Trinia Sabor – Kylar’s sister (perform – music)
Quilindra – Tanaila’s friend (spellcraft)
Kimi – older girl, tom-boy
Mikra – older boy, not too bright, strong (sleight of hand)
Jurin – pampered kid (bluff??)
Savram – quiet kid
Hollin – not too bright, strong, woodworking skills (craft?)


Male Human (Cheliax) [0-Level]

Kylar eyes Baern, almost as if he is comparing Baern to something in his mind. He then looks around nervously.
"Well, I suppose I could leave the mission for a while. How long do you think we will be gone for?"


Male Human (Cheliax) [0-Level]

I confirm I will be there.


Male Human (Cheliax) [0-Level]

Test