Juliver

Kuluinyavynuar's page

2 posts. Alias of Veshly.


About Kuluinyavynuar

Name: Kuluinyavynuar "Cool Lindy" Docks
Race: Half-Elf (Varisian)
Player:
Classes: Rogue1
Hit Points: 10
Experience: 0 / 2000
Alignment: Chaotic Good
Vision: Low-light
Speed: Walk 30 ft.
Languages: Common, Elven, Varisian

Stats:

Stat....Score...Mod
STR......18......(+4)
DEX......14......(+2)
CON......12......(+1)
INT......13......(+1)
WIS......8.......(-1)
CHA......12......(+1)

Skills:

--------------------------.Skills.--------------------------
Skill...................Total...Rnk.....Stat....Msc
Acrobatics............6........1.0......2........3
Appraise.................1........0.0......1........0
Bluff....................1........0.0......1........0
Climb.................8........1.0......4........3
Craft.(Untrained)........1........0.0......1........0
Diplomacy................1........0.0......1........0
Disable.Device........7........1.0......2........4 Class skill, Trapfinding
Disguise.................1........0.0......1........0
Escape.Artist............2........0.0......2........0
Fly......................2........0.0......2........0
Heal.....................-1.......0.0......-1.......0
Intimidate............5........1.0......1........3
Knowledge.(Local).....6........1.0......1........4 +1 trait bonus Black Sheep.
Perception............8........1.0......-1.......8 Class skill, Half-Elf, Skill focus.
Perception.(Trapfinding).9........1.0......-1.......9
Perform.(Untrained)......1........0.0......1........0
Ride.....................2........0.0......2........0
Sense.Motive.............-1.......0.0......-1.......0
Sleight.of.Hand.......6........1.0......2........3
Stealth...............6........1.0......2........4 Black Sheep +1 trait bonus Stealth. Class skill.
Survival.................-1.......0.0......-1.......0
Swim..................8........1.0......4........3

Perception is listed twice to show modifier, do not double count.

Feats:

-------------------------- Feats ---------------------------
Dodge
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Skill Focus (Perception)

Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency

Traits:

Armor Expert [Paizo Publishing LLC -Advanced Player's Guide, p.327]
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

The trait below is strongly preferred the current submission.

Black Sheep [Paizo Publishing LLC -Advanced Player's Guide, p.330]
You were born and raised in the town of Sandpoint. You know many of the region's secrets and the locals already know who you are. You aren't quite hated in town, but folk seem to think you're a troublemaker and a bastard and not to be trusted. The town's tougher folk respect you, but the law-abiding citizens don't. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you. In addition, you can choose any one notorious citizen of Sandpoint from below as an ally; depending on the person you pick, you'll get different benefits.

Titus Scarnetti (bitter nobleman)

Scarnetti Manor was hit hard recently, and the revelation of Scarnetti’s ties to Sczarni criminals damaged his reputation as well. He’s eager to rebuild his presence in town, and you’re one of the ones he’s selected as an agent.

Benefit Choose one of the following skills: Bluff, Sleight of Hand, or Stealth. Your work for Scarnetti gives you a +1 trait bonus on that skill, and it is always a class skill for you.

Special Qualities Rogue:

Trapfinding (Ex) [Paizo Publishing - Core Rulebook, p.68]

You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Sneak Attack (Ex) [Paizo Publishing - CoreRulebook, p.68]

If you can catch an opponent when he is unable to defend himself effectively from
your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points
of extra damage anytime your target would be denied a Dexterity bonus to AC, or
when you flank your target. Should you score a critical hit with a sneak attack, this
extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the
target is within 30 feet. With a weapon that deals nonlethal damage, you can make a
sneak attack that deals nonlethal damage instead of lethal damage. You cannot use
a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not
even with the usual -4 penalty. You must be able to see the target well enough to
pick out a vital spot and must be able to reach such a spot. You cannot sneak attack
while striking a creature with concealment

Special Qualities Racial - Half-Elf:

Adaptability (Ex) [Paizo Publishing - Core Rulebook, p.24]
Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood (Ex) [Paizo Publishing - Core Rulebook, p.24]
Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) [Paizo Publishing - Core Rulebook, p.24]
Half-elves are immune to magic sleep effects and get a +2 racial saving throw
bonus against enchantment spells and effects.

