Alchemist

Kurt Talbehr's page

16 posts. Alias of MrStr4ng3.


RSS


I keep getting sidetracked from writing a party invite. The couple starts I made I did not like. My wife just had a baby. So I am working when I get moments


Kurt want to handle it directly, to send a message. If we want to do that as an adventure then I am game for that,


I used the rules here

http://www.birthright.net/forums/showwiki.php?title=BRCS:Chapter_five_Rulin g_a_domain_Domain_collections


Initiative: 1d10 ⇒ 6

Probably should have looked at this section before, looks like I am generating 0RP.
A couple of questions Guild assumes 8 skills and there are only 7 of there in pathfinder, can we use Know (local) to replace Gather Info?
With this in mind I think I should forget Vigilante, that gives me another skill from favored class, Moves my guild RP collection to 40%. If you don't mind me swapping Climb for Warcraft that nets me 80% of the province.

RP = 16 or 12 (80% of Provance =4 and 40% of Guild = 12)
GB = 28 (Province 6 GB + Law 1/3 of 8 + Guild 2/3 of 31 rounded down)


Other then the race and alignment I would find that an acceptable option.

Would my holdings include the Heartlands Outfitters holdings? per the player's Secrets "The DM can choose to disallow these if they see to provide too much power to the Endieran regent.


As I am working out my back Story should I assume that I need to oust Guilder Kalien as part of the story or that he did not exist and I am replacing him?


Bodyguard Type: 1d100 ⇒ 77

Archers (Breastplate, Crossbow, Short sword)

Starting Funds: 4d6 ⇒ (6, 6, 4, 3) = 19 390gp

If we all have Rich Parents I'll replace that with Mercenary


Bodyguards: 2d6 + 5 ⇒ (1, 5) + 5 = 11

I'll work on finding a way to work on a connection to the gnomes of Western Anuirean into my background. I feel they will come in handy in my future.


Hmm... Rich Parents replaces starting wealth, I thought it was in addition. If I go for Mithril Shirt I don't have money for clothes.

Are the Goggles acceptable?


Quick Question.

EltonJ wrote:
As regents of your own realms, you get to start with a magic item. This item cannot be more powerful than a +1 sword. You can have a quality (such as a +1 icingdeath).

I have 2 thoughts on an item.

1) Called Handcrossbow +1
2) Goggles of Night


Lady Adriana Barad wrote:
Pretty much done except items.

I also need to spend some money, Is there any birthright specific rules for this?


Kurt is Updated


Sorry, my mother-in-law s in the hospital this weekend, I had no time to post, but I have been thinking about the game. I'll finish my character today.


The realm I was looking at was Endier

I think I missing the scope of the game, I thought I might be over reaching with a realm. Endier is a Guilder run City Which fits. I might go First Level Rogue.


A Merchant Guild is what I was thinking.


Hello,
I am finishing up my character today, but today is more busy then I was expecting. Hoping to have some time this evening.