Krusk Bloodletter's page

25 posts. Organized Play character for VINCENT MARIOTTE.


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Liberty's Edge

I have the faction guide somewhere and char is a fighter

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Ya I would like to use herolab but not gonna pay for books or like to use heroforge but I don't have excel and trying to use it on OpenOffice version it is way too SLOW will just right the trait in and add it, thats what pencils are for :D Thanx for info

Liberty's Edge

I am updating char using PCGEN and it isn't listed in trait list was just curious if got removed from allowed traits for PFS

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Sorry wrong name it's Defender of the Society found it on an old char sheet it grants a +1 trait bonus to ac while wearing med or heavy armor says its from (PFSc:FcGd 62) unsure which book or source document that is

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Did they take this trait out of play? Was a fighter feat and was putting char into a generator to get ready for gen con and can't find it listed.

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Ok thanx

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thank you we played it that way too and will do so till i officially hear otherwise

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Her 1 power is to move her and/or someone at end of her turn. Can she move normally at beginning and also have option to move at the end as well? For example we were playin with 1 location, I forget which, where if you start your turn there you need to make a wisdom/survival check or bury a card so was curious if can move there, explore and resolve that then move back out after.

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Thanks for help.

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Friends & I just tried out this game and loved it but had a couple questions. (1)Has anyone out there made up character sheets so we don't have to mark up the cards? (2)If 2+ characters are at same location and 1 is fighting a monster can any of the others help in any way? Lastly if the Sandpoint is like an intro set and when do Runelords you start new characters, why would you receive a check for one of your skills as a reward for end of 3rd quest if not going to play that character again?

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Mystic Lemur wrote:
The Con may require you to register as a volunteer. You should contact the coordinator who is in charge of PFS for that Con. Most likely this would be a local Venture Captain or Lieutenant, or they can get you in contact with the correct person.

Thanx

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I am gonna gm at a local con do I need to register as a gm I already have a PS #

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ok thanx for input

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SRD says need a 12th level cleric to heal. Will a paladin with remove curse if used get rid of it?

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Thanx

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Our local con is having some Pathfinder mods in there schedule. How do I tell what the char lvl range is? I have a lvl 2 and friend is still lvl 1 and wanted to play some.

Mods are:
PFS01/02 First Steps parts 1 & 2
PSF03 We Be Goblins
PSF04 Rise of the Goblin Guild

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In original form stats are unchanged only when they shift do they alter
And Doram ob'Han the 3 days is time period to get it cured the SRD states, "A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon

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The character that "acquired" the curse is an oracle and the parties 2nd healer, when 1st isn't available, ie when player cant make it. So will see if they let it go for the 3 days and see how it plays out. thanks

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One of my players got bitten by Jorgan the Axe, the werebear, and failed his save. Does he change on the next full moon, whenever I decide that is, and does remove curse fix it before hand?

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logic_poet wrote:
Krusk Bloodletter wrote:
Do the players start out with any after Brinewall? It says as soon as they gain X# of points run this event, but how do they get the initial points to get them to the 1st event. I was just gonna give them like 3-5 points for opening the seal. But I wasn't sure if it comes from somewhere else I may have missed when I was reading the adventure.
They could start with 10 NP if they bring the boat from the bridge raid back to Kalsgard. Since they need to gather information and ask around town to find what they came to Kalsgard for, I'd also give them +1 NP for each failed roll to gather info. Since on a success, they find places to raid and gain notoriety, I'd not grant NP for that. They can also gain NP from the encounters triggered by notoriety, so I'd not worry too much. It seems like it's self-sustaining once they get the first few NP. This way also makes sense, since a successful, discreet investigation is just lower profile then a party with poor Knowledge (local) and Diplomacy.

Thanx will use that.

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Do the players start out with any after Brinewall? It says as soon as they gain X# of points run this event, but how do they get the initial points to get them to the 1st event. I was just gonna give them like 3-5 points for opening the seal. But I wasn't sure if it comes from somewhere else I may have missed when I was reading the adventure.

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Brandon Hodge wrote:
Krusk Bloodletter wrote:
I don't have the Ultimate Combat book yet is this weapon an exotic or martial weapon. Also if not proficient in it can you still use the shield other power?
I don't know what the shield other power reference is to, but the stats on the weapon can be found [utl=http://www.d20pfsrd.com/equipment---final/weapons]here.[/url] Ultimate Combat lists it as a (Exotic) Light Melee Weapon. Good luck!

THANX

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I don't have the Ultimate Combat book yet is this weapon an exotic or martial weapon. Also if not proficient in it can you still use the shield other power?

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I found it .... eventually thanx :D

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Where can I get a PDF of Bestiary 2? I am gonna try to run Jade Regent but all we have is #1.