Human

Kutho Axefist's page

39 posts. Alias of Wellard.


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Male 1/2 Orc(Outsider) Monk 20

Flurry of blows on the gnome knocking him down

"Kutho like gobbo's..Kutho thinks Gobbo's silly but fun..Snooty Gnome shut stupid face."

Kicks snooty gmnome into pit with Squealy Nord


Male 1/2 Orc(Outsider) Monk 20

I'm sorry guys..I'm overstretched on these boards and something has to go...and I'm afraid this is the game I feel most useless in...Laz you can continue using Kutho as a redshirt


Male 1/2 Orc(Outsider) Monk 20

Kutho lashes out at the Succubus but the confusing melee around him causes him to miss wildly

1d20+27=28(natural 1)


Male 1/2 Orc(Outsider) Monk 20

"Not today demon" Kutho snarls as he keeps a tight grip on his kama

Will save 1d20+18=25


Male 1/2 Orc(Outsider) Monk 20

Been waiting days for a response to my last post

Reflex 1d20+19=21


Male 1/2 Orc(Outsider) Monk 20

Kutho marks the demoness and knowing he cannot harm the Molydeus he tumbles away towards the statue she has adhered to.

Acrobatics 1d20+29=30


Male 1/2 Orc(Outsider) Monk 20

Perception 1d20+28=40


Male 1/2 Orc(Outsider) Monk 20

next round..

Kutho unleashes a flurry of blows on the stunned fiend with his lawful Kama spending a ki point to make the normal damage lawful for purposes of DR

1d20+27=36, 1d20+27=44, 1d20+27=35, 1d20+22=24, 1d20+17=35

Damage 1d6+12=15, 1d6=2(fire) , 2d6=5 (Law) , 1d6+12=18, 1d6=3(fire), 2d6=8(Law), 1d6+12=17, 1d6=2(fire), 2d6=6(Law), 1d6+12=13, 1d6=1(fire), 2d6=8(Law), 1d6+12=16, 1d6=2(fire), 2d6=6(Law)


Male 1/2 Orc(Outsider) Monk 20

Kutho hefts up a heavy pew focussing his inner strength to help him move it and drags it towards the door that Giorge is blocking


Male 1/2 Orc(Outsider) Monk 20

I got lucky..but it proved that taking an axiomatic weapon was a good idea...pity I couldnt have fitted holy in there as well though..it might have killed her then

Same initiatives??


Male 1/2 Orc(Outsider) Monk 20

"What in the...by the infinite planes of the abyss..what is that thing some sort of chaos beast?"

Kutho activates the kamas flame ability

"If it is then Pholtus cleansing light will deal with it"


Male 1/2 Orc(Outsider) Monk 20

Kutho draws his kama and moves towards where he thinks the sound is coming from...he remains alert to the danger.


Male 1/2 Orc(Outsider) Monk 20

Perception 1d20+28=33

Kutho scans the area his senses alert to anything coming at the party


Male 1/2 Orc(Outsider) Monk 20

"Agreed the faster we can get that cursed thing destroyed then the faster we can get out there and bash some heads"


Male 1/2 Orc(Outsider) Monk 20

Aye lets head for Greyhawk..even under siege it will be more secure than here"


Male 1/2 Orc(Outsider) Monk 20

Kutho walks over to the fallen nymph..no longer beautiful just another corpse in the long trail he knows stretches behind the party.

"Her spirit is free now at least ..what should we do with the shell?"

He searches her...laying anything of value aside


Male 1/2 Orc(Outsider) Monk 20

"Enough of this chit chat" Kutho growls"where do we go Giorge...and do you know what we must do to destroy this beast"


Male 1/2 Orc(Outsider) Monk 20

not sure I should be blind the save DC vs blinding beauty is only 17 at base..and even if she maxs Cha out a 31 will save should have passed


Male 1/2 Orc(Outsider) Monk 20

Current AC: 41 (45 vs AoO)
Current move 120ft

Kutho moves quickly down the eastern side of the field.

((move him 24 squares down the easternmost row))


Male 1/2 Orc(Outsider) Monk 20

Kutho knows honour is important but offering you're foes advantages like this are stupid

err guys..if he and his little friend are considered an adequate challenge for the group do you really think handicapping us like this is the proper way to do things?


