Teka

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Thank you everyone, this helps me out. Any advice on how I can show him that this is the way its done? I don't want to be the downer on the group but it seems like doing it his way would greatly overpower the group very quickly and that kind of makes the game sessions a lot less tense.


In our current group my GM has enchanting working as if you buy a +1 sword and then enchant it with say frost the frost enchant would consume the +1 and you would be left with a Sword of frost(doing this costs nothing apparently? ) A player and I are not quite sure this is how this is supposed to work, in the end he's the GM but if I bring it up Id like to know what I'm talking about and for future games I may DM. What is the official way the enchanting system is supposed to work. On a side note am I correct in reading that to overcome DR 2/- a weapon of 4+ is needed?


The half orc is most just because the other two players playing are also half orc and I figured it would be cool to be a band of half orcs. Yes his idea of the 'perfect being' is severely twisted definitely along Lamashtu's idea of a perfect being, that's one of the reasons I think he'll be so fun to play. We have Core, APG, UM, and UC books and are all allowed.

After reading last night it seems that I would be able to use my extra hands for two handed weapons, I could actually dual wield two handers, but it feels...not right in my mind.

I've eyeballed those discoveries Lamontius, I just don't know when an ideal time to take them would be, but they would surely be right at home on this character.


He would be obsessed with improving his body. We're starting at level 1, once we hit level 2 I was going to pick up tumor familiar and have that be the start of his obsession, picking up either Vestigial arms and tentacle over the next few levels and finally wings. Taking Extra Discovery for feats in order to achieve this image sooner.

Level 1 I planned on taking two weapon fighting, Though I'm having a hard time thinking of what the man who believes his body to be the next step in evolution would use as a weapon other then his own body. Any suggestions for weapons/ Class features to really flesh this guy out? Suggested Extracts are welcome, not necessarily for min/maxing needs, but for flavor too. I was considering taking the Beastmorph archetype.


Quandary wrote:
Death from Above is giving you bigger bonuses, it doesn't let you do anything that you couldn't otherwise do. That's really obvious from it's text. I really don't know why anybody would question Charging by jumping from above. Charge doesn't reference any walking-specific terminology, it's just "move". Jumping down counts as movement for AoO's, along with all other purposes.

I had ment' to type a raised area rather then jumping down on. I've got jumping on the brain sorry about that. Rules wise you are correct, as sad as it makes me.


I'm surprised this is still going! =D Isn't the Death from above feat Specifically for the jumping down on someone? I assumed the issue was more in that it wasn't the shortest distance to the enemy I want to 'charge' at due to the vertical feet I would be traveling both up and then down.

I'm completely for this provoking AoO even if I couldn't avoid it on my way down by tumbling, I love to flavor of it, not so much the min/maxing of the character. If I wanted to do a ton of damage I'd use a lance rather then a spear with the jump charge.

When everything is said and done the official rules say that I couldn't do this, I however would allow it when I was DMing, I just don't think I should be confusing my friend who's new at DMing by tweaking rule he has hardly had a chance to read. I'm sure I'll get to play it sooner or later, I've got plenty of characters to play in the mean time.


Quatar wrote:

It's not quite what you ask, but this is from the Jade Regent AP, describing one of the "loony" tactics the goblins might employ:

Now I just want to be a goblin/kobold where the jumps are more or less pitiful climbs and falling at something. Haha


Derp, you are correct at least in the regards of if I was right next to them and jumped. I don't see why If I was far away and charged I wouldn't be inside of their area due to my 10ft reach or am I reading charge wrong and you HAVE to end right next to an enemy?


If I was using a longspear wouldn't that let me stay out of range for AoO though?


Alright thanks Quandary, I needed my bubble busted. Haha, I suppose if I want to do this character I'll have to propose a feat to the DM once he gets more comfortable with the game. Thank you all, if anyone has suggestions I'd like to hear them still.


First off, thank you for all of the replies and encouragement. Our DM is brand new, and being a forever DM I don't want to overwhelm my chance to play by throwing a bunch of reflavoring of the rules at him so early. So maybe I'll try to after I'm done with another character I've thought up.

Second, what if I was standing RIGHT next to my target? It would provoke attacks of opportunity for sure, but the shortest distance is Straight up, and then straight back down ( If falling down even part of your movement? It's kind of just gravity?) is it not? Or is this just my early brain working poorly.

and lastly, while it's not really a rules question, is there feats like the one Quandary listed to help me out with making this Chracter or if sticking to the official rules and feats is this character doomed?


If you had a high enough jump score? Say you were a 4th level Ninja and took Acrobatic master ( +20 to Acrobatics for 1 Ki point) and High Jumper ( Half Acrobatics DC when High jumping) Could you high jump for 10+ ft ( DC 0 if using the KI point if I'm reading the ninja skills right?) and then charge attack on your way down?

I want to make a sort of final fantasy Dragoon type class spear/lance and all but don't want to read the rules wrong. Thanks for the help in advance.