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Colette Brunel wrote:
Rysky wrote:

Calling something "dreck" because you don't like the option in an attempt to make the option look bad isn't really helping your cause.

It's not situational either, your damage becomes either Positive (extra ouchies for Undead) or Negative (ouchies for absolutely everything else) aligned so that will always be useful, and being able to hit incorporeal creatures is a godsend, you tend to fight them more than you would think. And Resistance vs Negative and anything from Undead attacks is awesome too as they're a common enemy.

The base Spirit totem really is bad though. It is good if you expect to face incorporeals and undead regularly often... and that is absolutely it. If you are not facing incorporeals and undead often, then it is worthless to you most of the time.

Changing the conditional damage to negative energy damage does... what, exactly? There are no enemies vulnerable to negative energy damage.

Actually, everything living is hurt by negative damage. If you go look at undead they do not have a weakness from positive damage either.

Positive damage does more to undead, Negative damage does more to living...


I would leave the casters as is.... however, I would add a new mechanic for quick recall of spells.

For example, A wizard prepares his spells for the day like normal. However, in the middle of a battle, he realizes he has a spell in his book that would help with the encounter. For an action(maybe two) he can make an Arcane Check against some number, to find the spell in his book and cast it.

The cost could be an appropriate level spell slot, or maybe a spell point(which would need to be adjusted)

I think that would keep it solid.... I also think the cleric should be able to do the same thing ... but pray in the moment for help, and druid attune with nature ...

The sorcerer could gain something like copy magic... where they try to cast a spell they see performed and then can swap that out in their repertoire ... or something...