Keen Senses (Ex) [Paizo Publishing - Core Rulebook, p.24]
Half-elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) [Paizo Publishing - Core Rulebook]

Multitalented (Ex) [Paizo Publishing - Core Rulebook, p.24]
Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill
point whenever they take a level in either one of those classes.

Combat:

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 16 / 13 / 14
Initiative: +2
BAB: +0
Melee tohit: +4
Ranged tohit: +2
Fortitude: +1
Reflex: +4
Will: -1
Unarmed attack:
to hit: +4
damage: 1d3+4
critical: 20/x2
Sword, Short:
to hit: +4
damage: 1d6+4
critical: 19-20/x2
Crossbow, Heavy:
to hit: +2
damage: 1d10
critical: 19-20/x2
range: 120 ft.
Dagger:
to hit: +4
damage: 1d4+4
critical: 19-20/x2
Dagger (Thrown):
to hit: +2
damage: 1d4
critical: 19-20/x2
range: 10 ft.


Equipment:

-------------------------.Equipment.------------------------
Name............................................QTY LBS
Sword.(Short)....................................1 2lbs
Outfit.(Traveler's)..............................1 5lbs
Studded.Leather..................................1 20lbs
Bolts.(Crossbow/10)..............................1 1lbs
Holy.Symbol.(Wooden).............................1 0lbs
Waterskin.(Filled)...............................1 4lbs
Backpack.(34.lbs.)
...Bedroll.......................................1 5lbs
...Blanket.......................................1 1lbs
...Rope.(Silk/50.ft).............................1 5lbs Special:.4.hp,.DC.24.Strength.check.to.burst
...Torch.........................................10 10lbs
...Rations.(Trail/Per.Day).......................2 2lbs
...Shovel.or.Spade...............................1 8lbs
...Sunrod........................................1 1lbs
Crossbow.(Heavy).(8.lbs.)
Pouch.(Belt).(3.14.lbs.)
...Fishhook......................................1 0lbs
...Flint.and.Steel...............................1 0lbs
...Whetstone.....................................1 1lbs
...Thieves'.Tools................................1 1lbs
...Twine.(50.ft.)................................1 0lbs
...Coin.(Copper.Piece)...........................7 0lbs
Basket.(1.lbs.)
Total.weight.carried:.
Current.load:.........Light
Encumbrance
Light:..100...
Medium:.200...
Heavy:..300

Description:

------------------------ Description -----------------------
Height: 5' 8" Weight: 205 lbs. Gender: Female
Eyes: Emerald Hair: Carrot Colored, Peasant Cut Skin: Light tan
Dominant Hand: Right Quirks: Tough, Ambitious
Speech style:Blunt Quotable:I don't care if you don't like it.
Age:16

Full Description

"Cool Lindy" calls the kid that waves at the large young woman. A girl, she is, by her round and tanned but unlined face with strong chin. Her attractive emerald eyes float below her carrot hair, in a peasent cut that frames her face. But the ordinary stops there, as pointed ears poke out of the hair, her height unusual, and with a strong build a wrestler would envy. Her body is wrapped in leather, the studs of her cuirass visible under the green- gold-trimmed mantle. A Varisian scarf belts her waist, holding a short sword.

Image of Cool Lindy

Open Background:

A Fool, his Family, and Fate. Part II.

Life's never easy, certainly not for a bastard girl, a half-breed elf, a doxy's get, who's an unwed mother. "Cool Lindy" grew up big, tough, often lonely. Lonely led to bastard daughter Desnatina, sired by that irresponsible and untouchable Sczarni boy. Determined to make a better life, the teen works at a tannery for her leathers, a guard's life is rough but better than thievery. Sheriff seems desperate lately, may take even her for more than militia. Her mother's aging fast, out-doxied by younger girls; now just menial work, often at soft-hearted Ameiko's place. Her dad's around now, looking for work, training her.

Secret Info:
Cool Lindy got involved with the Sczarni and Desnatina's real father is Titus Scarnetti who swore unimaginable vengeance on her and hers if anyone finds out.