Stronfeur Uherer

Kurdran Graybeard's page

22 posts. Alias of wanderer82.


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Damn, my post on Sunday did not go through, not sure why. @Supreme Being, sorry for my confusion, I am still trying to visualize the scene as its evolving, and I figured as they only used a 1 AP move to get around the wall, it would not be hard to charge to them but forgot how deep the water was. I do not want to complicate things further, so I will just let the Round 3 charge succeed, and try to keep game flow more clear in my mind in the future.

As the badly beaten kobold attempts to flee, Kurdran swings his morgenstern once again with vicious glee.

Opportunity Attack (0 ap)

Martial Melee (combat(46)+apprentice): 56: 1d100 ⇒ 20
damage (fury+combat+light offhand): 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Round 4

Move (1 ap)

Kurdran heard Brunhard's call to withdraw, and taking a glance at the monstrosity before them, he judged it a wise choice, even amidst the blood haze of battle. Taking the cue, he turned and moved hastily away from the depth of the pool.

2 AP remaining


Round 3

Resolve (will(46)+apprentice): 56: 1d100 ⇒ 11

Kurdran laughs cruelly as he smashes the shaman's leg and sends him flying back into the water. As the monstrosity emerges from the deep, Kurdran guards his soul. You've seen worse... he thinks to himself as he cracks his neck.

About to focus on the beast, he notices the kobold who had been trying to skewer him run away. "Not so fast..." and swings his morgenstern at the kobold running for cover

Opportunity Attack against K1 (0 AP)
Martial Melee (combat(46)+apprentice): 56: 1d100 ⇒ 45
damage (fury+combat+light offhand): 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

After the wretched kobolds fling their javelins at him from behind the dam, one going wide and the other barely gouging his hardened leatherarmor, Kurdran decides its best not to leave a threat behind him and follows the kobolds, charging menacingly.

Charge (2 AP), Attack against K1 (1 AP)
Martial Melee (combat(46)+apprentice+run amok): 76: 1d100 ⇒ 24
damage (fury+charge+combat+light offhand): 2d6 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12


Damn, after rolling my parry, somehow got myself confused on actions in Round 1 versus Round 2. It's a cruel brutal world, guess I lost out on my attack in Round 2. Round 3 looks more promising.


using my remaining AP to attempt a parry against the attack

Parry(Combat + Shield) (56%): 1d100 ⇒ 45

Fighting both the shaman and the kobolds, Kurdran gets his shield up just in time to deflect the vicious blow aimed at him by the kobold.


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As the shaman dives away, Kurdran swings again furiously (reaction: opportunity attack; 0 AP) at the horrid creature.

Martial Melee (apprentice) 56: 1d100 ⇒ 55
damage: 2d6 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13
(base fury + vicious fury + AB + light offhand)

Turning to the two kobolds trying to stab him in the head, he growls, "Hit me in the head?! How about I crush your SKULL?!" (called shot - 1st kobold's head; 2 AP)

Martial Melee (apprentice) 56: 1d100 ⇒ 27
damage: 2d6 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12
(base fury + vicious fury + AB + light offhand)

1 AP remaining


Damn, I forgot the base damage Fury die as well, so I should have rolled 3d6 (base die + charge die + vicious weapon die).

Curious as I am still learning the system, how are the kobolds getting their second die?


Resolve (Standard, Apprentice) 56: 1d100 ⇒ 8

Awareness (Standard, vs Priest) 43: 1d100 ⇒ 60

not getting any details from that

Struck by the the horror of the scene before Kurdran, his muscles began to impulsively twitch, the veins in his neck bulged, and a fury flared up inside him. His hand flexed tightly around the haft of his morgenstern as he slammed it against his shield, then he let out a bloodcurdling cry, "Blasphemous monster, your blood will fall!" And charged the priest leading the ritual.

Round 1

Charge the priest (2 AP)

Martial Melee (apprentice, charge +20) 76: 1d100 ⇒ 3

damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Back in the United States and getting caught up on all my games. Sorry for any delay caused by my absence.


I have been on holiday with my wife in Ireland for the past few days and will be through the 22nd. My apologies, internet has been far more spotty than expected. Please feel free to DMPC for the stretch if necessary.


The evening had ended entirely too early for Kurdran. He found little that settled his mind better than battle, but revelry was a suitable second. Still, his companions were wiser than he, and so Kurdran chose to retire to his room in their small hut when the others did. He spent the hours before rest took him preparing his possessions - despite his somewhat chaotic style of fighting, he was still a dwarf and took great pride in the quality of his weapons and armor. He carefully oiled the leather breastplate, then took a honing stone to the edges of his dagger and spear. Finally, he worked its earthen face up and down each of the spikes of his morgenstern, preparing it to deliver vicious wounds. Satisfied that the tools of his trade were ready, Kurdran finishes off a stale mug of simple ale he had beside his bed before succumbing to sleep.