Male 1/2 Orc(Outsider) Monk 20

"Awww Giorge..would you have us change the habits of a lifetime"

Kutho cricks his neck in a,familiar to his teammates,

'CRICK!'

"What could you possibly have to say to us that we would want to listen to..."

looking around Kutho searches for the corrupted Fey

I.C is playing silly buggers again

home roll
Perception 14+28=42

"Where's your pet b*tch anyway..."


Male 1/2 Orc(Outsider) Monk 20

Kutho winces slightly when the bell goes off

"Wonderful now we'll have company..more company than we care for I would guess"


Male 1/2 Orc(Outsider) Monk 20

Kutho backs up Tarlan


Male 1/2 Orc(Outsider) Monk 20

Kutho moves south down the corridor past Tarlan sticking to the shadows,reaching the corner he crouches and peers round the corner with his darkvision to see if any more foes lie in wait.

stealth 1d20+29=32


Male 1/2 Orc(Outsider) Monk 20

Kutho readies himself..he will attack the first goon in range of his nunchuckas...applying his dodge against that target to give him AC41


Male 1/2 Orc(Outsider) Monk 20

"Not again" yells Kutho..."Raizen..you'll have to save him again" Kutho stays well away from the trap


Male 1/2 Orc(Outsider) Monk 20

Kutho chases after the fleeing fae his mind working to heal his body.

Spend two Ki as a standard action to activate Wholeness of being..cure 20 points of damage.

move 90 feet after the foe


Male 1/2 Orc(Outsider) Monk 20
Kutho Axefist wrote:

Kutho taking note that his fists are not very effective against the enemy pulls his nunchuckas from his belt and spins them in a blurring series of strikes aiming for nerve points and joints in the armour.

nunchuckas attack(vital strike)1d20+28=35, 1d20+28=43, 1d20+28=40, 1d20+23=37

normal damage 2d6=5, 2d6=8, 2d6=5, 2d6=5,holy 2d6=7, 2d6=7, 2d6=5, 2d6=11, axiomatic 2d6=6, 2d6=12, 2d6=6, 2d6=5 (forgot to add strength mod to normal damage so thats 7 points additional to each successful strike)

Kutho draws his nunchukas and from his position on the floor unleashes a torrent of blows against his attacker.

Rolls as above

sorry about the AC I had calculated it but forgot to put it on the profile


Male 1/2 Orc(Outsider) Monk 20

Kutho taking note that his fists are not very effective against the enemy pulls his nunchuckas from his belt and spins them in a blurring series of strikes aiming for nerve points and joints in the armour.

nunchuckas attack(vital strike)1d20+28=35, 1d20+28=43, 1d20+28=40, 1d20+23=37

normal damage 2d6=5, 2d6=8, 2d6=5, 2d6=5,holy 2d6=7, 2d6=7, 2d6=5, 2d6=11, axiomatic 2d6=6, 2d6=12, 2d6=6, 2d6=5 (forgot to add strength mod to normal damage so thats 7 points additional to each successful strike)


Male 1/2 Orc(Outsider) Monk 20

Base speed is 90 feet/round(yeh monks move fast dont they)which allows me to tumble 45 feet

I'll just attack the one on Raizen then


Male 1/2 Orc(Outsider) Monk 20

Kutho moves like an eeel across the floor slipping past the evil fae who is assaulting Raizen and springing over the railing to deliver a furious series of blows to one of its compatriots

tumble to here and unleash previously rolled flurry at the indicated minion

acrobatics 1d20+29=44 needing a DC25 to tumble through an enemy..I think that makes it..great wire work from Kutho


Male 1/2 Orc(Outsider) Monk 20

initiative 1d20+8=9...1st natural one of the game lets hope it isnt an omen

Kutho waits until all his companions have acted before moving swiftly(base speed 90 feet/rnd) towards the nearest enemy still upright and unleashing a flurry of blows upon him

attacks(vital strike) 1d20+23=27, 1d20+23=30, 1d20+23=34, 1d20+18=26,

4d10+7=33, 4d10+7=30, 4d10+7=35, 4d10+7=30 a total of 128 damage if everything hits


Male 1/2 Orc(Outsider) Monk 20

1d20+28=35

Kutho is careful not to let his guard down as the party returns to the Material plane...experience has taught him that the prime time for an ambush is when the enemy think they have no more to trouble them


