Alchemist

Kurt Talbehr's page

16 posts. Alias of MrStr4ng3.


About Kurt Talbehr

Human Consigliere Rouge 1
Favored Class Rogue
Chaotic Good Medium humanoid
Minor Bloodline of Brenna, 26
Bloodline powers Detect Illusion, Persuasion
Init +2; Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex)
HP 9
Fort +1, Ref +4, Will +1
+4 to saves against poison
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OFFENCE
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Speed 30’
Melee
Ranged
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STATISTICS
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Str 10 (-0), Dex 15(+2), Con 13 (+1), Int 13 (+1), Wis 13 (+1), Cha 17 (+3)
Base Atk +0; CMB -0; CMD 12
FEATS
Skill Focus (Stealth)
Street Smarts
persuasive

TRAITS
Blooded Scion of Brenna
Rich Parents

SKILLS
(class 8 + int 1 + race 1 + background 2)
(1) acrobatics (dex) 6
(1) Appraise (int) 5
(1) bluff (cha) 7
(1) climb (str) 4
(1) diplomacy (cha) 9
(1) disguise (cha) 7
(1) intimidate (cha) 9
(1) knowledge, local (int) 5
(1) knowledge, nobility (int) 5
(1) perception (wis) 5
(1) sense motive (wis) 5
(1) sleight of Hand (dex) 6
(1) stealth (dex) 9

Detect Illusion: Level: Minor | Derivation: All except Anduiras
Scions with this ability are rarely fooled by illusion spells and effects that create false visual images.Minor: When a scion encounters an illusion or effect, he is immediately allowed a disbelief check (Will save). Success means the scion instantly perceives the illusion for what it is, even if he is making no particular effort to disbelieve the illusion. If the scion consciously attempts to disbelieve, he does so with a +4 bonus to the saving throw. This ability is effective against any illusion spell that creates a false image or substitutes a false image for reality (i.e., figments and phantasms).
Persuasion : Level: Major | Derivation: Azrai, Brenna
Scions with this ability can create arguments of extreme clarity and logic, thereby influencing other creatures to do their bidding.

Major: The scion may use a suggestion (as per the spell) once per day. To be successful, the victim must understand the language used by the scion.

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Languages Anuirean, Brecht

GEAR
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Mithral Chain Shirt
Rapier
Goggles of Night
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Endier:

Ruler: Kurt Talbehr
[b]Alignment:
Chaotic Neutral

Capital: Free City of Endier
Population: 72,000
Government: Syndicratic dictatorship
Religions: Haelyn, Sarimie
Imports: Grain, livestock, leather goods, iron, weapons
Exports: Finished products, mercenaries
GB Income: 32 GB
RP Income: 30 RP
GB Expenses: 13 GB +3GB in tribute to Caine
Treasury: 43 GB
Acc. Regency: 36 RP
Armies: Cavalry (x1), Infantry (x2), Archers (x2), Scout (x1), Caravels (x6)
Fortifications: Level 6 castle (Endier)
Court Level: 6
Lieutenant: Alieyn Duniere