==================

Kurdran eats a simple yet hearty meal the next morning. It's time for the dirty, got to have my wits about me, he reminds himself before deciding to forego ale with breakfast.

He follows the rest of the company as they make their way toward the college. When the guard confronts them, Kurdran chuckles, "Lad, if we were lookin' for trouble, de ye think we'd be comin' to the college? There are plenty of other places for a tussle."


Kurdran listens for Reingolde's responses, calmly drinking his taste of the mead as he hears the details. "Well, not going to deliver product to Reingolde without ensuring the integrity of it! Last thing I want is to tarnish his reputation with bad mead. But beyond confirming quality, I can behave myself.... mostly. I am a man of my word, after all, and a contract's a contract. So yes, I think a meet with Scholar Frye would be a productive way to spend the morn' tomorrow."


Kurdran looks about the gathered company sitting in the back room. "A good bit of work with reasonable pay, that's something we can appreciate. That said, just how far off is this Monastery? Six months' rent and coin as well suggests this might not be just a pop down the road."


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"So we are mercenaries and adventurers, unless the city guard needs some meat fodder. Great! Ah, well, it'll be another grand story to share over a pint I suppose! Here's to us, The Hounds of Charon!" Kurdran hoists his mug of ale aloft, waiting for his companions to raise a drink with him.

After tossing back the mug's contents, he looks at the gaggle of fools chasing in the band. "Shall we be on from here? Don't really want to hear this mess again. Though can't be as bad as that last bard. What was his name, Justino of Bieberton?"


Kurdran grunts then slams his fist down on the table. "Blast 'em all to the Infinite Hells, ye never can trust a bureaucrat. They can force us to work for 'em, but I'll be damned if we claim that as our formal title. Lass, how much does it say we owe them? Several days a week, a week a month, a whole bloody year?" Kurdran seems more than a bit disgruntled by the situation, but also seems resigned to accept it as well.


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The bald, bronze skinned dwarf sitting with his back against the wall chuckled. "I like that. So I would be the brutal destroyer of all things living, or otherwise, that present a threat to me, my friends, or my employer." The other dwarf was a curious sight. He was clearly not a Barrier Dwarf, who had pale, if a little ruddy, windblown skin. But neither was he a Sand Dwarf, with their dark brown flesh. No, Kurdran was something different. Something apart. He wore an ash colored beard, well maintained and waxed. His leather armor was clearly a product of the the desert, crafted from the great lizard hides utilized by the Sand Dwarves. He looked leaner, more agile than a Barrier Dwarf, but clearly carried the strength and sturdiness of one. He was an anomaly, something he had become used to.

"Tabby, a mug of troll brew if you'd please. Need to wet the whistle lest I die of thirst amidst the discussion of documents and paperwork. Why do we need the blasted charter anyway?"


I like the idea of playing off the River Styx bit. How about, the Hounds of Charon??

For a Coat of Arms, a black hound's head against a blue field (to represent the River Styx). like this, on a blue shield


Given that a Mortuary Sword is 10 gold and thus would sell for 5 gold, can I start with a Morgenstern, also 5 gold, in its stead?


Here I was worried the Recruitment thread had died out, when I pop over to the Discussion and realize everyone had moved over here. Will get fully updated tonight.


Sounds good to me. I am intrigued to see how the archetype system works over the long term.

Are the Sand Dwarves like the Pueblo Indians, or simply live in rock cliffs like they did? I am trying to wrap my head around my character and want to decide on a dwarf subrace.


Not sure if any posts are going through, any time I try to post it either times out or returns to the post preview screen. So giving this one more try.

@Supreme_Being, not sure how diverse of a party you are looking for but it seems like we have a lot of warriors. Just wanted to throw out there the idea of rolling a new archetype and profession if that would help diversify the party.

archetype: 1d100 ⇒ 51
profession: 1d100 ⇒ 48
profession: 1d100 ⇒ 63


Spoiler:

archetype: 1d100 ⇒ 95
profession: 14d100 ⇒ (86, 6, 9, 100, 14, 73, 62, 85, 93, 80, 56, 50, 1, 76) = 791


This is the beginning of Wanderer82's submission. Weekends are my busy time at work, so that is when my posting is slower. Should finish the character tomorrow morning.