Male 1/2 Orc(Outsider) Monk 20

One names as good as another..in a hundred years most people will have forgotten us and the ones who don't will tell stories that bear no relation to what we did? So you call this group what you like


Male 1/2 Orc(Outsider) Monk 20

Well he's done...244 HP isn't to be sneezed at...and I decided to worship Pholtus of the Blinding Light...nothing like having a religious bigot along for the ride


Male 1/2 Orc(Outsider) Monk 20

Attack routines next and I'm still not hitting that Great Wyrm much..which of course is why I took Vital Strike

Weapon Attacks

Unarmed +23/+18/+13

Unarmed Flurry +23/+23/+23/+18/+13

2d10+7 19-20 x2

+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp +27/+23/+18

Kama Flurry +27/+27/+27/+22/+17

1D6+12+1d6 Fire(+2d6 Vs Chaos) 19-20 x2

+4 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas +26/+21/+15(+28/+23/+18 vs Undead)

Nunchucka Flurry +26/+26/+26/+21/+18 (+28/+28/+28/+23/+18 vs undead)

1d6+11+1d6 Electrical(+2d6 vs Evil or Chaos +2d6 Vs Undead) x2(+1d8 Sonic)

Skills

4+5 Int=9x20=180(ranks)

Acrobatics +29 (18 rnks +3 +8 Dex)

Climb +28 (18 rnks +3 +7 Str)

Escape Artist +29 (18 rnks +3 +8 Dex)

Intimidate +29 (18 rnks +3 +8 Cha)

Know.(History)+26 (18 rnks +3 +5 Int)

Perception +28 (18 rnks +3 +7 Wis)

Ride +29 (18 rnks +3 +8 Dex)

Sense Motive +28 (18 rnks +3 +7 Wis)

Stealth +29 (18 rnks +3 +8 Dex)

Swim +28 (18 rnks +3 +7 Str)


Male 1/2 Orc(Outsider) Monk 20

Well heres the feats list and Equipment for the unarmed killing machine..yeh ok he has two weapons which are both a bit Munchkiny

Feats
Agile Maneuvers,Scorpion Style,Lightning Reflexes,Combat Reflexes, Toughness, Vital Strike,Weapon Finesse,Spring Attack,Combat Expertise, Whirlwind Attack

Bonus Feats
Dodge,Improved Grapple, Gorgons Fist,Medusa's Wrath,Improved Critical (unarmed), Mobility

Equipment

+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp

+3 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas 200302 Gp

Belt of Physical Perfection +6 144000 Gp

Headband of Mental Superiority +6 144000 GP

Ring of Protection +5 50000Gp

Ring of Regeneration 90000Gp

Amulet of Natural Armour +5 50000Gp

2 potions of Enlarge Person(CL10) 1000gp

7 potions of protection from Evil(CL1)350 GP

So lets calculate Kutho's AC...10+8(Dex)+7(Wis)+5(level)+5(Ring)+5(Amulet)= AC40(44 against AoO's) taking his stat boosting items into account...hmmm..so a great Wyrm red still only Misses me on a 1 and Pit Fiends and Balors will smack me about 50%-55% of the time


Male 1/2 Orc(Outsider) Monk 20

Oh yes Zagyg worship brought all sorts of fun into my 1&2E Oerth games...he tended to be a bit of a hands on god.

Kutho Axefist Half orc(outsider) monk(pt1)

48 years old

Stats rolls 2d6+6=16, 2d6+6=15, 2d6+6=14, 2d6+6=16, 2d6+6=13, 2d6+6=14

Str 18(includes +2 from Race)

Dex 20(+4 from levels)

Con 14

Int 15 (includes -2 for race and +2 for age)

Wis 18 (including +2 from race and +2 from Age)

Cha 15 (includes +2 for age)

Special Abilities

AC Bonus (Ex):+9(+4 from wisdom +5 from levels)

Flurry of blows,Unarmed Strike,Improved Evasion,,Maneuver training,Still Mind, Ki Pool 14 points(Magic,Lawful,Adamantine),Slow Fall (any distance), High jump, Purity of Body, Wholeness of body,Diamond Body, Diamond Soul(SR 30), Abundant Step,Quivering Palm, Tounge of the Sun and Moon, Empty body, Perfect Self(DR 10/magic)

Normal Attacks

BAB +15/+10/+5

Flurry of Blows BAB +15/+15/+15/+10/+5